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Last post Author Topic: My new pet project : makes flash games more like desktop games  (Read 34518 times)

ecaradec

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Re: My new pet project : makes flash games more like desktop games
« Reply #25 on: May 08, 2010, 01:06:34 AM »
Thank you TPReal this is the kind of advice I needed. The new price is $3.
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lanux128

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Re: My new pet project : makes flash games more like desktop games
« Reply #26 on: May 08, 2010, 01:16:18 AM »
Thank you TPReal this is the kind of advice I needed. The new price is $3.

cool! when can i pre-order? :)

mouser

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Re: My new pet project : makes flash games more like desktop games
« Reply #27 on: May 08, 2010, 01:21:54 AM »
i dont want to make this into a crazy discussion of prices, and i don't mean to make you lose your mind with confusion,

but i have the depressing feeling that when you price something so low like $3, the result will be no one will buy it.. they will take that $3 to mean that it's not worth the effort.

i think you should remember that its very hard to go up in price.. better to start at $10 and see how it goes and decide if you want to change later.

its so hard to make money on these kinds of things anyway, so it probably won't make a difference.. but my 2 cents is that if you are going to charge $3 you might as well give it away.  better to charge $10 and try to make enough money to support continued improvement.

lanux128

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Re: My new pet project : makes flash games more like desktop games
« Reply #28 on: May 08, 2010, 01:43:52 AM »
hmm.. as mouser mentioned, it's pertinent to find a middle-ground for the pricing lest users might see the product as over-priced or under-priced.

maybe you can add some additional feature like an 'offline mode' where the swf files are saved into a cache folder so that users can play them even when they're offline.

if you're not in a hurry to launch the product, let it hover in beta stage for some time and wait for user feedback. you can say that the app's free while beta testing and charge later when the full is product is out.

ecaradec

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Re: My new pet project : makes flash games more like desktop games
« Reply #29 on: May 08, 2010, 01:57:55 AM »
I really respect what you think mouser.

But I may go up the price as I add functionnalities. I'll add something telling that this is a launching price and that the value is greater, so that people will know it is better to pay now and it will make easier to increase the price latter.

@Lanux : if you buy a licence you should receive it by email. It's automatic, there is no preorder, it's live.

I won't be there this we, but I'll read everything when I'll come back.
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lanux128

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Re: My new pet project : makes flash games more like desktop games
« Reply #30 on: May 08, 2010, 03:52:13 AM »
@Lanux : if you buy a licence you should receive it by email. It's automatic, there is no preorder, it's live.

ok, done. my son is very happy to play the flash games in full-screen. :)

mouser

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Re: My new pet project : makes flash games more like desktop games
« Reply #31 on: May 08, 2010, 03:56:43 AM »
Quote
But I may go up the price as I add functionnalities. I'll add something telling that this is a launching price and that the value is greater, so that people will know it is better to pay now and it will make easier to increase the price latter.

maybe you could say "early adopter introductory special price of only $5.. price to go up soon."

cranioscopical

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Re: My new pet project : makes flash games more like desktop games
« Reply #32 on: May 08, 2010, 06:52:45 AM »
What's the average price of a Flash game?

NIX.png

Deozaan

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Re: My new pet project : makes flash games more like desktop games
« Reply #33 on: May 09, 2010, 04:57:30 PM »
I haven't tried it yet, so maybe I'm misunderstanding how it works, but I just keep getting this nagging concern that one day there will be a big fuss about the "no ads" part. Especially if you charge money for it. It just seems to me that the game developers aren't going to like having their games removed from the ad content that supports their development.


mouser

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Re: My new pet project : makes flash games more like desktop games
« Reply #34 on: May 09, 2010, 06:04:29 PM »
deo, one thing about ecaradec's work is that:

  • unlike ad blockers, it doesnt hide the ads from the web page, and the web page loads and shows as normal.
  • it's just AFTER the page loads, and you've seen the ads, you can hit this button to actually play the game full screen.
  • seems like a pretty good middle of the road solution to me.

Jabberwock

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Re: My new pet project : makes flash games more like desktop games
« Reply #35 on: May 09, 2010, 07:14:17 PM »
Three things:

I do think that the price can make a difference - 3$ is much more acceptable for a "non-essential" app (but I'm influenced by an unfavourable exchange rate as well). That's how most iPhone apps work, as I understand...

Unfortunately, the app does not always work for me. I would use it only for flash games which cannot be downloaded (i.e. must be played on the site). Out of those I tried, most did not work for a simple reason - another flash has been loaded (header, game list etc.). It is essential that the user can choose which swf to play! Example:

http://city.lego.com...ames/PoliceGame.aspx

It does work very well on Miniclip - those games cannot be downloaded and seeing them in fullscreen is really nice!

