If you are expecting the commercial grade 3d animations that you see in big budget games you will be disappointed, but if you are interested in a more minimalistic 2d sci-fi ship battle and adventurem you just might love it.
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After years of work, dozens of intermediate releases, and thousands of suggestions and ideas from the loyal community, Transcendence 1.0 is finally done! To everyone who has ever played the game, and especially to those who have patiently stuck with me for release after release, I offer my most heartfelt thanks. This truly could not have happened without you.
When I released Transcendence version 0.7 back in November 2003 I was confident that I could finish a 1.0 release in a couple of years at most. Even as recently as late 2008, I thought 1.0 would appear in early 2009. While I clearly haven't learned much about predicting my own development cycle, I have learned quite a lot in creating this game. In honor of this release I'd love to share some of what I've learned in hopes that it might be of use to some of you who are engaged in your own game projects.
When I released Transcendence version 0.7 back in November 2003 I was confident that I could finish a 1.0 release in a couple of years at most. Even as recently as late 2008, I thought 1.0 would appear in early 2009. While I clearly haven't learned much about predicting my own development cycle, I have learned quite a lot in creating this game. In honor of this release I'd love to share some of what I've learned in hopes that it might be of use to some of you who are engaged in your own game projects.
It also looks like their is a great deal of interesting reading to be done on the site about the one-man development team that spent 7 years on the project. You can also read a review here: http://news.bigdownload.c...are-friday-transcendence/
from http://tigsource.com/arti.../03/25/transcendence-v1-0














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