|Excerpt||Not just a space combat game, Nova Cry combines diplomacy, exploration, crew management, variable player powers, turn phases, intriguing combat choices, unique travel mechanics, and careful hand management all into one game that truly has an "epic boardgame" feel – all wrapped into a card game!|
Taking cues from boardgames such as Twilight Imperium and Cosmic Encounter, Nova Cry lets players customize and tailor their gameplay experience so that each game highlights a new facet of the Nova Cry universe. Gameplay centers around the six cards that each player chooses as their beginning task force, consisting of one captain card (from 15), one ship card (from 15), three crew members (from 12), and one personal weapon (from 7). These six choices will remain with that player for the rest of the game and will greatly affect their strategic choices.
Link to Rulebook: http://boardgamegeek...ova-cry-rulebook-v-1