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Last post Author Topic: NANY 2010 Release: Twigatelle  (Read 183577 times)

timns

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Re: NANY 2010 Pre-Release: Twigatelle
« Reply #50 on: January 06, 2010, 11:59 PM »
New build uploaded with level 3 now in place.

Well, also level 4 but that's boring since at the moment it's the same sort of thing as level 5, i.e. random distribution (based, as if anyone cared, on a custom fast Poisson distribution method what I wrote)

Anyone got any ideas for level layouts based on the shapes now available?

Enjoy. Still some bugs in there folks, but I will get them fixed.  :-[

[Edit] Sorry folks, Twigatelle is unavailable for a short time while I figure out why the jar file has stopped building correctly!
« Last Edit: January 07, 2010, 12:22 AM by timns »

ch33s3r

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Re: NANY 2010 Pre-Release: Twigatelle
« Reply #51 on: January 07, 2010, 08:10 AM »
 :'( I wanna playyy

timns

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Re: NANY 2010 Pre-Release: Twigatelle
« Reply #52 on: January 07, 2010, 09:14 AM »
Well that's really nice to hear. I think it's the latest release of IntelliJ IDEA - it's not rolling all the resources into the jar. I may have to downgrade.  :mad:

Cyeb

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Re: NANY 2010 Pre-Release: Twigatelle
« Reply #53 on: January 07, 2010, 10:44 AM »
Hey wait a minute, the "bars" are larger than 16x16!  Does that mean that my bumpers that are currently making me cringe can be larger?  (Not that I'd want to..)

I'm going to get done with the graphics I'm making today, hopefully.

« Last Edit: January 07, 2010, 10:55 AM by Cyeb »

timns

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Re: NANY 2010 Pre-Release: Twigatelle
« Reply #54 on: January 07, 2010, 10:55 AM »
bars are ok up to 32x16

timns

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Re: NANY 2010 Pre-Release: Twigatelle
« Reply #55 on: January 07, 2010, 10:57 AM »
Twigatelle is back. Sorry about that folks.  :D


Cyeb

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Re: NANY 2010 Pre-Release: Twigatelle
« Reply #56 on: January 07, 2010, 11:55 AM »
*facepalms*  Okay, my bumpers are not turning out well, but here's a possible button.  Click on the attached button, it looks different on my post.

By the way, you named the button "Button220x70", but it's 213x64.
« Last Edit: January 07, 2010, 11:57 AM by Cyeb »

timns

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Re: NANY 2010 Pre-Release: Twigatelle
« Reply #57 on: January 07, 2010, 12:09 PM »
I can use that. I shall start a "skins" option for the game, and create a Cyeb folder.

Speaking of which (although it's barely necessary I would say) - the game can be translated into any language. Any need it in non-English?

cranioscopical

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Re: NANY 2010 Pre-Release: Twigatelle
« Reply #58 on: January 07, 2010, 03:08 PM »
Any need it in non-English?
Does Cockney count?

timns

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Re: NANY 2010 Pre-Release: Twigatelle
« Reply #59 on: January 07, 2010, 03:46 PM »
Twigapples-and-pears-plates-of-meat-and-gawd-bless-the-queen-muvvatelle

cranioscopical

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Re: NANY 2010 Pre-Release: Twigatelle
« Reply #60 on: January 07, 2010, 09:55 PM »
Twigapples-and-pears-plates-of-meat-and-gawd-bless-the-queen-muvvatelle
  :Thmbsup:

timns

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Re: NANY 2010 Pre-Release: Twigatelle
« Reply #61 on: January 07, 2010, 10:36 PM »
Our non-British friend are going  :huh:

cranioscopical

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Re: NANY 2010 Pre-Release: Twigatelle
« Reply #62 on: January 08, 2010, 01:48 PM »
Our non-British friend are going  :huh:
Not to worry, china  ;)

ch33s3r

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Re: NANY 2010 Pre-Release: Twigatelle
« Reply #63 on: January 08, 2010, 01:49 PM »
Our non-British friend are going  :huh:

 :huh:

Cyeb

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Re: NANY 2010 Pre-Release: Twigatelle
« Reply #64 on: January 08, 2010, 04:06 PM »
Our non-British friend are going  :huh:
:huh:
Our non-British friend are going  :huh:

 :huh:
;D

kwacky1

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Re: NANY 2010 Pre-Release: Twigatelle
« Reply #65 on: January 09, 2010, 07:06 AM »
Thanks for the feedback.  :Thmbsup: I wonder if the game cannot save to your local disk...

