Home | Blog | Software | Reviews and Features | Forum | Help | Donate | About us
topbanner_forum
  *

avatar image

Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
  • September 03, 2015, 12:13:14 PM
  • Proudly celebrating 10 years online.
  • Donate now to become a lifetime supporting member of the site and get a non-expiring license key for all of our programs.
  • donate

Author Topic: [CANCELED]: Dungeon AI  (Read 3810 times)

kamahl

  • Supporting Member
  • Joined in 2010
  • **
  • default avatar
  • Posts: 48
    • View Profile
    • Donate to Member
[CANCELED]: Dungeon AI
« on: July 19, 2011, 05:02:19 AM »
Recently I have been wanting to play more D&D rather than just DMing all the time. Unfortunately nobody I know is willing to step up as a DM at the moment.   As such, I've decided to make my computer do so for me :P

Basically, DungeonAI is an application that can act as a GameMaster for D&D4E, complete with battlemap and condition/HP tracking.  

I'll probably code it in Java.  More details to come soon.

PS:  I don't actually have an internet connection right now, so I won't respond to this post for a couple days. :-[
« Last Edit: January 01, 2012, 08:05:04 PM by kyrathaba »

kyrathaba

  • N.A.N.Y. Organizer
  • Moderator
  • Joined in 2006
  • *****
  • Posts: 3,088
    • View Profile
    • Read more about this member.
    • Donate to Member
Re: NANY 2012 Pledge: Dungeon AI
« Reply #1 on: July 19, 2011, 06:53:21 AM »
Great, kamahl!  Looking forward to this!  I'm also a fan of AD&D 4e.

Shades

  • Member
  • Joined in 2006
  • **
  • Posts: 1,855
    • View Profile
    • Donate to Member
Re: NANY 2012 Pledge: Dungeon AI
« Reply #2 on: July 19, 2011, 12:57:30 PM »
[troll mode]

2nd Edition AD&D trumps 4e...always!...by miles!

[/troll mode]

 :P

mouser

  • First Author
  • Administrator
  • Joined in 2005
  • *****
  • Posts: 35,007
    • View Profile
    • Mouser's Software Zone on DonationCoder.com
    • Donate to Member
Re: NANY 2012 Pledge: Dungeon AI
« Reply #3 on: July 19, 2011, 01:17:59 PM »
I am *extremely* interested in the more general idea of designing a real-life board/card/rpg game where a computer is used to dynamically generate content.. I've been toying with ideas for designing games that have the computer build a random adventures/scenarios that players would print out and then play.  Might be fun to talk about your plans as you proceed.

kyrathaba

  • N.A.N.Y. Organizer
  • Moderator
  • Joined in 2006
  • *****
  • Posts: 3,088
    • View Profile
    • Read more about this member.
    • Donate to Member
Re: NANY 2012 Pledge: Dungeon AI
« Reply #4 on: July 19, 2011, 01:52:05 PM »
The most fun I've had RPing has been using AD&D 2E.

That said, in recent years my favorite system is Dominion Rules.  I'm building KATE (Kyrathaba's Advanced Text-adventure Engine), which will leverage Dominion Rules.  Sadly, this is a large project, and will not be ready for release for quite some time.
« Last Edit: July 19, 2011, 04:35:35 PM by kyrathaba »

steeladept

  • Supporting Member
  • Joined in 2006
  • **
  • Posts: 1,059
    • View Profile
    • Donate to Member
Re: NANY 2012 Pledge: Dungeon AI
« Reply #5 on: July 19, 2011, 07:33:04 PM »
Recently I have been wanting to play more D&D rather than just DMing all the time. Unfortunately nobody I know is willing to step up as a DM at the moment.   As such, I've decided to make my computer do so for me :P

Basically, DungeonAI is an application that can act as a GameMaster for D&D4E, complete with battlemap and condition/HP tracking. 

I'll probably code it in Java.  More details to come soon.

PS:  I don't actually have an internet connection right now, so I won't respond to this post for a couple days. :-[

Wow kamahl, it is scarey how close this project is to a long time (since 2006) project I have been trying to do.  I haven't offered it as a pledge because, well, I just don't know programming well enough.  I have been learning Java for quite some time off and on to develop my project, but learning on your own in your spare time is the long, hard way to do it.  Perhaps I can get with you and assist or something if you are interested in the help.

Seth.D

  • Supporting Member
  • Joined in 2011
  • **
  • Posts: 1
    • View Profile
    • Donate to Member
Re: NANY 2012 Pledge: Dungeon AI
« Reply #6 on: October 11, 2011, 10:30:57 PM »
I eagerly await the completion of this project! ;D

(Or at least some updates about the project)

kyrathaba

  • N.A.N.Y. Organizer
  • Moderator
  • Joined in 2006
  • *****
  • Posts: 3,088
    • View Profile
    • Read more about this member.
    • Donate to Member
Re: NANY 2012 Pledge: Dungeon AI
« Reply #7 on: December 30, 2011, 08:10:32 PM »
kamahl, if you want to make any more changes/updates to the program before releasing it, let me know. It's a great app, and we want to get it screencasted as soon as possible. The way mouser and I know these apps are ready is when the authors change "Pledge" and/or "Early Beta" in the OP title to include the word Release.