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Last post Author Topic: Splinter  (Read 37652 times)

dmd7978

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Re: Splinter
« Reply #100 on: June 02, 2012, 06:07:08 AM »
This shows how Splinter can be used for educational purposes. The same steps used to create the dock stack and office icons in the video above, were used to create the Jupiter page within Eternity Edition Splinter. SPLINTER IS "NOTHING" BUT A HOTLINKER. So there AREN'T "different" things that it can do. It just takes thinking about what should link to what in order for things to happen.

"MY" "definitions" of "hotlinks"

A trigger initiating a splicon (every splicon is initiated by a trigger, even if you dont see the trigger)

Files dropped onto triggers and splicons (for example, the narration is done by dropping an audio file onto a script trigger. When the script starts, so does the narration)

Splicons linked together within spli-scripts (the stuff that appears to be "pre-recorded animation" is actually a bunch of real-time still images that are run one after the other in a script)

Still imagery and audio that are linked together in various ways, allows for things such as this to occur without any "real work" or "skill" required.


dmd7978

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Re: Splinter
« Reply #101 on: June 05, 2012, 02:59:08 PM »
Splanime Tutorial - splinterface download below the image

THIS SPLINTERFACE MUST BE RUN IN 1920X1080 SCREEN RESOLUTION

Download the file, launch it from the Splinter task tray icon. Click the trigger above the "start" image and follow the directions. Click the closest trigger to each arrow.

A couple of extra pages with some pre-made splanimations are also in the splinterface.

One is a demonstration of how to create graffiti like splanimes and the other is a layered scene with many objects. This layered scene page's splicons have not been put into scripts

fdgdg.pngSplinter


Direct Download

Download Page
« Last Edit: June 05, 2012, 03:16:41 PM by dmd7978 »

dmd7978

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Re: Splinter
« Reply #102 on: June 05, 2012, 04:13:29 PM »
All splinterfaces are their own "tutorial". Since everything within Splinter is ALWAYS editable and addable, the process to alter or add to must be available to the end user. Every bit of what I have  done is right there where you can see all of the steps, commands and splanime.

To see the splanimation for any given splicon, you simply have to right click its associated trigger and select splicon. You will then have the ability to check the visualize button and see how my beginning and ending positions stand.

To see how I link splanimes in spli-scripts, called splicon sequences, simply right click the script trigger and go to properties and then to the script tab. All steps for that splicon sequence are listed in that tab.

dmd7978

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Re: Splinter
« Reply #103 on: June 25, 2012, 12:17:14 PM »
30 Minutes Step by Step tutorial of how to create the Mario Page within Addition Edition Splinter. Not the best audio recording. Best bet is to turn down the bass and up the treble.

Feature / functions run through:

splicon creation
splanimation
toggle button with triggers
Splicon sequences (multiple splanimations linked together in an internal script)
showing and hiding of triggers
hot linking


Basically a "from scratch" to finished product tut. A better one will come later this week when I have more time.

fggf.png


dmd7978

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Re: Splinter
« Reply #104 on: July 01, 2012, 09:33:58 PM »
New unnamed splniterface download page link and video demo - THIS MUST BE RUN IN 1600X900 SCREEN RESOLUTION

deviantART download page

021.pngSplinter


dmd7978

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Re: Splinter
« Reply #105 on: July 20, 2012, 09:35:20 PM »
I "hate" to 'waste" any of your time by posting this, as I know that there are many people subscribed to this thread. But I feel I must, as many people still haven't realized that NOTHING you see within a splinterface is "animation" There is no animation with Splinter. There is ONLY a STILL PNG IMAGE OPENING. It opens from one set of variables to another. It is called "splanime". Using the three sets of variables, you are able to make a still image opening appear as though it is pre-recorded / frame by frame animation.

