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Last post Author Topic: NANY 2010 Release: Twigatelle  (Read 97807 times)

kwacky1

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Re: NANY 2010 Release: Twigatelle
« Reply #150 on: February 02, 2010, 03:36:26 AM »
I can't remember if I mentioned this or not, but one time I managed to clear away all the pegs from a level upon completing it. I was disappointed that there was no super mega bonus for this amazing (and lucky) accomplishment.

I've been wondering about that myself, there should definitely be an extra bonus for clearing all pegs.

timns

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Re: NANY 2010 Release: Twigatelle
« Reply #151 on: February 02, 2010, 09:23:09 AM »
Ok ok ok. Boy you guys want the moon on a stick...  :-\

I'll try and think of something grand  8)

kwacky1

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Re: NANY 2010 Release: Twigatelle
« Reply #152 on: February 03, 2010, 06:48:01 AM »
I'll try and think of something grand  8)

I'd be happy with fireworks  :D  or (said in your best dr evil voice) 1 million points

kwacky1

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Re: NANY 2010 Release: Twigatelle
« Reply #153 on: February 03, 2010, 07:45:40 AM »
0.7!  Great work!

I like the super wide paddle.  I got some new bonus called a switcheroo, but I have no idea what it did :).

Level 8 still eludes me at this stage, I'm struggling to get past level 6.  Keep up the good work.

timns

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Re: NANY 2010 Release: Twigatelle
« Reply #154 on: February 03, 2010, 09:19:34 AM »
0.7!  Great work!

I like the super wide paddle.  I got some new bonus called a switcheroo, but I have no idea what it did :).

Level 8 still eludes me at this stage, I'm struggling to get past level 6.  Keep up the good work.

Ah yes - it does do something, but hard to notice. I'll make it more flamboyant.

Has no-one got to level 8 yet? Dang!

Level selection screen is in the works.
« Last Edit: February 03, 2010, 09:25:23 AM by timns »

Deozaan

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Re: NANY 2010 Release: Twigatelle
« Reply #155 on: February 03, 2010, 05:31:16 PM »
I got some new bonus called a switcheroo, but I have no idea what it did :).

I've never gotten it or seen it, but my guess is that it switches the pegs around. Or in other words, red pegs are switched with some blue pegs. So now you have to aim at different places.


timns

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Re: NANY 2010 Release: Twigatelle
« Reply #156 on: February 03, 2010, 05:59:26 PM »
I got some new bonus called a switcheroo, but I have no idea what it did :).

I've never gotten it or seen it, but my guess is that it switches the pegs around. Or in other words, red pegs are switched with some blue pegs. So now you have to aim at different places.

Ah, he's no dummy that deozaan  :up:

All bonuses have about an equal 10% chance of appearing. I may twiddle that later.
« Last Edit: February 03, 2010, 06:07:51 PM by timns »

kwacky1

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Re: NANY 2010 Release: Twigatelle
« Reply #157 on: February 04, 2010, 05:32:21 AM »
I got some new bonus called a switcheroo, but I have no idea what it did :).

I've never gotten it or seen it, but my guess is that it switches the pegs around. Or in other words, red pegs are switched with some blue pegs. So now you have to aim at different places.

Ah, he's no dummy that deozaan  :up:

All bonuses have about an equal 10% chance of appearing. I may twiddle that later.

Funnily enough that was my guess too, however as it was my first shot on the first level I couldn't remember where all the pegs were originally :)

kwacky1

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Re: NANY 2010 Release: Twigatelle
« Reply #158 on: February 05, 2010, 07:25:09 AM »
Level 8 rocks!  :Thmbsup:

timns

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Re: NANY 2010 Release: Twigatelle
« Reply #159 on: February 05, 2010, 09:22:49 AM »
Level 8 rocks!  :Thmbsup:

Thank you very much!

I'm working on a complete set of such shapes so that folks can create their own custom levels simply from notepad.

timns

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Re: NANY 2010 Release: Twigatelle
« Reply #160 on: February 05, 2010, 06:10:49 PM »
New release online: 0.8

1. The all-important level selection is now in place. Just think: you'll never have to play level 5 again  :D

2. The switcheroo is now very unsubtle

3. Various texts added

Good luck. I'll try and add a new level over the weekend. The idea is one a week. Anyone got any suggestions?

kwacky1

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Re: NANY 2010 Release: Twigatelle
« Reply #161 on: February 06, 2010, 03:44:56 AM »
2. The switcheroo is now very unsubtle

hehe, I got the switcheroo a few times on level 5, it was definitely not subtle that time, I can't wait to see what you've done.

Good luck. I'll try and add a new level over the weekend. The idea is one a week. Anyone got any suggestions?

