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Kickstarter Highlight: Board/Card Games Ending Soon

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wraith808:
MEGAcquire - An Enhanced Adventure Into High Finance  Goal$5,000 ($9,034 as of this posting)End Date2012-06-20Project Creator(s)Lloyd T. SolonExcerptMEGAcquire is an exciting journey of strategy and luck, for three to six players, through the corporate world. Live in the world of fun and fortune as you maneuver to outwit your opponents. Build and merge companies while shrewdly buying, trading, and selling stocks to become the wealthiest player.

Each player builds companies by adding tiles as they increase wealth by purchasing stocks in these companies. Cash flow is obtained by selling majority and minority shares through mergers. It is not always prudent to have the most stock in the biggest company, if you can build and sell enough smaller companies to generate a large income. Many different strategies can be used to reach the pinnacle of the corporate world, but you will always need the “luck of the draw”.

MEGAcquire will appeal to players of any age, who like the feeling of power that is acquired through achievement. It is recommended for ages 13 and up, but cannot be limited in age because of the early possession of business savvy that can be found in younger players. Average playing time is from 2-3 hours, but shorter time limits can be set.

More more information please visit: http://www.megacquire.com

Nova Cry: An Explosive Sci-Fi Card Game for 2-6 Players  Goal$10,000 ($11,439 as of this posting)End Date2012-06-21Project Creator(s)Steven J. LykowskiExcerptNot just a space combat game, Nova Cry combines diplomacy, exploration, crew management, variable player powers, turn phases, intriguing combat choices, unique travel mechanics, and careful hand management all into one game that truly has an "epic boardgame" feel – all wrapped into a card game!

Taking cues from boardgames such as Twilight Imperium and Cosmic Encounter, Nova Cry lets players customize and tailor their gameplay experience so that each game highlights a new facet of the Nova Cry universe. Gameplay centers around the six cards that each player chooses as their beginning task force, consisting of one captain card (from 15), one ship card (from 15), three crew members (from 12), and one personal weapon (from 7). These six choices will remain with that player for the rest of the game and will greatly affect their strategic choices.

Link to Rulebook: http://boardgamegeek.com/filepage/78327/nova-cry-rulebook-v-1

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