Where is it trying to save the data, I'm having the same problem on Windows 7, high scores aren't saved either.

btw.. i'm addicted

kwacky1

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Re: NANY 2010 Pre-Release: Twigatelle
« Reply #66 on: January 09, 2010, 07:46 AM »
2. I got a Ball Frenzy and in the ensuing chaos another green bumper was hit and may have been Assassin Ball, not sure I didn't actually catch what was activated. At any rate the last two balls came into proximity of each other at low speed and became "caught in each others' gravity." That's the only way I could describe it. They bounced off of each other then pulled back together, endlessly. I had to start a new game.

dagnabit, i was just having "one more game" when this happened to me.. fenzy+assasin, I actually had 5 balls circumnavigating each other until by chance 3 of them managed to be 'saved' as the paddle moved beneath them.. now I just have the 2 balls locked in an enternal struggle..  

It seems to me that the 'frenzied assasins' had locked onto a red bumper that dissapeared on their way there.

Oooh, as I was typing another 1 got saved, based on this progress if I wait another 15 minutes I can progress to the next level  ;D
[attach=#1][/attach]
« Last Edit: January 09, 2010, 07:48 AM by kwacky1 »

timns

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Re: NANY 2010 Pre-Release: Twigatelle
« Reply #67 on: January 09, 2010, 11:26 AM »
Ah ha - thanks, another good error report there. I recall a very good suggestion about assassin balls which I shall implement. So if they do go into the circle of doom, assigning a new target may well get you out of trouble.

kwacky1

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Re: NANY 2010 Pre-Release: Twigatelle
« Reply #68 on: January 15, 2010, 06:34 AM »
New High Score!   ;D
kwacky1.png

timns

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Re: NANY 2010 Pre-Release: Twigatelle
« Reply #69 on: January 15, 2010, 09:20 AM »
That is some score all right! And here was me wondering if I had not provided enough balls!

New release coming up this weekend with new levels and more graphics.

cranioscopical

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Re: NANY 2010 Pre-Release: Twigatelle
« Reply #70 on: January 15, 2010, 10:29 AM »
And here was me wondering if I had not provided enough balls!
I'd just like you to know that there are some occasions on which I exercise restraint.

JavaJones

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Re: NANY 2010 Pre-Release: Twigatelle
« Reply #71 on: January 15, 2010, 08:09 PM »
I can't even get past the first level yet. I don't get what I'm doing wrong. Frankly it's kind of frustrating I can't control the paddle at the bottom. Or... maybe I can and that's my problem, I don't know all the controls? Is there a control reference? I feel like I must be missing something. :P

- Oshyan

JavaJones

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Re: NANY 2010 Pre-Release: Twigatelle
« Reply #72 on: January 15, 2010, 10:28 PM »
So I finally made it to level 3 and a respectable score of 889,000, and I feel better about myself. But having got this far, I really feel like the game could be made easier, or at least have options to be so, as I was missing out on a good portion of the interest and fun for lack of ability to advance. Adding things like control of the paddle at bottom and additional peg hit effects/modes would also extend enjoyment a lot.

Anyway, I hope this is encouraging and doesn't seem like bellyaching. I really like this type of game and hope this continues to develop. :)

- Oshyan

Cyeb

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Re: NANY 2010 Pre-Release: Twigatelle
« Reply #73 on: January 15, 2010, 10:58 PM »
I'm sorry, timns...I don't think I can come up with bumpers.  I keep making some, and then thinking that it looks horrible.  Plus I have the SAT coming up in a week, and no time at all on the weekends.  My days are filled with homework, and just about every horrible thing you can think of short of beatings and tortures.

Now you said you would make a folder in my name...What about just simply making a credits page, and say "Cyeb-Made the crappy green button." at the very bottom?  I don't deserve that much credit. :hanged:
« Last Edit: January 15, 2010, 11:01 PM by Cyeb »

kwacky1

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Re: NANY 2010 Pre-Release: Twigatelle
« Reply #74 on: January 16, 2010, 03:57 AM »
And here was me wondering if I had not provided enough balls!
I'd just like you to know that there are some occasions on which I exercise restraint.
-cranioscopical (January 15, 2010, 10:29 AM)
:-[ And that's why we love you Chris.

On a more serious note...

I think there are just the right amount of balls, however level 4 is nigh impossible without a ball frenzy or assassin bonus.  level 3 and 5 are my favourites.

New release coming up this weekend with new levels and more graphics.

I can't wait  :Thmbsup:
« Last Edit: January 16, 2010, 04:00 AM by kwacky1 »