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Last post Author Topic: NANY 2011 Release: "VeggieSquares" - Children's Game  (Read 31720 times)

CodeTRUCKER

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Re: NANY 2011 Release: "VeggieSquares" - Children's Game
« Reply #50 on: January 04, 2011, 11:14:24 AM »
Running veggie squares, i could drag around the things but:
  • The program was running 27% cpu usage the whole time, making the rest of my computer pretty unresponsive
  • The radio boxes for grid size didn't do anything
  • I couldn't get anything else to happen

Is there something i'm missing or is this just the current state of the program?

Hi mouser,

No, sadly you are not missing anything.  You are experiencing the program correctly. 

FYI - unfortunately, due to my unfamiliarity with the IDE (or my advancing semi-senility) on Dec. 27th I inadvertently destroyed my source code by overwriting it.  Fortunately and due to help of others I was able to recover about half of the code and had to slap together in three days what took me three weeks to accomplish.  The bottom line was I had to take what I could get and offer the same at present which is a very immature app.

Concerning the CPU usage, am I to understand that even in the task bar it continued to hold the stranglehold?  Hmmm... I never noticed that, but I only had the IDE up when coding most of the time.  I will check it out, but any comments about what I could do would be appreciated.

FYI(2) - I will be working on VeggieSquares consistently until I get it to ver. 1.00, hopefully in a couple of weeks.  The only caveat is I am in the throes of making a decision about continuing in the same BASIC IDE or move to another language (Java, VB.NET, etc.) as a permanent home.  Once I make that decision I will be full-speed ahead!

Thanks for the input,
Calvin   

mouser

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Re: NANY 2011 Release: "VeggieSquares" - Children's Game
« Reply #51 on: January 04, 2011, 11:30:15 AM »
Yeah it pretty much locks up my computer with the high cpu use, whether minimized to taskbar or not.

mouser

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Re: NANY 2011 Release: "VeggieSquares" - Children's Game
« Reply #52 on: January 04, 2011, 11:34:57 AM »
Sometimes it's not an easy decision about whether to release something in a state where it's not finished.  Sometimes we release too early and the result is frustration for users.  Sometimes we release too late and lose out on early feedback.  One thing you might want to consider is if this might be a case where you aren't quite ready for a public release.. Just something to think about.

CodeTRUCKER

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Re: NANY 2011 Release: "VeggieSquares" - Children's Game
« Reply #53 on: January 04, 2011, 11:37:14 AM »
Yeah it pretty much locks up my computer with the high cpu use, whether minimized to taskbar or not.

Ok, thanks for the feedback.  I'll see if something isn't deleting/releasing when it should.

FMI - Given that I am "shopping" do you have any knowledge if certain languages keep an eye on things like that?

CodeTRUCKER

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Re: NANY 2011 Release: "VeggieSquares" - Children's Game
« Reply #54 on: January 04, 2011, 11:42:39 AM »
Sometimes it's not an easy decision about whether to release something in a state where it's not finished.  Sometimes we release too early and the result is frustration for users.  Sometimes we release too late and lose out on early feedback.  One thing you might want to consider is if this might be a case where you aren't quite ready for a public release.. Just something to think about.

 I have no problem with waiting except for two things:
<> I was hoping to use the publicity of the annual DC NANY event to get the app in "front" of people.
<> I didn't want to lose my coveted participation award... the Cody Mug!  :)

Regardless, I'll be the first to admit VeggieSquares is not ready for prime time in its present state.  I gave it my best shot. Go ahead and pull it for now.

Thanks for the encouragement.  I really mean that.

CodeTRUCKER

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Re: NANY 2011 Release: "VeggieSquares" - Children's Game
« Reply #55 on: January 04, 2011, 11:54:51 AM »
Yeah it pretty much locks up my computer with the high cpu use, whether minimized to taskbar or not.

@mouser - Did you have a skrommel, etc. utility to tell you it was "27%" or did you just use the "Processes" window and do the math?

mouser

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Re: NANY 2011 Release: "VeggieSquares" - Children's Game
« Reply #56 on: January 04, 2011, 11:59:54 AM »
i just used the ctrl+alt+del processes window.

