NANY 2012 Release: Flipside - DonationCoder.com
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 Author Topic: NANY 2012 Release: Flipside  (Read 11631 times)
Deozaan
Charter Member

Posts: 7,031

 « on: November 14, 2011, 03:29:58 AM »

NANY 2012 Entry Information

Description
The following description was adapted from Sean Howard's Game Mechanic #41: Flipside

This is a two-player game where both players play at the same keyboard (hotseat multiplayer). It has a very simple premise. You have a single board, where you play on both sides of it simultaneously. Basically, one side tries to kill the other side. Players take turns moving units and attacking each other.

But wait, you say, if they are on two different sides of a plane, how do they fight each other? You notice that each side have two different looking units in the corners. They are special units. They cannot be killed, but they also cannot attack either. If they are targeted and hit, they will be pushed back a square in the opposite direction of the attack.

But if they aren't combat units, what do they do? They can flip specific squares from one side to the other. The unit with a + on his helmet flips all the squares in the same row and column (orthogonally), while the unit with an X on his helmet flips all the tiles going out diagonally from his position. The special units do not change sides at all, ever, but any other unit on a flipped square is moved to the other side regardless of which side he started on, unless of course one of the special units is occupying a tile that a regular unit would flip to.

Features
Hotseat multiplayer.
The game is portable in the sense that it will work from a portable drive, however, be aware it does create folders/files in the user directory on the PC that need to be manually removed if you care about that.

Screenshots
In the description above.

Instructions
Left click to select a piece to move, then click within the green squares shown to move it to that position, or left click the unit again to unselect it. You cannot unselect a unit if it has already moved or performed an action.

Right click to perform an action. Normal units can attack adjacent enemy units (not diagonally).

Right click with a special unit selected to see which tiles will be flipped by that unit. If you want to flip those tiles, double-right-click. Remember, special units cannot attack. They can only flip tiles and units located on the flipped tiles.

Due to the fact that you may be able to move or perform an action when you don't want to, you will sometimes need to press T to end your turn. Note that you always have to manually end your turn with T after moving a special unit if you don't also want to flip any tiles on that turn. Also note that you can't skip your own turn without doing anything. You must move or perform an action before ending your turn.

It should also be noted that units benefit from being on the same colored squares and are weakened when standing on opposite colored squares. So a light knight standing on a light square will do more damage and take less damage than a light knight standing on a dark square.

Installation
Unzip to location of your preference (see known issues below for directory locations the game might not work in).

Using the Application
Run the Flipside.exe file.

Uninstallation
Delete the Flipside folder.

WinXP: Delete the \Documents and Settings\[USER NAME]\Application Data\Craven Entertainment\Flipside\ folder.
Vista/Win7: Delete the \Users\[USER NAME]\AppData\Roaming\Craven Entertainment\Flipside\ folder.

Known Issues
The game will not run properly if the path contains non-ASCII characters. So if your Windows username uses non-ASCII characters, don't try running it on your Desktop or from within other folders in your User directory.
 « Last Edit: May 14, 2012, 03:44:43 AM by Deozaan; Reason: Updated some info. » Logged

kyrathaba
N.A.N.Y. Organizer
Moderator

Posts: 3,087

 « Reply #1 on: November 18, 2011, 06:31:02 AM »

Oooohh, a game!  I think this is the only game pledge, so far. Eager to see it as it develops, Deozaan!
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capitalH
Participant

Posts: 71

 « Reply #2 on: November 18, 2011, 08:00:12 AM »

Oooohh, a game!  I think this is the only game pledge, so far. Eager to see it as it develops, Deozaan!

Except for Hangman? By you?
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Deozaan
Charter Member

Posts: 7,031

 « Reply #3 on: November 18, 2011, 08:33:19 AM »

Oooohh, a game!  I think this is the only game pledge, so far. Eager to see it as it develops, Deozaan!

Except for Hangman? By you?

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kyrathaba
N.A.N.Y. Organizer
Moderator

Posts: 3,087

 « Reply #4 on: November 18, 2011, 09:58:31 PM »

LOL, got me!
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Deozaan
Charter Member

Posts: 7,031

 « Reply #5 on: November 30, 2011, 04:40:35 PM »

Updated with more description, screenshots, and even a build of the game you can download and play around with.

