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Author Topic: Dungeon Escape - charming retro dragonslair style flash click game  (Read 7377 times)

mouser

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charming retro dragonslair style flash click game

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Hello! And welcome to Dungeon Escape, my very silly and very low-budget flash tribute to the classic laserdisc games like Dragon's Lair, Space Ace, and Super Don Quixote (well, that last one's not quite so famous, but it holds fond childhood memories for me). At the moment there are many rooms missing, but I'm constantly adding more, so check back from time to time.



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Rover

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Re: Dungeon Escape - charming retro dragonslair style flash click game
« Reply #1 on: May 03, 2006, 08:43:03 AM »
That's kind of fun.   :Thmbsup:
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Rover

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Re: Dungeon Escape - charming retro dragonslair style flash click game
« Reply #2 on: May 03, 2006, 10:46:22 PM »
Whew!  Finally  :D
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mouser

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Re: Dungeon Escape - charming retro dragonslair style flash click game
« Reply #3 on: May 04, 2006, 01:14:33 AM »
about how many rooms were there rover?

Rover

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Re: Dungeon Escape - charming retro dragonslair style flash click game
« Reply #4 on: May 04, 2006, 08:48:59 AM »
About 20.  They randomize until the last 2 or 3.  If you get to the sword room, you're very close  8)
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mouser

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Re: Dungeon Escape - charming retro dragonslair style flash click game
« Reply #5 on: July 28, 2010, 03:17:38 PM »
This wonderful creation has now reach final status.. I don't know how many rooms there are, but there are a lot.

Deozaan

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Re: Dungeon Escape - charming retro dragonslair style flash click game
« Reply #6 on: August 15, 2010, 11:23:22 PM »
Wow. I never played any of the games this was inspired from, but they must be insanely difficult.


Ampa

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Re: Dungeon Escape - charming retro dragonslair style flash click game
« Reply #7 on: August 16, 2010, 08:57:04 AM »
I played Space Ace and Dragon's Lair on my Amiga 500 and although they were tough they seemed a little more forgiving  (at least in the early stages) perhaps because you only had to press a direction on the joystick (or the fire button) rather than click a specific (small) area of the screen.

That said, in the Amiga versions, there was no explicit instruction as to which direction to move - you simply had to guess based on the action and layout of the room!

A lot of trial and error was required, but the beautiful graphics made the experience worthwhile.