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Special User Sections > N.A.N.Y. 2010

NANY 2010 Release: Twigatelle

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timns:
Kwacky1, please let me know if this one works ok for you!
-timns (April 13, 2010, 09:44 PM)
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Indeed it does!

On another note, I think "pong mode" is too "stable" sometimes and the "catcher" should move randomly a little (while still being there to "catch") for each bounce, thus avoiding "steady state". I had it happen just now where the ball literally bounced in a precise vertical line 20 times, blowing 90% of the "pong mode" time. Also, it's more like "breakout" than pong I think. ;)
-JavaJones (April 14, 2010, 03:10 AM)
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I second that...

ps. love insanity and the new levels..
-kwacky1 (April 18, 2010, 07:20 AM)
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All taken care of in 1.5, which I shall be uploading on Monday. Plus at least one more new level!

timns:
Ok, 1.5 in place. Now 16 levels. Go get 'em!

JavaJones:
Woohoo, first hit on level 1 = ball insanity! Off to a good start. :D

- Oshyan

timns:
1.6 uploaded - one new level: my homage to video games of old  :-*

When we get to 20 levels in place, I'll introduce the new scoring system. But in the meantime, does anyone have any requests or suggestions for level designs?

As you can see, I'm trying to make them more animated.

mouser:
i have an idea for a new special ball type.. when activated you have a certain amount of time when you can draw bumpers on the screen.

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