This is key for two reasons. One, it means that everything is always and forever editable, simply by changing out the image or adjusting how it opens. Two, because since they are "just" still images, they are no different than any other "icon" (either standard desktop icons or a 3rd party dock icon). Meaning that they are able to be hotlilnked just like any other "image"/icon

Again, sorry to waste your time with this

dmd7978

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Re: Splinter
« Reply #106 on: September 15, 2012, 07:18:18 PM »
Elegant Edition Splinter page screenshots and run through vid demo. Will upload the splinterface later today


[attachthumb=#1][/attachthumb]


Paul Keith

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Re: Splinter
« Reply #107 on: September 15, 2012, 11:23:57 PM »
Some videos have been removed?

dmd7978

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Re: Splinter
« Reply #108 on: September 15, 2012, 11:48:14 PM »
Some videos have been removed?

UGH. Thanks for the heads up. Lame. Here is the link to my latest, Elegant Edition. Just go to my channel from there to see the rest....

Elegant Edition Splinter demo vid

Also, here is the link to the download page for the Elegant Edition splinterface, on devianART

Elegant Edition Splinter download page

tomos

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Re: Splinter
« Reply #109 on: September 16, 2012, 09:43:40 AM »
Elegant Edition Splinter page screenshots and run through vid demo. Will upload the splinterface later today

great video :Thmbsup:
Tom

Curt

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Re: Splinter
« Reply #110 on: September 16, 2012, 11:22:24 AM »
At first I wanted to test your program, because I like to test programs..., but then I changed my mind because of all the "desktop" references... I NEVER go to my desktop; I have nothing to use it for, and the icons are hidden. But this leaves me in the dark, regarding Splinter, I don't know what I may be missing! So please tell if you think your program then can be of interest to people like me who doesn't use the desktop?

--------
Also, I don't want to go to rapidshare. I agree, DeviantArt has made a big mistake!

dmd7978

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Re: Splinter
« Reply #111 on: September 16, 2012, 12:07:37 PM »
At first I wanted to test your program, because I like to test programs..., but then I changed my mind because of all the "desktop" references... I NEVER go to my desktop; I have nothing to use it for, and the icons are hidden. But this leaves me in the dark, regarding Splinter, I don't know what I may be missing! So please tell if you think your program then can be of interest to people like me who doesn't use the desktop?

--------
Also, I don't want to go to rapidshare. I agree, DeviantArt has made a big mistake!


HA. Absolutely!!!!! THAT is Splinter's 'purpose'. IF by you mean "use the desktop'  as in for purely file access functionality. And do NOT mean desktop as in the LOCATION of the desktop environment.

That is 100% why I designed it. To allow for ANYTHING to "occur"/happen/etc on the desktop. Like interactive stories, games, educational presentations. All interactive and in real-time. PLUS have the ability to load purely utilitarian functionality if you so choose.

To be honest, I am JUST like you. I dont have a single icon on my desktop, I do everything through the start menu. I am an MCSE and a hard-core admin user. The latest "icon based" splinterfaces are in no way something that I personally would run. But they are EXACTLY what the majority of end users I have come across, want, and so I had to show the diversity and ability.

If you notice, the first three YEARS of splinterfaces were in NO way anything that was icon based or purely desktop utility oriented. I ONLY did the recent ones cause the majority of users either didnt see how, if Splinter could do complex interactive hotlinkable imagery that did such in depth things as tell stories and educate people, that it could EASILY accomplish such "trivial" tasks as hotlinking standard looking icons that only opened up files and folders.

I LOVE your question. ESPECIALLY, since so many poeple have commented JUST the opposite to it. THAT is Splinter's "power" and breadth of depth. It is completely flexible and completely viable for any and all "types" of things that you would want to do in an interactive media presentation. The KEY about it being a "desktop interface", is that everything can be hotlinked in ways and have imagery "appear" in ways that cannot occur "anywhere" else.

The desktop INTERFACE, not the "other aspects" of the computer, IS, THE most powerful and capable medium, on the planet, due, SOLELY to its hotlink and imagery abilities, basically allowing you to bring the ENTIRE internet and all of its data/info/media, to YOU, rather than having to go OUT to "search" for it. And games and "movies" and stories and informational presentations do not simply have to run "over" your desktop environments anymore, they can be far more powerful and diverse by having that game or story actually BE the desktop interface.

