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Author Topic: A Bonehead Programming "Bug"  (Read 5228 times)

Renegade

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A Bonehead Programming "Bug"
« on: September 20, 2012, 03:49 AM »
Ok, this is something that I have done twice (second time being just now), and it's really quite funny, though totally boneheaded...

So, I'm programming away and trying to get the code in this one method to work, and nothing seems to be working. I fart around doing this and that and still nothing works. 15 minutes or so go by and then it dawns on me...

Bug fix...
You've got to call the method first! :P


Anyways, thought that might be a bit entertaining for a few here. (Am I the only one to have done this?)
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Ath

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Re: A Bonehead Programming "Bug"
« Reply #1 on: September 20, 2012, 04:05 AM »
 :P Need more coffee (or other stimulants) ?

Renegade

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Re: A Bonehead Programming "Bug"
« Reply #2 on: September 20, 2012, 05:27 AM »
:P Need more coffee (or other stimulants) ?

Coffee is my stimulant of choice! Turkish fine double with milk and honey. :)
Slow Down Music - Where I commit thought crimes...

Freedom is the right to be wrong, not the right to do wrong. - John Diefenbaker

Stoic Joker

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Re: A Bonehead Programming "Bug"
« Reply #3 on: September 20, 2012, 07:01 AM »
Anyways, thought that might be a bit entertaining for a few here. (Am I the only one to have done this?)

I can attest to there being at least two of us guilty of that. :)

Deozaan

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Re: A Bonehead Programming "Bug"
« Reply #4 on: September 20, 2012, 01:30 PM »
I've done it.

I just barely complete putting the finishing touches on a new function/method I've created and then I go to test it out and... nothing happens? :huh:

Oh yeah! Gotta put in a call to the function/method first! :-[

wraith808

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Re: A Bonehead Programming "Bug"
« Reply #5 on: September 20, 2012, 03:43 PM »
I had a similar problem recently that I spent half the day on  :-[

In one particular case, the data wasn't rendering.  I called over someone to look at it with me, and she pointed out that in the case where it wasn't rendering, I wasn't returning a value, just null.  D'oh!

And on that subject... I saw this piece of code:

Code: C# [Select]
  1. private void Execute()
  2. {
  3.     if (InvokeRequired)
  4.     {
  5.         lock (new object())
  6.         {
  7.             if (m_instance != null)
  8.                 Invoke(new threadDelegate(Execute), new object[] { });
  9.         }
  10.     }
  11.     else
  12.     {
  13.         if(OnInstanceChanged != null)
  14.             OnInstanceChanged();
  15.     }
  16. }

WTF?!?

kyrathaba

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Re: A Bonehead Programming "Bug"
« Reply #6 on: September 20, 2012, 07:27 PM »
@OP: Heh, you've only done that twice? I'm sure I've done it several times  :P

Renegade

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Re: A Bonehead Programming "Bug"
« Reply #7 on: September 20, 2012, 07:59 PM »
@OP: Heh, you've only done that twice? I'm sure I've done it several times  :P

Actually, I only *remember* doing it once before, and the other time I spent, well, lets just say more than 15 minutes.  :-[
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jgpaiva

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Re: A Bonehead Programming "Bug"
« Reply #8 on: September 21, 2012, 05:39 AM »
It's even funnier when you forget to start a thread in a multi-threaded program. Just happened to me. Twice :P