Imagine, for discussion's sake, that you don't have $50 million, so you can't build and market a full-scale World of Warcraft massively multiplayer online game (MMOG) clone. Suppose, too, you don't have rock superstar Bono on speed-dial, and unlike BioWare/Pandemic Studios, you can't finance your new MMOG through his $300 million Elevation Partners holding company. To get still more outlandish, let's say you cannot easily lay your hands on a paltry $3 million - no, really, work with me here - so you couldn't even produce a smaller-scale "casual MMOG" like Puzzle Pirates or Gaia Online or Dofus. Assume, hypothetically, you - just you, together with maybe two or three other indigent programmers - have six months of savings and a budget in the low four figures. How would you create and market a full-featured MMOG? ...
Should we do EverCody or World of Codycraft?-tinjaw (January 02, 2007, 03:55 PM)
so, are we going to write our own mmog - i could do with the money.-nudone (December 25, 2006, 11:14 AM)
seriously, is this something that could be done without dedicating your life to?-nudone (January 03, 2007, 01:38 AM)
if we could do a LMMOG (little massively multiplayer online game) then i'd be interested in being on the team.-nudone (January 03, 2007, 01:38 AM)
A SMMOG! Somewhat massively multiplayer online game!
A SMMOG! Somewhat massively multiplayer online game! -mouser (January 03, 2007, 02:58 PM)
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