It takes a leap of conceptual "understaning" of how hotlinking EVERYTHING to ANYTHING means that ANYTHING can now happen/occur/take place in the new universe of "spli-space".

It is SO simple, once you start looking at hotlinking things the right way. "Everything" you do on a computer when clicking something, is more or less a hotlink. You could even say that the things you "click"/shoot/etc while playing a video game is a type of hotlink. You are pressing something and something is occurring. The internet is the same way.

The world is run by clicks, nothing more. And Splinter "only" adds the ability to click more things, in new ways. And allows them to be linked to create more complex sequences of "clicks". Nothin to it, "technically"

Also, and you can call it whatever you want, it doesn't "matter" to me, but I want to be clear and say that it isn't a "program". Or at least not 'just" a program. It is the literal dictionary definition of a new visual programming "language", so it is easier to "see" what it is potentially able to do when you look at it that way. What could possible be created with C#? Almost "anything", right? Any type of "anything". That is what I believe Splinter allows for the creation of. It is just a glorified and visual binary system with hotlinks, nothing more.

And the DA comment, thanks, and nice to hear it wasn't just me that thinks it is so foolish!

dmd7978

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Re: Splinter
« Reply #112 on: September 16, 2012, 12:13:30 PM »
Elegant Edition Splinter page screenshots and run through vid demo. Will upload the splinterface later today

great video :Thmbsup:

Thanks tomos! Just a "draft". I will refine it as well as create one with narration for Elegant.

Curt

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Re: Splinter
« Reply #113 on: September 16, 2012, 03:59:34 PM »
-thank you for the thorough and enthusiastic answer.

When I look at the various examples of Desktop Hotlinker Splinter features, I cannot help but wonder if most or even every feature could be offered as auto-hiding / auto-pop-out toolbars / buttons on the sides of the screen - just like any toolbar will offer? Or am I again missing a point?
 :tellme:

My reason of course being that I meant it when I said that I don't go to my desktop - why should I, I can never see it, because it is always covered by windows from the programs I am using...


dmd7978

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Re: Splinter
« Reply #114 on: September 16, 2012, 08:12:30 PM »
auto-hiding / auto-pop-out toolbars / buttons on the sides of the screen - just like any toolbar will offer?

Hi. Thanks again for the reply. Yes, absolutely, splinter can do exactly what you ask, it just does it "differently". I would gladly create/show how/or anything else for ANY specific request or question, it just needs to be asked.

And as I see Splinter and "spli-space" so vividly and "uniquely", perhaps, I see ALL of it, everything that Splinter can do, which is "EVERYTHING" that any and "all" other desktop interface "type" software can do, as simple and without question because it, Splinter, is THE most simple programming "language" on the planet.

When you start to see Splinter as "nothing" more than an imagery based double and sometimes triple binary system, with the triggers either shown or hidden, the splicons either open or closed, and whether you are or are not on a particular page (wallpaper), each NOTHING more than a 1 or a 0, a fully imagery based binary, with the ability to "drag and drop" these triggers and splicons INTO their "animations"(openings), and the ability to, both hotlink by drag and dropping files or folders onto ANY image within a splinterface and "hotlink" by running ANY of the objects within a splinterface through THE most simplistic, yet insanely powerful scripting language, spli-script, which consists of ONLY SIX simple commands that need to be learned in order to create everything I have done and an infinite amount more,  "you" "can" no longer believe that ANY limitations  WITHIN the desktop environment, now exist.

