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Q: Best Prog Lang for Building a Text-Based Flight Simulator?
mouser:
The good news is your flight simulator mathematics will be fast, and c++ would be the language of choice for doing hardcore simulations where mathematical calculations need to be done as quickly as possible.
The bad news is you've made your job a lot harder, and you've already bitten off more than almost anyone can chew.
CodeTRUCKER:
The good news is your flight simulator mathematics will be fast, and c++ would be the language of choice for doing hardcore simulations where mathematical calculations need to be done as quickly as possible.
The bad news is you've made your job a lot harder, and you've already bitten off more than almost anyone can chew.
-mouser (October 27, 2017, 09:01 PM)
--- End quote ---
I agree this is a tough road and I am over my head, but C++ is the tool my mentor wants to use to program the DLLs/apps to use with the Microsoft Flight Simulator X. With his help and a template he has helped me code a function which holds a floatplane/seaplane/amphibian locked in one position next to a dock (docking) and pivoting like when a floatplane/seaplane/amphibian is anchored offshore. He did most of the coding for locking to a location, but left me to take a crack at coding locking the heading as well and it worked! There is A LOT I don't know, but at least I have had a successful start. FWIW - I won't be coding any 3D graphics, so at least it will be a little less complicated. We'll see? In the meantime, I have not done any coding on my text-based flightsim. I have only been planning, per your encouragement. Based on that rough sketch I will probably not have any kind of real prototype until next summer, but I should have a simple, linear, basic alpha before the end of the year. Here's hoping! :)
Ath:
Ah, another potential NANY participant :) Great!
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