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Author Topic: Storyteller  (Read 2964 times)

Paul Keith

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Storyteller
« on: June 06, 2012, 12:54 PM »
storyteller locked cells-thumb-478x281-4125.jpg

Recently found this on the recently opened gaming forum, Gamerspot: http://gamerspot.net...eads/storyteller.85/

Developer's Site: http://www.ludomancy.com/blog/

From the same thread, a poster shared this link explaining what the game is about:

http://indiegames.co...ller_daniel_ben.html

As illustrated in the photo above, players are first given some text and are tasked with arranging icons to fit the story. Hovering over the icons below the strip gives players some hints as to how the icons can be useful to convey the meaning of the text.

Throughout the game, players will be introduced to a handful of characters at several stages in their lives and with several different personalities. These add chronological and psychological variables that must be manipulated to tell the story correctly. Storyteller also contains a few inanimate objects such as a treasure chest and cage to associate a wealth or imprisonment status, and I feel Benmergui could easily add several more objects to make for new story-puzzles before releasing the game.

Later in Storyteller, Benmergui introduces more mechanics like having to place text bubbles in the story. Even further on, certain comic cells become locked, preventing any text or characters from being changed. It's like being given all the details of one part of a story while having to construct the parts around it.

Benmergui announced last year on his blog that the game would take about a year to complete, putting it at a late June 2012 release, for at least PC, Mac and iPad. While players have to wait a little while longer to experience Storyteller, Daniel Benmergui is going to share more about the game in an upcoming interview.



mouser

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Re: Storyteller
« Reply #1 on: June 06, 2012, 12:56 PM »
Looks pretty cool.