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Special User Sections > N.A.N.Y. 2010

NANY 2010 Release: Twigatelle

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Cool, it's great to be able to have input on a game one enjoys. Off to try to get to level 5... :D

- Oshyan
-JavaJones (January 16, 2010, 09:04 PM)
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I can't get past level 4!  Soo hardddd...  I think the ones containing the blocks should be first, as they are larger targets, and very easy to beat.  Here's my highest score.

Ok the new build is in place gang - I hope you enjoy. I've seen the assassin ball bug for myself now, and know what to do, so I'll fix that next.

Main thing with this release is a couple of new levels - good luck with them. I also have some new bonuses in the offing, and a prettier way to have them show up. Watch out!

By the way, has anyone seen any particularly good / bad backgrounds? They're all totally random and every now and then I get a pretty nice one.

NANY 2010 Release: Twigatelle

 ;D  I do like this new version!    :Thmbsup:

Is it my imagination or is the ball a little bit 'bouncier'.

Good work on level 4, it was chaos with a ball trio, can't wait to see a ball frenzy on that level.  I haven't been able to get past level 5 yet, this game was the closest i got, 1 red peg left.

Thanks for all your great work timns.

Corking good score too! Thank you Kwacky1. The ball had been twiddled a tiny, tiny amount. Good eye!

One of the things I'll be doing soon is to add a level selector. Once you've gotten to a certain level, you should probably be allowed to jump straight there.

I dug the new level 4 as well. The "wheel" bumpers are fun since you get more ball interaction with them, and there's less room for the ball to fall between at first.

I think once you reach level 5 it just keeps repeating that level, no?

Can't wait for more levels, effects, modes, etc. I have lots of ideas for this, but don't know if you have time/interest to implement. For example a powerup that actually bumps/moves the bumpers when the ball hits it (they would just move once, not become additional balls and bounce around), or a powerup like Peggle has where it shows you the projected n bounces from your current firing direction (really helps in tricky shots).

Also it would be nice to have more options to customize the game experience. I don't know if the position of bumpers is fixed and has to be created in a level editor, but I'd love to be able to just turn up a dial and get more green, more red, more blue, etc. bumpers to customize game difficulty, or at least have a difficulty slider that adjusted these ratios for you (e.g. turning difficulty down would give you less red, more green, and maybe more balls).

I can also imagine a fun game mode with harder difficulties where you could store up powerups and choose to activate them at a particular time using hotkeys. Maybe this is overkill or going beyond the scope of the game. But I really think this is a great opportunity to take the Peggle-like gameplay and extend it to some innovative concepts.

Thanks again for all the hard work on this one. It's addictive and fun. :)

- Oshyan


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