Deozaan

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Re: My new pet project : makes flash games more like desktop games
« Reply #36 on: May 10, 2010, 12:48:59 AM »
seems like a pretty good middle of the road solution to me.

Well now that you've explained it, I agree with you. It does indeed seem like a good compromise.


ecaradec

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Re: My new pet project : makes flash games more like desktop games
« Reply #37 on: May 10, 2010, 02:20:44 AM »
Currently the selection of the flash is done by taking the one with the largest surface. It works well on many sites, of couse it isn't a perfect solution. Selecting the flash would be better, but I'll have to do it once for each extension, so this is a quite a bit of work. I try to be smart by creating values, without creating too much work if possible.

I tried the lego thing and it does work. IE extension is a bit less efficient. I have to fix that. Did you use IE ?

$3 seems like a very good deal, even for something that doesn't always work. Actually I got 3 extra buyers, when I announce it. I'll ask them if they would have bought it for $5. I live in Euro area, so I don't really feel how much $5 is. For the beginning, I'd rather have more customers so that SwiffOut spreads versus earning money. I still need to charge I because I wouldn't like a free app that goes pay.

About ads, I agree what mouser has said. I don't think you click ads while playing. You click before and after. Beyond that, I would probably be rich before it represent a significant loss to gaming websites ;). This is annoying though because the perfect place to put ads for this would be gaming websites, but I'm not sure they'll like it.
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Jabberwock

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Re: My new pet project : makes flash games more like desktop games
« Reply #38 on: May 10, 2010, 03:10:29 AM »
In Firefox the banner (night skyline) is displayed...

Also, another problematic game:

http://www.miniclip....ames/final-ninja/pl/

In Swiffout/Firefox the game as it is intended is displayed in the upper left corner. The rest of the screen, however, is not black - it displays the gameplay area normally invisible for the player :D I'm not saying it is a bad thing, mind you...

ecaradec

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Re: My new pet project : makes flash games more like desktop games
« Reply #39 on: May 20, 2010, 02:31:45 AM »
I added a blog to SwiffOut. It'll make easier for you RSS users to know when a new version of SwiffOut gets out and if it benefits you to upgrade :
http://grownsoftware.com/blog/
You can also follow how the project advance. So far I've made 5 sells, I have more details on the SwiffOut blog.

On the dev side, the latest version support final-ninja without glitch. It remind me of atari and amiga time.

I created a button, but I have a hard time finding a good label that makes people click on it to know more. It'll probably become SwiffOut home page title and eventually ads too. I feel that the current title says a little bit too few.
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lanux128

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Re: My new pet project : makes flash games more like desktop games
« Reply #40 on: May 20, 2010, 02:39:55 AM »
nice work with the blog.. also a feature request: in Firefox, is it possible to add a SwiffOut menu item in the 'Tools' menu? i use minimal Firefox UI and i've hidden the navigation toolbar.

ecaradec

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Re: My new pet project : makes flash games more like desktop games
« Reply #41 on: May 21, 2010, 01:37:04 AM »
Hi lanux thank. That's my first time successfully designing something over wordpress. I'll add a menu. In the meantime you can move your button in the address bar. I think I did that.
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lanux128

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Re: My new pet project : makes flash games more like desktop games
« Reply #42 on: May 21, 2010, 03:29:55 AM »
Hi lanux thank. That's my first time successfully designing something over wordpress. I'll add a menu. In the meantime you can move your button in the address bar. I think I did that.

thanks for the suggestion, ecaradec..

Deozaan

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Re: My new pet project : makes flash games more like desktop games
« Reply #43 on: May 21, 2010, 05:09:50 PM »
In Swiffout/Firefox the game as it is intended is displayed in the upper left corner. The rest of the screen, however, is not black - it displays the gameplay area normally invisible for the player :D I'm not saying it is a bad thing, mind you...

I believe this is an option in Flash that the developer chooses. As a developer you can choose for your content to scale with the window size (window gets bigger, pictures get bigger), or stay the same size and display more stuff (window gets bigger, you can see stuff that was offscreen).

When I did things in Flash, I was often a fan of displaying more stuff.


ecaradec

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Re: My new pet project : makes flash games more like desktop games
« Reply #44 on: May 22, 2010, 02:58:14 AM »
I found out that most flash games are configured to scale when the window gets bigger. Usually games likes to control exactly what's the user see. The more flexible things are, the more difficult the game play is to adjust (yoda style ;) ). Do you know some flash games that would works that way ? Exploration games, like 'Universe' could benefit from that, but I don't know of any games that play that way.

