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Author Topic: Dungeons/Zork map - here's an image of it.  (Read 8618 times)

IainB

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Dungeons/Zork map - here's an image of it.
« on: October 28, 2012, 06:04 AM »
I had never heard of a detailed map for Dungeons/Zork before, but I downloaded what they have here: “An Ancient Piece of Computer Lore in a Place You’d Never Expect” or “Dungeon (Zork) Map in Duplicity”

Very useful map for a great game.

TaoPhoenix

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Re: Dungeons/Zork map - here's an image of it.
« Reply #1 on: October 28, 2012, 08:04 AM »

Iain,

"You are in a maze of forum threads all alike. You are about to be yelled at by Mouser". : )

40hz

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Re: Dungeons/Zork map - here's an image of it.
« Reply #2 on: October 28, 2012, 12:37 PM »
I remember playing a game (I think it was one of the original Colossal Cave versions) that had a particularly hellacious puzzle/maze to get out of called "Witt's End." Does anybody know (for sure) which game that was in?

wraith808

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Re: Dungeons/Zork map - here's an image of it.
« Reply #3 on: October 28, 2012, 12:52 PM »
I think you had the name without knowing it!  LOL!  Was it Adventure?  As in Colossal Cave Adventurew?  Look under the other versions section.

IainB

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Re: Dungeons/Zork map - here's an image of it.
« Reply #4 on: October 28, 2012, 10:28 PM »
@40hz: Yes, it's "Adventure".
I have the game file in two formats: Adventure.rar and Adventure PC - adv350kb.zip (click on link to download preferred format)
(No malicious items detected)
I also have an Atari version in .arc format.

Contents:
  File               Size      Date                   Attrib.
 * adv.bat         20         1987-12-08 19:18   A  
 * adventur.ctl   22096    1988-04-08 23:00   A  
 * adventur.exe   64512   1988-04-09 17:00   A  
 * adventur.mtx   66196   1988-04-08 23:01   A  
 * readme.txt      3297    1987-12-07 14:42   A  

I haven't tried to run this in Win7-64 Home Premium.

The readme.txt file has:
Spoiler
Hello! Welcome to the Original Adventure!!

Introduction.

Somewhere nearby is colossal cave, where others have found fortunes in
treasure and gold, though it is rumoured that some who enter are never
seen again. Magic is said to work in the cave. This program will be your
eyes and hands.

This program was originally developed by Willie Crowther at Stanford
University Artificial Intelligence Lab, and derives from the roll playing
game "Dungeons and Dragons".  Most of the features of the current program
were added by Don Woods. The current version was done by Bob Supnik. This
version was implemented on the IBM-PC (and compatibles) by Kevin Black.

Command input.

The very rudimentary parser of this program will accept two word commands,
of the verb-nown variety, single words may be used where the meaning is
obvious, for example "NORTH" is sufficient to mean "GO NORTH". The parser
only examines the first four letters of each word you use, any more are
ignored. As with most text adventures commonly used commands can be
abbreviated :

      N  - NORTH       S  - SOUTH       E  - EAST        W  - WEST
      NE -NORTHEAST    NW - NORTHWEST   SE - SOUTHEAST   SW - SOUTHWEST
      U  - UP          D  - DOWN        L  - LOOK        I  - INVENTORY

Descriptions of locations and related commands

The command "LOOK" is useful should you forget where you are or require,
the long description of your location. You are normally only give the long
description of a location the first time, on further visits you are given
a short description which is usually enough to jog your memory as to
where you are. The command "BRIEF" will tell the program to always use
the short descriptions of a location, even on the first visit. The
opposite of "BRIEF" is "VERBOSE".

Game management commands.

Should you wish to quit the program (Control-C is disabled to prevent
'accidents') use the command "QUIT", on exit you will be given your
score and rating! If you wish to know your score during play use the
command "SCORE".

When you look at your watch at four in the morning and decide you would
like to go to bed it would be nice to save the game wouldn't it? Well
you can do this with the "SAVE" command which will prompt you for a file
name. A saved game may be restarted with the command "RESTORE" (or
"RESUME"), this command prompts for the file in which the game was
saved. The save and restore functions use a CRC to check file integrity.

Some online information is available with the commands "HELP" and "INFO".

Message encryption.

The file containing the location descriptions has been encrypted, this
prevents you from spoiling the game for your self by peeking at it! Just
thought I would mention that!

Running the game

The game requires the two files ADVENTUR.CTL and ADVENTUR.MTX to be in the
directory from which you run the game, which you do by entering ADV. If the
program does not find these files it will look for a database file, and
failing to find this will print an error message. Messing around with the
files will prevent the program from running properly.

