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blog: 40 ways to be a better (game) designer
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mouser:
the always good raph koster game design blog.
he also mentions http://www.computerarts.co.uk/in_depth/features/50_ways_to_become_a_better_designer
I’m always looking for ways to become a better game designer. I frequently think I am no good at it, after all. (Just ask in random forums such as Blue’s News or the Fires of Heaven guild forums). So it’s with interest that I read articles like 50 ways to become a better designer.
Much of the list isn’t directly applicable, but some of it is, and it inspires a list of my own, centered around games. Not exhaustive, and probably not even accurate, but stuff I have often helped myself with. Many are cribbed and adapted.
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http://www.raphkoster.com/2006/06/26/40-ways-to-be-a-better-game-designer/#more-552
JavaJones:
Some very good stuff in there. I liked the distinction between compromising and settling in particular. That applies to much more than just game design. :D
- Oshyan
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