The game final-ninja was configured to not scaling and ignore scaling even if forced : it can only be played at the resolution it was written for. Actually it does exactly the stuff you do when you want to show more contents, but it didn't, so scaling doesn't work. By the way, setting resolution like SwiffOut does, seems like the only way to play fullscreen on that game. Flash Game Maximizer couldn't make this game work fullscreen. So this is a good point for SwiffOut !
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Deozaan

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Re: My new pet project : makes flash games more like desktop games
« Reply #45 on: May 24, 2010, 01:41:46 AM »
Do you know some flash games that would works that way ? Exploration games, like 'Universe' could benefit from that, but I don't know of any games that play that way.

I don't play a lot of Flash games, so I don't know of any specific ones that don't scale besides Final-Ninja, and a few experiments I did in Flash where a larger screen meant more stuff to show.

For example, here's a game I made a few years ago: Deozone

If you resize your browser window, the game will dynamically adjust to give you more (or less) space in which to see things.


phitsc

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Re: My new pet project : makes flash games more like desktop games
« Reply #46 on: May 27, 2010, 04:18:40 PM »
I don't play flash games. But I'll definitely read your blog. Sounds like an interesting experiment.

Being a programmer myself, I don't have a problem with paying for software that is useful, be that with money or some other kind of "contribution". I'm sure you put a lot of effort and much of your free time into that project, so why not ask for something in return.

I wish you good luck with it anyway! :Thmbsup:

ecaradec

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Re: My new pet project : makes flash games more like desktop games
« Reply #47 on: May 28, 2010, 10:07:59 AM »
I think that programmers are more likely to pay for software as they know that's a lot of work (some of them at least ) . Non programmer see programming as putting a button here and there. Actually I understand that as there is not a lot more to see than buttons and windows...

I had a discussion on kongregate forum there : http://www.kongregat.../1/topics/670?page=3 , I had to give free version to flash developers so that people stop arguing about the price and try it (I think that's fair anyway - good flash games support swiffout in a way ) ... It seems that many people don't even want to try something not free (may be the fear to like it and have to pay ? ).
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mouser

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Re: My new pet project : makes flash games more like desktop games
« Reply #48 on: June 23, 2010, 09:36:49 AM »
Swiffout isn't just for games.. it works wonderfully for flash display sites like weather radar.  I used it on a site hamradio showed me which has excellent weather radar maps: http://www.intellicast.com

 :up: :up: :up:

steeladept

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Re: My new pet project : makes flash games more like desktop games
« Reply #49 on: June 23, 2010, 10:31:52 AM »
It seems that many people don't even want to try something not free (may be the fear to like it and have to pay ? ).
That is, no doubt, because of the way development companies have treated the end user in the past.  "Try before you buy, because we offer no refunds".  I don't like to pay for something sight unseen without the option to get my money back.  That might be the best thing in existence, or it might be a great waste of money.  Experience has said that 99 times out of 100, it is the latter.  So even cheap offerings without a trial or moneyback guarantee is not worth trying for most people (myself included).  I want to see it, touch it, maybe use it before I buy it unless I know I can return it (and sometimes even if I can return it) regardless of the type of product it is.

As to your judgment of what $5 USD equates to - I have found one of the best methods of judging value of currency is what I call the McDonald's method.  McDonald's can be found in most countries around the world, and they have similar (though not exactly the same) menu's in each of them.  While you can see an exchange rate, you don't always know what the value is.  For example, if 3 Euro = 5 USD, that is the exchange rate, but 30 Euros may or may not buy a pair of jeans that $50 USD would.  However, food value (not price) stays fairly constant since it is needed everywhere (this is why my McDonald's method works so well).  My exchange rate of 3 Euro = $5 USD doesn't change, but when you realize a regular McDonald's combo meal averages $5 USD, whereas it is closer to 5 Euro, you realize it is closer to 1 to 1 in real terms.  Sure, 1 Euro is worth more than $1 on the exchange market, but after taxes, cost of living, etc., living on 300 Euro is closer to living on $300 USD instead of $500 USD (assuming these numbers were real - they are not nor were they intended to be).  So using this method - I can only tell you that $6 is the average price of a McDonald's combo meal in my neighborhood.  I have heard it is over $10 USD in New York City and as low as $5 USD in some parts of the country if that gives you any feel whatsoever for the value of $5 in the US.  Do note one point, however, I am taking a basket of product offerings and averaging them.  This is necessary to mitigate any special values or premiums on any given offer in a given area.
« Last Edit: June 23, 2010, 10:33:56 AM by steeladept »