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Last post Author Topic: NANY 2010 Release: Twigatelle  (Read 183547 times)

mouser

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Re: NANY 2010 Release: Twigatelle
« Reply #225 on: April 23, 2010, 10:28 AM »
may i suggest that you not try to fix such "bugs" -- i think of them as wonderful delights that should not be exterminated.

kwacky1

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Re: NANY 2010 Release: Twigatelle
« Reply #226 on: April 24, 2010, 07:35 AM »
may i suggest that you not try to fix such "bugs" -- i think of them as wonderful delights that should not be exterminated.

I don't mind the bug itself, just have a way to end the level without having to restart.  A terminate current ball option if you will.

mouser

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Re: NANY 2010 Release: Twigatelle
« Reply #227 on: April 24, 2010, 09:47 AM »
just have a way to end the level without having to restart.  A terminate current ball option if you will.

or a "restart the level" button -- this might be good too for aborting once it's clear you aren't going to be able to clear the level.

timns

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Re: NANY 2010 Release: Twigatelle
« Reply #228 on: April 24, 2010, 11:34 AM »
You're both right. At the moment 'esc' kills the whole game, which is a bit rotten if you're doing well but are simply off to a really bad start on some level. I'll add such a thingy.


JavaJones

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Re: NANY 2010 Release: Twigatelle
« Reply #229 on: April 24, 2010, 02:53 PM »
Agreed, a "restart level" button would be great.

Another thought just occurred to me with your comment "you're doing well but are simply off to a really bad start on some level". I don't know how you can be "doing well" if you're "off to a bad start on some level" with the current scoring method, where if I lose one level, I lose all my score. I've always been a little miffed by the unforgiving nature of the scoring system, but until now I didn't really think to say anything about it. Now that I'm thinking though, it doesn't really make sense (to me) to throw away any great work you might have done in previous levels, just because you fail on a new one. I *do* think there should be an effect for losing a level, but killing all your points seems unfair. How about a point deduction/reduction/fractioning instead? That way if I do really good for 8 levels and get stuck on the 9th, I won't suddenly lose all my points when I lose the first time, I will have a few chances to win and maintain at least some of my points. This would of course result in overall higher points values and scores would not be comparable with previous versions, but as the current public high score holder, I'm fine with that. ;)

Maybe this is along the lines of what you're already thinking for your "revised scoring system" mentioned earlier?
 
- Oshyan

JavaJones

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Re: NANY 2010 Release: Twigatelle
« Reply #230 on: April 24, 2010, 09:07 PM »
Btw, level 17 rules. :D

- Oshyan

timns

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Re: NANY 2010 Release: Twigatelle
« Reply #231 on: April 25, 2010, 11:57 AM »
Thank you much! I may do a few more in a similar vein.

Has anyone finished 1 through 17 in one sitting yet? I'm now working on making that more feasible.

JavaJones

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Re: NANY 2010 Release: Twigatelle
« Reply #232 on: April 25, 2010, 04:09 PM »
Yeah, I just did 1-17 last night. 17 is a really tough level because of the moving "mass"! Actually, going through all the levels to get to the latest ones is what I usually do, and maybe others just use the level selector, which could explain why I seem to get more frustrated with the current progression system than others. It took me quite a while and many level redo's, especially the "Donation Coder" level! But still I keep coming back to it and playing, so I must like it a lot. ;)

- Oshyan

kwacky1

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Re: NANY 2010 Release: Twigatelle
« Reply #233 on: April 26, 2010, 05:24 AM »
I always start at 1, however when new levels are released I'll check 'em out with the level selector.

Deozaan

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Re: NANY 2010 Release: Twigatelle
« Reply #234 on: April 27, 2010, 01:37 PM »
I could use a cheat code for more balls. I'm really terrible at this game. :(

timns

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Re: NANY 2010 Release: Twigatelle
« Reply #235 on: April 27, 2010, 01:40 PM »
Next version will have a difficulty level - that'll keep you rolling.

Deozaan

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Re: NANY 2010 Release: Twigatelle
« Reply #236 on: April 27, 2010, 01:42 PM »
Next version will have a difficulty level - that'll keep you rolling.

I hope it has a "no-difficulty" level. :-[

Deozaan

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Re: NANY 2010 Release: Twigatelle
« Reply #237 on: April 27, 2010, 01:48 PM »
It seems like I always get the Pong Mode power up and then the Tracking Mode power up. In that order. But the problem is that either Tracking Mode lasts a shorter length of time than Pong Mode, or when Pong Mode ends it cancels out Tracking Mode.

Whichever the case, it often makes Tracking Mode worthless. )c:

Deozaan

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Re: NANY 2010 Release: Twigatelle
« Reply #238 on: September 12, 2010, 07:50 PM »
Just came back to complain again about getting Tracking Mode and Pong Mode at the same time. It really is a bummer.

I'd still love a cheat code for "Ultra Casual" mode, in other words, infinite balls. :D

Also, I got an assassin ball that successfully destroyed the remaining red pegs and then even though there was time left on the powerup it headed straight for the paddle. Could it start going after the blue ones if the red ones are all gone?

