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Bastion's dev announce a new game!

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f0dder:
Hm, heavily pushed? Yeah, you switch to new weapon immediately when you pick it up, which kinda sucks - they should've either made an armory very close to each new weapon so you could switch back, or there should've been some special game mechanics on the level requiring the new weapon...

But other than that "very special thing" at the very last level, you weren't really forced nor heavily pushed to use the new weapon?

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