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The REALITY of Virtual Flight and Other Simulators (Not Just For Simmers)

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Stoic Joker:
I think it really depends on your level of investment

Sims will never duplicate the IRL experience because they can't duplicate the physical feedback (like shocks, noise, or the abject terror of knowing that you're plunging to a fiery death from 30000 feet, or about to plow into a concrete wall at 240kmh)-Target (August 11, 2014, 11:56 PM)
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Very nicely put, and precisely what I was thinking.


That said they can teach you routines and habits though, like the use of controls without looking at them, monitoring of instruments and the ability to understand what they're telling you while still concentrating on whatever it is your trying to do (fly a plane, drive a car, etc), emergency procedures.  They can also teach you different skills like navigating or prepare you for unfamiliar situations (emergencies, instrument ratings, a new race track etc).-Target (August 11, 2014, 11:56 PM)
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And that adds sufficient value to make it worth doing as an initial step. Other bits like the above eluding to the necessity of a  more visceral understanding of the craft can wait until the basics are firmly grasped. The experience needed to perceive and understand the dynamic loads that come into play during a tricky maneuver can wait until one isn't distracted with trying to remember where all the buttons are.

mouser:
Getting back to the original post, this kind of question has been discussed by philosophers who work in areas of artificial intelligence.. At one point does a simulation of a mind (or society) become a first-class thing deserving of the kinds of things we believe are due to living animals..

40hz:
Getting back to the original post, this kind of question has been discussed by philosophers who work in areas of artificial intelligence.. At one point does a simulation of a mind (or society) become a first-class thing deserving of the kinds of things we believe are due to living animals..
-mouser (August 12, 2014, 08:12 AM)
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Yikes! The  big A-Life Question



That's one of the thorniest questions in the discipline. Made even more complicated by the fact we have yet to reach full consensus on how that applies to naturally occurring instances of "mind" and "being." :huh:

And please don't get those gals and guys started on viruses - or the newly identified 'super' viruses or we'll never get out of this conference. :tellme: ;D

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Note: the picture is of a Mediating Morus in case anybody's wondering. More on that here.

Paul Keith:
The flaw here it seems is that one sees through the limitation of the "vehicle" simulations and insists on the lack of feedback while ignoring the caveat that "simulators done well" can invoke another side of realistic feedback far removed from reality.

For example: you might not get the danger feedback from your average shooting simulator but you do get disgust from a more focused subject shooter such as JFK reloaded

The list goes on and on...

You might not feel the passage of time as a dictator but you will feel the moral dilemma in bribing a citizen as a dictator in Tropico 5

You might not feel the real life rundown of the election but you will realize how easy and tempting to pander to voters in Democracy 3.

You might not get the grassroots on the ground feel of A Force More Powerful but you will discover the dire helpless feeling in the back of your head whenever the status quo suppresses your run-off-the mill platforms in bringing the government down.

The key idea here is that flight simulators barely scratches the world of simulators.

There are fantasy simulators like the Sims where people torture people and to an extent flight simulators fall under this in that you create one job and the player either simulates it or hack it to be something else more fantastic.

On the other spectrum, there are simulators that are not about simulating the task but instead are about stimulating the disengaged mind.

To achieve this, one does not build from the task but instead builds into the dopamine- the drug of wanting.

tomos:
[...] Like the real-life world, we as pilots of these modeled aircraft are constrained to operate our aerial vehicles according to the properties of the modeled real world; otherwise we will suffer the real modeled consequences. So, the next time you "fly," try to picture the tiny real aircraft that is being propelled through the tiny modeled world within the reality inside your computer."
-CodeTRUCKER (August 11, 2014, 03:26 PM)
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In Tai Chi, one learns 'the form': most people think of it along the lines of a graceful slow dance. Many people learn it that way, but it actually has fighting application: each move is a blocking move, or an attacking move, or both.
Anyways,
we were taught to imagine fighting when doing the form, i.e. to imagine the fighting application of each move. (This naturally helps gets your energy/chi moving nicely.) But we were also told, that if we were ever to use tai chi in a real fight, we should simply imagine that we are doing the form.

Obviously pretty different, yet the quote above reminded me enough of it that I thought it worth posting.

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