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Last post Author Topic: Pirate vs. Paying Customer illustrated  (Read 18763 times)

RedPillow

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Re: Pirate vs. Paying Customer illustrated
« Reply #25 on: March 08, 2010, 02:39:07 AM »
Quote
Classic!  Ubisoft's DRM servers went down- making AC2 unplayable for many *paying* customers!

It's hard to foresee every little problem when you have your eye on the money.
 (see attachment in previous post)


Yeah, maybe they develop a system, which requires every ubisoft game installed inorder to play the newes ones - with internet online in singleplayer + monthly pays and online savegames, added with addon which calculates how long user has been playing and if > 1½ hours its automatic ban for every ubisoft game -- in addition with brand new feature: if you insert wrong CD-key (accidents count too) your C-drive will be formatted and owerwritten by crap which cannot be removed.


THAT`L TEACH EM!

wraith808

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Re: Pirate vs. Paying Customer illustrated
« Reply #26 on: March 08, 2010, 12:02:02 PM »
UbiSoft lied about DRM Servers - http://bit.ly/aKEbCg

f0dder

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Re: Pirate vs. Paying Customer illustrated
« Reply #27 on: March 08, 2010, 12:06:00 PM »
UbiSoft lied about DRM Servers - http://bit.ly/aKEbCg
Yup - and before anybody else posts anything about that event in this thread, take it here instead :)
- carpe noctem

scancode

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Re: Pirate vs. Paying Customer illustrated
« Reply #28 on: March 08, 2010, 12:23:50 PM »
"You wouldn`t download a car!"

- Fuck you!, I would if I could!

 :Thmbsup:

And keygen the gas, and just download another one if you crash that one... After all, donwnloading only makes a copy ;)

CheckUserFirst

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Re: Pirate vs. Paying Customer illustrated
« Reply #29 on: March 10, 2010, 11:25:55 AM »
Actually I used to "pirate" my legally bought DVDs when my kids were younger because they were complaining about all the boring text before the movie started :)

(In fact since there are no RULES how to build menus for DVDs, they couldn't even get past some of the menus...)

Stephen66515

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Re: Pirate vs. Paying Customer illustrated
« Reply #30 on: March 10, 2010, 11:35:53 AM »
Actually I used to "pirate" my legally bought DVDs

I still do, and my PC games as well, mainly because I like to have a digital copy on my computer, but I own DVD versions for a few reasons:

1: Piracy is against the law, but there are no laws about having an illegal version of a game when you own a legit copy, so long as the legit copy the same version as the copy you have downloaded.

2: I don't want to, now, or ever, go fully digital with my game and DVD purchases.  I would much rather have a huge collection of Games/DVD's/CD's that friends and family can browse through at their leisure if they wish to borrow something.  Also, not wanting to go digital is also about having a hard copy of the game, and its contents (Booklet, Instruction Manual etc...) because I feel this brings 'owning it' more to life.

3. Going fully digital stops my ability to be able to just install a game at my leisure, play it, and uninstall, without ever having to go online.  Some people are on limited connections (I am on mobile broadband with only allows me 500mb of data transfer a day) and that stops us from downloading games at 4-8GB each.

4. I don't like companies such as steam, who offer single-player, offline only games, yet FORCE you to be online while playing.  They also (I don't know about the latest version of steam, I now refuse to ever own it again) punish you for losing internet connection.  What I mean by this, is, if you unexpectedly lose your connection for any reason, while steam is in ONLINE mode, you CANNOT get to your games.  You have to be ONLINE to turn the damn thing to OFFLINE.

I could go on, but I think I would just be ranting if I did!  8)

JavaJones

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Re: Pirate vs. Paying Customer illustrated
« Reply #31 on: March 10, 2010, 01:21:55 PM »
Uh, I don't think Steam really works that way. At least not the last time I used it (admittedly a year or so ago). Ubisoft's new games on the other hand are exactly like that. One would assume the big fuss about Ubi's new practices wouldn't have been such a big deal had Steam been doing that all along.