I have also, I believe, done everything you ask about in several tuts, but will need to know specifically what you mean by each, as I could make "many" different types of EACH of those things you listed, with Splinter, easily

I mean just think of ANYTHING specific that you would want Splinter to do or show you and I will do it, I "guarantee" it. Im a po white guy so I don't guarantee it with bread, just my name and my software's rep. Neither of which are anything  stellar to anyone but me, at this point.
« Last Edit: September 16, 2012, 09:22:28 PM by dmd7978 »

dmd7978

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Re: Splinter
« Reply #115 on: October 10, 2012, 10:55:42 PM »
Friction Edition Splinter -  Download Page


Friction_Edition_Complete.jpgSplinter





dmd7978

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Re: Splinter
« Reply #116 on: October 20, 2012, 11:07:52 AM »
Itchin Edition Splinter (WIP, kinda).

This is a good example of "spli-stacks". Splinter allows for a new type of "stack" "docklet". Stacks are no longer restricted by location or imagery. Spli-stacks can take any form, allowing them to seamlessly blend into the desktop environment, by appearing as conventional objects "in" the background wallpaper image.

Several spli-stacks are not visible in this image


[attachthumb=#1][/attachthumb]

Curt

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Re: Splinter
« Reply #117 on: October 21, 2012, 02:12:55 AM »
Itchin Edition Splinter

-wow, this is really awesome to look at, dmd7978. Bravo!  :Thmbsup:

--------------
However, the picture you've uploaded is 3MB, so I have taken the liberty to compress it:

click 480kb thumbnail to enlarge:

itc3hin - Copy.jpgSplinter





dmd7978

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Re: Splinter
« Reply #118 on: October 21, 2012, 06:32:58 AM »
Thanks, Curt, I appreciate it. As far as the image size, I agree it is large. The "problem" , if you look at the image below, is that when compressed that much there is noticeable loss of quality. And since it is the more visually appealing, recent splinterfaces that are getting it the attention it deserves, finally, I am more concerned with the screenshots being actual quality than the extra time it takes for someone to view the image...

However, I live in Northern CA, and my internet pipeline is a ridiculous 20Mbps fiber network through Comcast. So an image this size opens "instantly" on my end. I suppose it may be a relatively "large" file for some "third world" locations? Is that why you recommended it?

I may have to figure out a middle ground between the two images, if this is the case.

Thanks, again


hh.jpg
« Last Edit: October 21, 2012, 08:44:44 AM by dmd7978 »

Curt

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Re: Splinter
« Reply #119 on: October 21, 2012, 07:49:50 AM »
-my speed is 25mbps, but the original picture took so long to open, that I already was scrolling past it, thinking it probably wasn't a full sized picture.

As you said, my compressed version of your original is not looking very good. I really would like to have some fast, affordable desktop alternative to Picasa's image compressor; I think it is impressive how much they can compress a picture and still have it looking good.



dmd7978

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Re: Splinter
« Reply #120 on: November 04, 2012, 06:21:11 AM »
Edition Edition Splinter

Download page
Edition_Edition_Screencap_WIP.jpgSplinter


Dishin Edition Splinter

Dishin_Edition_Splinter_WIP_Screenshot1000.jpgSplinter

dmd7978

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Re: Splinter
« Reply #121 on: November 14, 2012, 08:14:01 PM »
Ted Wood Edition Splinter.

Named after my grandfather, who died yesterday.

deviantART download page


TW_Solo_SS.jpgSplinter
« Last Edit: November 14, 2012, 08:20:59 PM by dmd7978 »

dmd7978

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Re: Splinter
« Reply #122 on: November 14, 2012, 08:22:12 PM »
Extended screenshot of Ted Wood Edition Splinter. See the post above for the details

Ted_Wood_Edition_Splinte_Final_SS.jpgSplinter

dmd7978

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Re: Splinter
« Reply #123 on: February 08, 2013, 10:08:13 PM »
Oppression Edition Splinter WIP video run through....

The world's first "first person shooter" / desktop interface... (plays like a light gun game)...

Always remember that you can load ANY splinterface into Splinter, at any time.

Will update with screenshots tomorrow


dmd7978

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Re: Splinter
« Reply #124 on: February 15, 2013, 08:47:54 PM »
Oppression Update -- Each part shows a different aspect / functionality / usage of and for Oppression

Part 2




Part 3




Part 1