CodeTRUCKER

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Re: NANY 2011 Release: "VeggieSquares" - Children's Game
« Reply #57 on: January 08, 2011, 04:41:11 PM »
Attention!

I'm happy to announce that "VeggieSquares Pre-Release" version is ready, except for a splash screen, print capability, polished help files, but it is approved by an expert at "being a kid," and I quote...

"This is a lot of fun, Dad!" - Promise ( my 11 year-old daughter)

[attachthumb=#1][/attachthumb]

Take it for a spin and see what you think!  :)

Thanks,
Calvin (aka CodeTRUCKER)

« Last Edit: January 09, 2011, 09:38:05 AM by CodeTRUCKER »

mouser

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Re: NANY 2011 Release: "VeggieSquares" - Children's Game
« Reply #58 on: January 08, 2011, 05:32:45 PM »
looks like you made it in time.

CodeTRUCKER

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Re: NANY 2011 Release: "VeggieSquares" - Children's Game
« Reply #59 on: January 08, 2011, 05:38:00 PM »
looks like you made it in time.

Yippee!  FYI - I just uploaded one that removes the nags.  I really don't like them and besides it's for the kids!

CodeTRUCKER

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Re: NANY 2011 Release: "VeggieSquares" - Children's Game
« Reply #60 on: January 08, 2011, 06:44:30 PM »
To any parents...

Please re-download the latest zip and install (trash the previous one).  I must have fat fingered some keys *after* I proofread the "Welcome to 'VeggieSquares' text box." 

The new zip should now have improved grammar and correct spelling for your younguns.  :Thmbsup:

Calvin

kyrathaba

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Re: NANY 2011 Release: "VeggieSquares" - Children's Game
« Reply #61 on: January 09, 2011, 04:57:04 PM »
Great job, CodeTRUCKER!  :up:

worstje

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Re: NANY 2011 Release: "VeggieSquares" - Children's Game
« Reply #62 on: January 09, 2011, 07:10:31 PM »
Awesomeness indeed. :Thmbsup:

CodeTRUCKER

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Re: NANY 2011 Release: "VeggieSquares" - Children's Game
« Reply #63 on: January 10, 2011, 08:35:06 PM »
Great job, CodeTRUCKER!  :up:

Thank you, Sir for the compliment!

CodeTRUCKER

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Re: NANY 2011 Release: "VeggieSquares" - Children's Game
« Reply #64 on: January 10, 2011, 08:36:52 PM »
Awesomeness indeed. :Thmbsup:

Hi worstje - My kids loved your word, "Awesomeness."  I appreciate the compliment and the encouragement.

dedide

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Re: NANY 2011 Release: "VeggieSquares" - Children's Game
« Reply #65 on: January 13, 2011, 01:20:09 AM »
Hi CodeTrucker,
great app  :). I have put a very simple description of it on our KidsPlots page of our community garden website. You can see it at http://ballaratcommu...den.org.au/kidplots/
Thank you for developing it and if I can help facilitate further development in some way, please let me know.

Cheers,
vegie grower  :D

CodeTRUCKER

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Re: NANY 2011 Release: "VeggieSquares" - Children's Game
« Reply #66 on: January 13, 2011, 02:04:25 AM »
Hi CodeTrucker,
great app  :). I have put a very simple description of it on our KidsPlots page of our community garden website. You can see it at http://ballaratcommu...den.org.au/kidplots/
Thank you for developing it and if I can help facilitate further development in some way, please let me know.

Cheers,
vegie grower  :D

Thank you, dedide!

Remember to check back every couple of weeks.  Until I get it to v.1.00, "VeggieSquares" will have some growing to do! 

FYI - I am anticipating completion by the end of February.  There are some nifty things that need to be done that will put the polish on it! :up:

~ CT

CodeTRUCKER

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Re: NANY 2011 Release: "VeggieSquares" - Children's Game
« Reply #67 on: February 16, 2011, 05:17:37 PM »
Hello,

I'm still plugging away at "VeggieSquares 1.00," but I could use some help getting the word out, especially since it's almost time to get a garden in!

If you have a Twitter account (and don't mind helping), could you go follow "CodeTRUCKER" on my Twitter, please? 

Thanks!
 ~CT