- Oshyan

wraith808

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Re: Pirate vs. Paying Customer illustrated
« Reply #32 on: March 10, 2010, 01:34:49 PM »
4. I don't like companies such as steam, who offer single-player, offline only games, yet FORCE you to be online while playing.  They also (I don't know about the latest version of steam, I now refuse to ever own it again) punish you for losing internet connection.  What I mean by this, is, if you unexpectedly lose your connection for any reason, while steam is in ONLINE mode, you CANNOT get to your games.  You have to be ONLINE to turn the damn thing to OFFLINE.

This isn't true.  As long as the game was not in the middle of updating when you lost your connection, you can always go offline.  If it's in the middle of downloading, you don't have the information downloaded to allow offline use.

zridling

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Re: Pirate vs. Paying Customer illustrated
« Reply #33 on: March 11, 2010, 10:45:35 PM »
Score one for the good guys in Europe:
European Parliament votes 663-13 against ACTA
http://www.euractiv....greement-news-326215

Just FYI: Obama supports ACTA (boo! dude, boo! The US is its main pusher.)
« Last Edit: March 11, 2010, 11:19:36 PM by zridling »

Carol Haynes

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Re: Pirate vs. Paying Customer illustrated
« Reply #34 on: March 12, 2010, 12:14:57 PM »
ACTA seems quite lenient compared to current UK legislation and government ideas. Currently it is illegal to attempt to circumvent copy protection. So in theory even thinking "I wonder how ...?" could set the thought police on you for an offence! Add to that the current proposal for one strike and your off the internet and ACTA seems almost rational!

wraith808

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Re: Pirate vs. Paying Customer illustrated
« Reply #35 on: March 12, 2010, 12:41:37 PM »
Interesting OpEd article on the UbiSoft debacle -  http://bit.ly/clZtRB

f0dder

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Re: Pirate vs. Paying Customer illustrated
« Reply #36 on: March 13, 2010, 07:53:13 AM »
Interesting OpEd article on the UbiSoft debacle -  http://bit.ly/clZtRB
Why do you use bit.ly instead of direct links? please stop it.
- carpe noctem

scancode

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Re: Pirate vs. Paying Customer illustrated
« Reply #37 on: March 13, 2010, 09:16:15 AM »
Interesting OpEd article on the UbiSoft debacle -  http://bit.ly/clZtRB
Why do you use bit.ly instead of direct links? please stop it.

Maybe he got it from twitter?
Damn tinyurls :P

wraith808

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Re: Pirate vs. Paying Customer illustrated
« Reply #38 on: March 13, 2010, 10:13:36 AM »
Interesting OpEd article on the UbiSoft debacle -  http://bit.ly/clZtRB
Why do you use bit.ly instead of direct links? please stop it.

Why stop it?  What's the big deal?  As scancode said, I got it because I post to here and twitter and my blog... it makes it easier.  So what's your argument against, and I'll consider it.

f0dder

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Re: Pirate vs. Paying Customer illustrated
« Reply #39 on: March 13, 2010, 10:31:41 AM »
Interesting OpEd article on the UbiSoft debacle -  http://bit.ly/clZtRB
Why do you use bit.ly instead of direct links? please stop it.
Why stop it?  What's the big deal?  As scancode said, I got it because I post to here and twitter and my blog... it makes it easier.  So what's your argument against, and I'll consider it.
It makes sense on twitter and in print magazines, but anywhere else?

There's two parts:
1) bit.ly could be down (temporarily or permanently) - perhaps not likely, but could happen.
2) it sucks not being able to see the target URL on mouseover (and no, I don't want browser extensions to do that - and they won't help wrt. #1 anyway).
3) consider the possibility of the service being hacked and introducing drive-by malware.

Obviously I trust your shortened links to be clean and referer-free, but when unknown people post using shorteners, I always wonder what are they trying to hide?

I believe those to be good reasons against URL shorteners - are there any reasons for them, excluding twitter & magazines?
- carpe noctem

wraith808

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Re: Pirate vs. Paying Customer illustrated
« Reply #40 on: March 13, 2010, 10:53:37 AM »
I think there are:
1. I know what URLs I've posted and have a record of them.  This helps me not to post the same thing over again, and be able to go back to the reference for something that I've posted earlier more easily.
2. There are several developer tools that I've been experimenting with for posting from bit.ly automatically to other places (and they've been experimenting with them too- they already have an interface to gmail, facebook, and pop in addition to twitter).  I have various groups of people that I interact with over different mediums (including print), and to be able to post all at once rather than from each individually is a great timesaver.
3. I'm already using it for twitter, so not to have a different URL to use for different mediums helps also.

