avatar image

Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
  • January 23, 2019, 06:05 PM
  • Proudly celebrating 13 years online.
  • Donate now to become a lifetime supporting member of the site and get a non-expiring license key for all of our programs.
  • donate

Author Topic: blog: 40 ways to be a better (game) designer  (Read 6065 times)


  • First Author
  • Administrator
  • Joined in 2005
  • *****
  • Posts: 39,106
    • View Profile
    • Mouser's Software Zone on
    • Read more about this member.
    • Donate to Member
blog: 40 ways to be a better (game) designer
« on: June 26, 2006, 08:32 PM »
the always good raph koster game design blog.
he also mentions http://www.computera...me_a_better_designer

I’m always looking for ways to become a better game designer. I frequently think I am no good at it, after all. (Just ask in random forums such as Blue’s News or the Fires of Heaven guild forums). So it’s with interest that I read articles like 50 ways to become a better designer.
Much of the list isn’t directly applicable, but some of it is, and it inspires a list of my own, centered around games. Not exhaustive, and probably not even accurate, but stuff I have often helped myself with. Many are cribbed and adapted.


  • Review 2.0 Designer
  • Charter Member
  • Joined in 2005
  • ***
  • Posts: 2,717
    • View Profile
    • Donate to Member
Re: blog: 40 ways to be a better (game) designer
« Reply #1 on: June 27, 2006, 02:37 AM »
Some very good stuff in there. I liked the distinction between compromising and settling in particular. That applies to much more than just game design. :D

- Oshyan