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new software - dst

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kobi7:
still no functionality, just a ui change for easier testing later.
maybe have a chance to finish the clean up today.

by the way, any of the programmers here know how to test network code? (too much state)
preferably unit testing it?

kobi7:
progress. still unusable. (but compiles and runs, and the cleanup is almost complete)

The server can wait for, and accept a connection.
the gui doesn't show much or give feedback (except for a bit of color)
the client does nothing at the moment, so you can't really connect to the server.

I haven't implemented shutting the port yet. (not hooked)

just a progress update.
soon things will start to get functional.
and after a bit of testing the gui will change to something usable.

Stoic Joker:
This is a project I play with from time to time, It's a windows service that pings a listening app with info about the sending machines status. It's a bit crude but shows the basics of the back and forth socket handling stuff. It's written is pure Win32 API C++. Hopefully it may be helpful.

kobi7:
Thank you friend

kobi7:
Here's a newer version.
mainly reworked the handshaking protocol, which you don't yet see. (it's more elegant now)
visible features:
- The server can now open and shut a port.

the client still doesn't do anything.
Next is allowing a client to connect, then you can start playing / breaking.

enjoy, kobi

this week I hadn't much time to work on it.
when I did I mainly learned that debugging dlls is harder. (even though all code is available)
Anyone knows the way to do it? (right now I just copy my code over, and make slight changes)
I may add a logging utility.

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