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Indie Game Devs: Forget It - article

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mouser:
Indie Game Devs: ‘Forget It’
Developers tell aspiring game makers the ugly truth.
May 10, 2006
A panel of independent developers delivered a sobering reality check to aspiring game creators at the E3 expo in Los Angeles on Wednesday, warning those who harbor dreams of producing a game with a small team and reaping hundreds of millions of dollars from a big deal with Electronic Arts.
“You have a zero percent chance of success,” said Warren Spector, a game industry veteran and the current president of Junction Point Studios, a company that develops games for consoles and PCs. “The barrier to entry in terms of cost, quality required, access to a market… forget it.”

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http://www.redherring.com/Article.aspx?a=16830&hed=Indie+Game+Devs%3A+%E2%80%98Forget+It%E2%80%99&sector=Industries&subsector=EntertainmentAndMedia




from slashdot

Edvard:
But... what about http://indiegamedev.tucows.com/
and the "Scratchware Manifesto" http://indiegamedev.tucows.com/blog/_archives/2005/1/14/243722.html

mouser:
nice find, edvard - though it doesn't look like the site has been updated since october 2005.

Edvard:
hehe- that would explain a few things...

Gothi[c]:
The game industry is in a rather depressing state.
Companies like EA are buying up all the smaller (successful) ones, and games are much like the movie industry, where everything done for maximum marketing value and popularity with the masses.

EA: All your games are belong to us.

These larger companies can not afford to make unpopular games so there may be a small market there for indy developers who aren't aiming for the general public.

Most indy game developers stick to puzzle games or kids games.

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