I've thought about creating my own url shortening service to address issues 1 & 3 ... maybe I should take that approach (though using bit.ly is so easy...)

Innuendo

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Re: Pirate vs. Paying Customer illustrated
« Reply #41 on: March 13, 2010, 11:35:33 AM »
The use of bit.ly links aside, I don't see the need for an OpEd article detailing anything regarding UbiSoft.

UbiSoft regularly lies to their customers. UbiSoft has always regularly lied to their customers. And chances are UbiSoft will always regularly lie to their customers.

They have always wanted to be the next Electronic Arts and have blatantly copied all of Electronic Arts's business practices, both the good and the bad.

wraith808

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Re: Pirate vs. Paying Customer illustrated
« Reply #42 on: March 13, 2010, 11:57:29 AM »
Well, the article was articulating something I said earlier- about the rock and a hard place this sort of DRM puts gamers in.  You either deny yourself the enjoyment of what is most likely a very good game- invariably doing nothing other than hurting yourself or contributing to the lower sales of the game which they will blame on the PC market dying rather than their DRM system.  Or you buy it, and support their decision to use DRM.

J-Mac

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Re: Pirate vs. Paying Customer illustrated
« Reply #43 on: March 13, 2010, 12:35:56 PM »
Interesting OpEd article on the UbiSoft debacle -  http://bit.ly/clZtRB
Why do you use bit.ly instead of direct links? please stop it.

I don’t even try to change other people's behavior; not my job! However I just use a Greasemonkey script TinyURL Decoder. It automagically changes all the shortened URLs I see to full links. Easier for me that way!

Thanks!

Jim

RedPillow

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Re: Pirate vs. Paying Customer illustrated
« Reply #44 on: March 14, 2010, 04:18:41 PM »
I really hate people who continuoysly talk about how wrong piracy is, how sad it is for the artist, how much you suck if you download illegally - its annoying!

J-Mac

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Re: Pirate vs. Paying Customer illustrated
« Reply #45 on: March 14, 2010, 09:30:32 PM »
I really hate people who continuoysly talk about how wrong piracy is, how sad it is for the artist, how much you suck if you download illegally - its annoying!

Well, some find the opposite annoying. We're just an annoying bunch of peeps, aren't we?   :P

Jim

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Re: Pirate vs. Paying Customer illustrated
« Reply #46 on: March 16, 2010, 04:08:15 AM »
I really hate people who continuoysly talk about how wrong piracy is, how sad it is for the artist, how much you suck if you download illegally - its annoying!

Well, some find the opposite annoying. We're just an annoying bunch of peeps, aren't we?   :P

Jim

But you can`t really do anything about a guy, who has been using pirate-bay and stuff for 3- and god knows how many years - they just don`t care

Eóin

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Re: Pirate vs. Paying Customer illustrated
« Reply #47 on: March 16, 2010, 06:17:09 AM »
Is it so wrong to tell someone who just doesn't care that they suck?

RedPillow

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Re: Pirate vs. Paying Customer illustrated
« Reply #48 on: March 16, 2010, 07:22:23 AM »
Ubisoft`s site got hacked by crack-team Skidrow today.

y0himba

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Re: Pirate vs. Paying Customer illustrated
« Reply #49 on: March 16, 2010, 07:23:41 AM »
I say bah on the whole thing.  None of the reasons put forth thus far are any reason whatsoever to pirate or steal.  I just think of what my kids would say if they saw me doing that kind of stuff, or how I would reply when they asked where I got that game or movie.  

I agree that the companies and blah blah are doing it wrong, but that doesn't mean I need to also.  My pirating of copyrighted works is not going to fix the problem, it just makes me as low as the uncaring, money-mongering morons that the low life pirates try to use as an excuse.

There is no excuse or justification to pirating someone's work.
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