EDIT:

Hmm, that must have been a fluke. I just played level 4 and for some reason there were like 15 green pegs. Once again probably 5 or 6 of them were "Tracking" but I got two assassin balls and one of them managed to finish off all the red pegs, at which point it just hovered around the location of the final red peg until the timer ran out. Still, it would be an added bonus if it started going after the blue pegs once all the red ones had been tagged.
« Last Edit: September 12, 2010, 07:58 PM by Deozaan »

Deozaan

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Re: NANY 2010 Release: Twigatelle
« Reply #239 on: September 12, 2010, 08:10 PM »
Woot! I just got my personal best 2.3 million:

Screenshot - 9_12_2010 , 7_07_02 PM.pngNANY 2010 Release: Twigatelle

:D

timns

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Re: NANY 2010 Release: Twigatelle
« Reply #240 on: September 13, 2010, 12:05 AM »
For you old chap, anything. I've not done anything with Twigatelle for a while, which is very poor. As part of my new NANY commitment, I'll fix the tracking and add some new levels.


JavaJones

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Re: NANY 2010 Release: Twigatelle
« Reply #241 on: November 14, 2010, 02:26 AM »
Aww Twiggy, I miss ya! :D

- Oshyan

timns

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Re: NANY 2010 Release: Twigatelle
« Reply #242 on: November 14, 2010, 08:20 PM »
Aww Twiggy, I miss ya! :D

- Oshyan

Consider me poked in the ribs! I'll do some work on this thingy!  :-[

cranioscopical

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Re: NANY 2010 Release: Twigatelle
« Reply #243 on: November 14, 2010, 08:29 PM »
Feature request:

Can we have an option to play Twigatelle in the Auspex window, please?

timns

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Re: NANY 2010 Release: Twigatelle
« Reply #244 on: November 15, 2010, 09:46 PM »
Ok, I have started tinkering with the game again just for fun.

For now, only 2 changes:

1. You can have balls, lots of balls. See the Options screen (I think this was a request from Deozaan)
2. Level 18 added. I shall add some more whacky levels soonish.

So it's now version 1.7, and available from the usual link:

http://www.head-in-t...me/TwigglesGame.html

Now: back to getting it to run as a pop-up auto-Completion in Auspex

Deozaan

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Re: NANY 2010 Release: Twigatelle
« Reply #245 on: November 15, 2010, 10:16 PM »
Wow. I wish I could have seen this one...

I was playing the game when I remembered I had left some noodles cooking on the stove, so I took my first turn on level 2, firing a ball as I got up to take care of dinner. As I was getting the noodles out of the pot I noticed the music coming from the office was different. . .

I came back to the PC to find that it was playing the "Level complete" music. Somehow that one shot completed the level.

Twiggy 1-shot.pngNANY 2010 Release: Twigatelle

That must have been the best shot ever. And nobody witnessed it. :(

Hmm... If a ball completes the level in Twigatelle and nobody's around to see it, did it really happen?
« Last Edit: November 19, 2010, 01:32 AM by Deozaan »

mouser

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Re: NANY 2010 Release: Twigatelle
« Reply #246 on: November 16, 2010, 08:29 AM »
 ;D ;D ;D

timns

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Re: NANY 2010 Release: Twigatelle
« Reply #247 on: November 16, 2010, 10:00 AM »
Oh boy, I shall have to put an instant replay feature in place...

I'm fairly sure that would 'rock' as kwacky1 might say  :Thmbsup:

JavaJones

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Re: NANY 2010 Release: Twigatelle
« Reply #248 on: November 19, 2010, 01:29 AM »
Instant replay is a great idea! And now that you're back to working on it, I hope you'll look back at some of my earlier feature requests and consider them again. :D
https://www.donation....msg191985#msg191985 (control of paddle on the bottom - think left hand on left/right arrows, right hand on mouse)
https://www.donation....msg192343#msg192343 (moving bumpers, dials/preferences for amount of red/blue/green bumpers)
https://www.donation....msg202707#msg202707 (echoing someone else's idea of saving powerups, and general sentiment that gameplay needs to be a bit more strategic)
https://www.donation....msg202906#msg202906 (revised scoring)

And what ever happened to the lighting bolts? :D

- Oshyan

timns

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Re: NANY 2010 Release: Twigatelle
« Reply #249 on: November 19, 2010, 09:54 AM »
Instant replay is a great idea! And now that you're back to working on it, I hope you'll look back at some of my earlier feature requests and consider them again. :D
https://www.donation....msg191985#msg191985 (control of paddle on the bottom - think left hand on left/right arrows, right hand on mouse)
https://www.donation....msg192343#msg192343 (moving bumpers, dials/preferences for amount of red/blue/green bumpers)
https://www.donation....msg202707#msg202707 (echoing someone else's idea of saving powerups, and general sentiment that gameplay needs to be a bit more strategic)
https://www.donation....msg202906#msg202906 (revised scoring)

And what ever happened to the lighting bolts? :D

- Oshyan

Help! I've awoken the slumbering request beast  ;D

But yes, these are all top suggestions and I shall definitely be doing some more on the game, especially over the holidays.