Well after seeing level 8, I think you absolutely need a Cody level, and if you're going to have a Cody level, Twiggles and Cobbe will get jealous if they don't have they're own levels.

timns

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Re: NANY 2010 Release: Twigatelle
« Reply #162 on: February 06, 2010, 10:50:26 AM »
2. The switcheroo is now very unsubtle

hehe, I got the switcheroo a few times on level 5, it was definitely not subtle that time, I can't wait to see what you've done.

Good luck. I'll try and add a new level over the weekend. The idea is one a week. Anyone got any suggestions?

Well after seeing level 8, I think you absolutely need a Cody level, and if you're going to have a Cody level, Twiggles and Cobbe will get jealous if they don't have they're own levels.

Genius. That's the only word for it.

Well, and "difficult" that's a good word too, but I'll give it a go!

Cyeb

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Re: NANY 2010 Release: Twigatelle
« Reply #163 on: February 06, 2010, 08:29:40 PM »
I like how every level is unique and not just "harder".  :)

timns

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Re: NANY 2010 Release: Twigatelle
« Reply #164 on: February 06, 2010, 08:49:33 PM »
I like how every level is unique and not just "harder".  :)

Thanks cyeb. It's more like every level was "cranked out by me in order to test something" at the moment. Lots more levels to come!

JavaJones

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Re: NANY 2010 Release: Twigatelle
« Reply #165 on: February 13, 2010, 04:01:24 PM »
Hey, dig that crazy new level 7! Level 6 is hard. I find that on some levels it's back to mostly luck wherein I win only when I get the right powerups. Haven't seen level 8 yet...

- Oshyan

timns

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Re: NANY 2010 Release: Twigatelle
« Reply #166 on: February 13, 2010, 05:26:13 PM »
True. 6 is a bit reliant on (say) a frenzy or an assassin. I'm working on some levels which hopefull require a bit of skill...

Thanks for your comments on 7. Good luck getting through to 8. That's where the fun starts. :Thmbsup:

JavaJones

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Re: NANY 2010 Release: Twigatelle
« Reply #167 on: February 13, 2010, 06:01:35 PM »
8 is very cute. Just got there a bit ago. I hope you keep adding stuff, I love revisiting this thing over time and seeing how it evolves. It's become a pretty darn good game. :)

- Oshyan

timns

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Re: NANY 2010 Release: Twigatelle
« Reply #168 on: February 14, 2010, 07:03:41 PM »
Twigatelle 0.9 is now uploaded - Twiggles' Valentine gift to you all.

One new level added :-*

Still to come:
- additional bonus features when you hit the bonus bumpers
- new ways to score
- skins
- credits so that I can greet DC donors and contributors
- new levels of course!

« Last Edit: February 14, 2010, 07:06:07 PM by timns »

mouser

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Re: NANY 2010 Release: Twigatelle
« Reply #169 on: February 14, 2010, 07:46:56 PM »
Beware! this game is addictive!

JavaJones

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Re: NANY 2010 Release: Twigatelle
« Reply #170 on: February 14, 2010, 11:12:13 PM »
New level = awww. Nice one. :) Although it is somewhat date-specific. :D

Assassin is *wicked* on levels 8 and 9 (makes them a lot more do-able).

And now, drum roll please... new high score, 3 mil! :)

- Oshyan

kwacky1

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Re: NANY 2010 Release: Twigatelle
« Reply #171 on: February 15, 2010, 05:01:42 AM »
Assassin still annoys me....  >:(

When there's not many pegs left, assassin too often just goes out of bounds, then on your next shot, there's nothing you can do because assassin is still active, you shoot, and the assassin just heads straight out of play..

kwacky1

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Re: NANY 2010 Release: Twigatelle
« Reply #172 on: February 15, 2010, 05:03:39 AM »
Bug Report: While pong mode is active, if the next bonus is tracking, then tracking ends when pong mode ends.

mouser

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Re: NANY 2010 Release: Twigatelle
« Reply #173 on: February 15, 2010, 06:06:41 AM »
Quote
When there's not many pegs left, assassin too often just goes out of bounds, then on your next shot, there's nothing you can do because assassin is still active, you shoot, and the assassin just heads straight out of play..

hahahaha.
don't fix this please! it's just one of the things that makes Twigatelle so cool.

timns

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Re: NANY 2010 Release: Twigatelle
« Reply #174 on: February 15, 2010, 09:59:31 AM »
Quote
When there's not many pegs left, assassin too often just goes out of bounds, then on your next shot, there's nothing you can do because assassin is still active, you shoot, and the assassin just heads straight out of play..

hahahaha.
don't fix this please! it's just one of the things that makes Twigatelle so cool.


Ooh now I'm in a quandry! What I _can_ do is to make the assassin a bit smarter about diving into oblivion. Hopefully while still keeping enough comedic effect for mouser.

Thank you all for your continued comments and feedback.