Combat has not yet been implemented, so it's not really a game yet. It's more like just a toy/tech demo for now.
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kyrathaba
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Moderator

Posts: 3,087

 « Reply #6 on: December 30, 2011, 08:08:51 PM »

Deozaan, if you want to make any more changes/updates to the program before releasing it, let me know. It's a great app, and we want to get it screencasted as soon as possible. The way mouser and I know these apps are ready is when the authors change "Pledge" and/or "Early Beta" in the OP title to include the word Release.
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Deozaan
Charter Member

Posts: 7,031

 « Reply #7 on: December 31, 2011, 03:18:51 AM »

I'm still working on it. It's not quite ready for release. In fact, the latest changes I've made to it make it less playable than the previously released early alpha version while I transition from the unstructured free-for-all gameplay to implementing combat and enforcing turns.
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kyrathaba
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 « Reply #8 on: December 31, 2011, 12:43:23 PM »

No sweat. Several hours left (hey, no pressure, right?  )
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Deozaan
Charter Member

Posts: 7,031

 « Reply #9 on: December 31, 2011, 05:42:49 PM »

I've just uploaded the official NANY release. It could still use some work but it's a lot further along than I thought I'd be able to get it since last night.
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mouser
First Author

Posts: 34,919

 « Reply #10 on: January 01, 2012, 03:27:08 AM »

Can you re-upload and check your zip file -- the one you uploaded has errors in it.
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ewemoa
Honorary Member

Posts: 2,697

 « Reply #11 on: January 01, 2012, 03:44:15 AM »

My system's unzipping doesn't seem to unzip all of the content, though using 7-Zip seems to yield more results...
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Deozaan
Charter Member

Posts: 7,031

 « Reply #12 on: January 01, 2012, 04:15:25 AM »

I created the archive with 7-Zip 9.20 and that's what I'm using to unzip it.

I just created a new archive using a different (worse) compression method which I've just uploaded.
 Logged

Deozaan
Charter Member

Posts: 7,031

 « Reply #13 on: January 01, 2012, 05:01:21 AM »

Thanks to feedback from mouser I've created a "how to play.txt" and included it with the new zip file.
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Deozaan
Charter Member

Posts: 7,031

 « Reply #14 on: January 02, 2012, 01:40:45 AM »

I embedded the YouTube Screencast into the original topic and also added this important part about combat that I neglected to mention:

It should also be noted that units benefit from being on the same colored squares and are weakened when standing on opposite colored squares. So a light knight standing on a light square will do more damage and take less damage than a light knight standing on a dark square.
 Logged

Mizraim
Supporting Member

Posts: 150

 « Reply #15 on: January 02, 2012, 11:54:47 PM »

Game crashed/froze when I moved the guy in the top left corner of the 'light side' board. Also, just a thought, maybe an arrow or something to signify who's turn it is?

Great seeing this in a release!
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Deozaan
Charter Member

Posts: 7,031

 « Reply #16 on: January 03, 2012, 12:10:53 AM »

Game crashed/froze when I moved the guy in the top left corner of the 'light side' board. Also, just a thought, maybe an arrow or something to signify who's turn it is?

Great seeing this in a release!

It sounds like you didn't end your turn by pressing T after moving the special unit. If that's not the case then please send me your console.log so I can look for errors. Thanks.

You're right. I need to add some sort of indication of which team's turn it is. I'll add it to my to-do list.

Thanks for playing.
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Mizraim
Supporting Member

Posts: 150

 « Reply #17 on: January 03, 2012, 12:13:35 AM »

It sounds like you didn't end your turn by pressing T after moving the special unit. If that's not the case then please send me your console.log so I can look for errors. Thanks.

You're right. I need to add some sort of indication of which team's turn it is. I'll add it to my to-do list.

Thanks for playing.

I must have missed the T key. That's what I get for using a Dvorak Keyboard layout.  I'll keep testing this out and encourage others to do the same!

Thanks for sharing your work with us!
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Deozaan
Charter Member

Posts: 7,031

 « Reply #18 on: January 12, 2012, 06:29:38 PM »

I've just added a visual turn indicator to the game to make it much easier to see which team's turn it currently is.

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