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The Silver Lining - a fan made sequel to King's Quest

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lanux128:
That was fast.-Deozaan (September 21, 2010, 02:30 AM)
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they have had 8 years of practice.. ;D


btw, just noticed that due to various bug-fixes and patches, the devs are including episode 1 in the downloads so you get ep.1+2 all patched up but downside is the size of the download which is now ~790mb (of which ~370mb is ep.1). the ep.2 only download will be available from next week. on the plus side, if you haven't got ep.1 yet, this is a good opportunity to get them both in one go. :)

f0dder:
I played one of the King's Quest games, but never managed to get more than 20 minutes into it. I couldn't ever figure out what to do, and I'd just get killed after wandering around long enough. Might have had something to do with my young age at the time though.-Deozaan (July 12, 2010, 10:34 PM)
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It's not without good reason that the (LucasArts) developers mocks Sierra (the makers of King's Quest) in the Monkey Island 2 "director's cut" commentary ;)

Deozaan:
I played one of the King's Quest games, but never managed to get more than 20 minutes into it. I couldn't ever figure out what to do, and I'd just get killed after wandering around long enough. Might have had something to do with my young age at the time though.-Deozaan (July 12, 2010, 10:34 PM)
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It's not without good reason that the (LucasArts) developers mocks Sierra (the makers of King's Quest) in the Monkey Island 2 "director's cut" commentary ;)
-f0dder (September 21, 2010, 02:49 PM)
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Monkey Island games were/are fantastic. But as I said I also loved the Space Quest games, which were also made by Sierra.

f0dder:
I kinda like Kings Quest myself, but never got too far; one of the big reasons the LucasArts developers mock Sierra, with good reason IMHO, is that you could do (or forget to do) some actions fairly easy in the game that would mean you'd get stuck at a much later point, possibly without knowing why. And you could die (imho a big no-no!) and it was easy and sometimes relatively arbitrary.

Deozaan:
I don't think Space Quest allowed you to get past a certain point without something you needed. Then again, I suppose it is possible.

But yeah, I do remember dying. A lot! There was one particular spot near the beginning of SQ2 where you'd have to navigate between the tentacles of a human-eating-plant. I died so many times doing that--and without remembering to save so I'd have to start from the very beginning--that I finally got through it by taking about two steps, saving, two more steps, save again, etc.

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