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PREY trailer - looks funky
JavaJones:
Wow, um, an MC Escher-type world stylized and brought to life, and that's boring? :D Looks pretty darn cool to me. I must say I wasn't really looking forward to Prey before this trailer. I remember following it years ago when it was originally started, 1997 or something I think, and looked pretty amazing then. They were talking about the same portal technology, etc. Then Serious Sam came out and had the same stuff a number of years later. So that tech isn't really new. But I do think the way they're integrating it with their world and doing cool things with gravity is interesting and looks potentially quite fun.
- Oshyan
f0dder:
Portals have been here for *quite* a while, even before serious sam. But because ID Software used BSP, that's where all the rage was :)
But I haven't seen portals used at quite this level before.
JavaJones:
Yeah, portals have been around a long time. But Serious Sam was the first game that I saw which used it in the way Prey was promisiting to do, that's all.
- Oshyan
f0dder:
Yeah, portals have been around a long time. But Serious Sam was the first game that I saw which used it in the way Prey was promisiting to do, that's all.
- Oshyan
-JavaJones (May 21, 2006, 06:47 PM)
--- End quote ---
Hm, I can't seem to remember any "funky" use of portals in Serious Sam... but it's been a while since I played it :)
nudone:
thought i'd post this here as it's all about 'portals'...
...anyone played Valve's new 'Portal' game? http://en.wikipedia.org/wiki/Portal_(video_game)
i've just finished the main game - so now all the extra levels are open - and i have to say it was most enjoyable. the idea of being able to fire portal doorways from a gun is a great idea - the puzzles are just about right not to be too frustrating either.
anyway, if you like puzzles but like portals even more then i suggest you have a go with 'Portal' the game.
f0dder? i thought you've have picked up it by now?
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