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create movies

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kalos:
hello

what is the easiest and of most high quality way to produce  animations/movies like this:

http://www.youtube.com/watch?v=AJEVeFy3bEs

also is there a way to duplicate a graphics I found in videos like this?

thanks

Renegade:
There is no easy way. Stuff like that requires software that takes a lot of skill to use.

40hz:
+1 w/Renegade

While there are many ways to produce high quality animations and 3D graphics similar to the video you've mentioned, none will make it a particularly easy task to accomplish. Sad truth is: there is no "royal road" to learning modeling and animation. Or at least right now there isn't.

To get an idea of what's involved, take a look at an amazing piece of freeware called Blender. Work your way through the documentation and tutorials and you'll gain a good background in this technology. Blender can serve as the basis for further study, and the experience will be helpful when learning how to use other 3D software packages.

Another good starting point is a product called TrueSpace available from Caligari as a free download.

It's important to note that beyond the software itself, a certain amount of theoretical and mathematical background will be required to understand much of what this type of software does. There's no point in trying to use nurbs and splines and booleans and shaders and...the list goes on, without some understanding of what they actually do - and how they accomplish it.

A good book or community college course can help with that part. The Art of 3D Computer Animation and Effects by 'Zack" Kerlow is one of the better intros to this complex topic.  

create movies

Kind of pricey, so see if there's a copy in your local bookstore you can browse first. Be sure it looks like it would be helpful to you before you plunk down approximately $45 for your own copy. If you're learning this on your own tab, always try to save money whenever possible. Especially since this won't be the only expensive book you're going to need to read if you're serious about getting into computer animation.


Luck with your explorations and endeavors in 3D and animation!  :Thmbsup:


app103:
It's important to note that beyond the software itself, a certain amount of theoretical and mathematical background will be required to understand much of what this type of software does. There's no point in trying to use nurbs and splines and booleans and shaders and...the list goes on, without some understanding of what they actually do - and how they accomplish it.
-40hz (December 04, 2010, 11:38 AM)
--- End quote ---

And this is one of the reasons why I never got very far in 3D graphics, beyond making "accidental art".  ;D

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