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Author Topic: open source flash as a game development platform  (Read 6126 times)

mouser

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open source flash as a game development platform
« on: May 28, 2006, 10:55 PM »
nice article advocating the use of open source flash as a framework for game development

...
Stop what you’re doing right now and go to OSFlash. It’s the home for open-source software devoted to all aspects of Flash development. You’ll find tools for creating assets (vector art, animation, slide show wizards/convertors, etc.) and you’ll find tools for creating code (IDE’s, compilers, build systems, decompilers, etc.). You’ll find instructions for how to build an entire toolchain without touching a single proprietary tool or anything with Macromedia’s or Adobe’s name on it. So that quashes my whole “it’s proprietary no matter what Macromedia leads you to believe” complaint.
...



from digg

Carol Haynes

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Re: open source flash as a game development platform
« Reply #1 on: May 29, 2006, 04:16 AM »
Looks a really useful site - and an interesting read ... thanks

app103

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Re: open source flash as a game development platform
« Reply #2 on: May 29, 2006, 04:26 AM »
Flash is not just for games.
I came across this unusual little gem around the same time I found the DC site:

http://www.pocketmod.com

Carol Haynes

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Re: open source flash as a game development platform
« Reply #3 on: May 29, 2006, 05:00 AM »
Hey that's really cute ...

Edvard

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Re: open source flash as a game development platform
« Reply #4 on: May 30, 2006, 01:39 PM »
Yep, great little app. Been using it for a while. Too bad the forum got spammed and shut down. Here's a link to more PockteModness:
http://www.wufflebunny.com/pocketmod/

Jimdoria

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Re: open source flash as a game development platform
« Reply #5 on: May 30, 2006, 03:33 PM »
Mouser, you rock so hard!  :Thmbsup: This is about the BEST link I've come across in recent memory. Thanks * 1000!
- Jimdoria ~@>@

There are two kinds of people in the world: Those who divide everybody into two kinds of people, and those who don't.