I'm soon going to be releasing the first iteration of a new game I've been developing for the last two days.
I'm ironing out the final pieces of the game mechanics now, and then a gameplay video will follow.
Pictured is the main object of the game: a cubic matrix (cube composed of smaller cubes). They are different colours, as you can see, and are in a random configuration.
The objective of the game is to complete combinations of 3 or more matching colours in a line (no diagonals allowed). You can, however, have combinations spanning multiple facets of the cube, so you can potentially have combinations of more than 9 across any three facets at the same time!
You can only move a cube if that move would complete one or more valid combinations.
When a combination of 3 or more is made, those cubes are destroyed, and new cubes rise to the surface from the layer below. If the combination eliminates one or more cubes from an edge or corner, the cubes will transition according to the "direction of travel" necessary to have completed that combination, with new cubes rising up to replace the transitioned cubes.
The transitioning cubes may also lead to other combinations being completed, thus combo bonuses are also possible.
The objective is to complete as many combinations as possible from the cube, leaving as few remaining cubes as possible when you run out of replacement cubes.
There are only as many replacement cubes inside as the cube can contain.
The matrix can be rotated so that you can access all facets from various angles.
The description sounds complicated, but gameplay is simple and intuitive.
Other game styles based on this cube matrix concept are being thought up, including a couple which make multiplayer (versus) play a possibility.