Home | Blog | Software | Reviews and Features | Forum | Help | Donate | About us
topbanner_forum
  *

avatar image

Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
  • August 31, 2015, 04:52:47 PM
  • Proudly celebrating 10 years online.
  • Donate now to become a lifetime supporting member of the site and get a non-expiring license key for all of our programs.
  • donate

Author Topic: How To Program Independent Games  (Read 1792 times)

Deozaan

  • Charter Member
  • Joined in 2006
  • ***
  • Posts: 7,038
    • View Profile
    • Just for mouser.
    • Donate to Member
How To Program Independent Games
« on: June 24, 2011, 05:14:20 PM »
Jonathan Blow, perhaps best known for making Braid, gives an interesting talk on programming.

http://the-witness.net/news/?p=1004

To me, an inexperienced programmer, the things he said generally make a lot of sense but I hadn't realized them before. I think these things can be applied to programming in general and not just to making games.

A few interesting points he makes:

  • Optimization is usually bad.
  • Using the right data structure(s) is about optimization, therefore it is usually bad.
  • One parameter/metric which people generally forget to take into consideration when thinking of optimization is the limited resource known as time. i.e. minimizing the amount of your life you spend implementing a feature or working on a project is more important than saving a few CPU cycles.


kyrathaba

  • N.A.N.Y. Organizer
  • Honorary Member
  • Joined in 2006
  • **
  • Posts: 3,087
    • View Profile
    • Read more about this member.
    • Donate to Member
Re: How To Program Independent Games
« Reply #1 on: August 03, 2011, 05:10:20 PM »
Listened to this today.  Good stuff.  Brings home that old homily that there's the textbook method, then there's the real-world way of doing something.

Deozaan

  • Charter Member
  • Joined in 2006
  • ***
  • Posts: 7,038
    • View Profile
    • Just for mouser.
    • Donate to Member
Re: How To Program Independent Games
« Reply #2 on: August 03, 2011, 07:00:53 PM »
Yeah. I really liked it.