                                                       Kevin B Black
                                                       December 1987

« Last Edit: October 28, 2012, 10:49 PM by IainB, Reason: Additional update notes. »

mwb1100

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Re: Dungeons/Zork map - here's an image of it.
« Reply #5 on: October 28, 2012, 11:29 PM »
I haven't tried to run this in Win7-64 Home Premium.

Give the time stamps, the files are certainly 16-bit executables, so you'll need to run them in a VM on a Win64 machine (Win7's WinXP mode should do the trick).

Edvard

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Re: Dungeons/Zork map - here's an image of it.
« Reply #6 on: October 30, 2012, 09:21 AM »
I haven't tried to run this in Win7-64 Home Premium.

Give the time stamps, the files are certainly 16-bit executables, so you'll need to run them in a VM on a Win64 machine (Win7's WinXP mode should do the trick).

Wait for it...
http://virtuallyfun....lmegacorp.com/?p=346
Ok, I'll admit, it's the Fortran sources, and you have to use MinGW64 to compile it yourself.
It is a pitch black terminal.  You are likely to be eaten by 'f2c'.

EDIT:
Hmm... seems source code and DOS executables for some versions can be found here, along with some maps and advice. If you're into self-torture, you can attempt to compile the FORTRAN code, or take the easy route and run one of the DOS exe's in DOSbox which will hopefully eliminate the 16/64 bit problem.
There are also versions for TADS, Infocom, and Hugo interpreters, maybe try one of those, but my vote's on DOSbox.

I was able to compile the 'Adventure 4' generic C sources successfully on my 64 bit Linux machine, and it runs flawlessly. :shrug:

neozeed

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Re: Dungeons/Zork map - here's an image of it.
« Reply #7 on: February 12, 2013, 08:57 AM »
When it come to Dungeon/Zork I made it a mission a while back to get it running on as many platforms as possible..  I forget how many platforms but needless to say it was quite a few.  You can see some of my work here.

Primarily I tried to stay with some Fortran source code, to keep it more "true" to the Bob Supnik port of Dungeon to the PDP-11 running RSX.  As Fortran fell out of favour in the larger world, AT&T then took its Fortran compiler, and altered it in a way to back end into C creating the f2c package, which I used for strange builds like my Quick C build of f2c+dungeon for Windows 3.0.

I'd say that f2c+dungeon is a good stress of any C compiler, just as dungeon is a good stress of any fortran compiler.. And it is somewhat fun to build (I must be strange!).

For those who just like to run things in browsers here is a few fun links:

Yeah it is probably crazy but I couldn't help myself.  I've only built the adventure / colossal cave stuff once as a Win64, although I would imagine it should compile with any decent 32bit Fortran compiler, maybe even 16bit from the days of Microsoft Fortran 5.1 .. Back in the day Microsoft used to sell Collosal Cave, considering it ran on the PC, Apple II & TRS-80, I wonder if one of those old Microsoft 8bit Fortran compilers could build it...

mouser

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Re: Dungeons/Zork map - here's an image of it.
« Reply #8 on: February 12, 2013, 09:05 AM »
That sure brings back some memories.. I played Adventure/Collossal Cave(?) in the 1970s via dial-up to my father's university mainframe.  Those were the days.  I still have words burned into my brain from those days (Plugh,xyzzy).

neozeed

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Re: Dungeons/Zork map - here's an image of it.
« Reply #9 on: February 12, 2013, 09:18 AM »
I think it is simply amazing how much hardware was needed back in the day (Dungeon on the IBM 370?), while today its requirements are down right.. non existant.

Considering for so long I had to live under the constraints of 160kb of storage (CBM 1541), and today dealing with files that size are utterly trivial. 

What is more funny is that I've never finished dungeon or CC ... its like once they are done, then what?

IainB

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Re: Dungeons/Zork map - here's an image of it.
« Reply #10 on: December 18, 2013, 02:04 AM »
Yay, looky this! http://thcnet.net/zork/index.php
Found here:
(Copied below sans embedded hyperlinks/images.)
Play One Of The Most Famous Adventure Games Online
Updated 15. December 2013 - 21:51 by rob.schifreen

In the days before photorealistic graphics, multi-terabyte hard disks and seemingly endless access to RAM, programmers had to come up with games that were innovative and challenging rather than merely beautiful.  In the 1990s, one of the best-known was a text adventure game called Zork.  No panning and zooming around video-quality worlds here - everything needed to be firmly installed in your imagination.

If you yearn for those days, or just want to see what they were like, there's a version of Zork running in a form that you can play online for free in your web browser.  It's still all text-based, and it'll certainly make you think.  About how to explore the online world it creates, and just how far technology has come.

See http://thcnet.net/zork/index.php to start playing.

IainB

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Zork is online, via your browser.
« Reply #11 on: December 18, 2013, 05:33 PM »
^^ Zork is online, via your browser.