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Last post Author Topic: NANY 2010 Release: Twigatelle  (Read 183609 times)

timns

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Re: NANY 2010 Release: Twigatelle
« Reply #100 on: January 21, 2010, 04:21 PM »
I reached level 6 and broke the 2 million barrier last night. Good stuff. :)

- Oshyan

 :o

Do I need to remove some balls?

JavaJones

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Re: NANY 2010 Release: Twigatelle
« Reply #101 on: January 21, 2010, 07:09 PM »
You're not going anywhere near my balls! :D

Honestly it was really just several strokes of luck, getting some ball frenzies and other powerups at the same time. Sometimes it just happens. But I think in general the difficulty level is still pretty good, and being only at level 6 there is plenty of room to ramp it up some more I reckon. :)

- Oshyan

timns

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Re: NANY 2010 Release: Twigatelle
« Reply #102 on: January 21, 2010, 09:55 PM »
Just a couple more shapes to add and then I can really focus on making some more interesting-looking levels, add a level selector, skins, credits, my new secret bonus ball thingy... PLUS all the suggestions from this very forum.

Hopefully enough to keep us all busy for a while.

JavaJones

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Re: NANY 2010 Release: Twigatelle
« Reply #103 on: January 22, 2010, 02:13 AM »
I can't wait! I'm going through withdrawls tonight not having any new Twigatelle bits to play with. ;)

- Oshyan

kwacky1

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Re: NANY 2010 Release: Twigatelle
« Reply #104 on: January 22, 2010, 07:06 AM »
kwacky1_20100122.pngNANY 2010 Release: Twigatelle

Thank you thank you thank you!  You fixed the high scores, plus twiggles now remembers my name (but he always forgets my birthday).

JavaJones, you didn't post your 2mil score, so I'll claim victory tonight  :P

Tim, good work on level 6, ball frenzy on my first shot, it was mayhem.  I'm looking forward to seeing some more shapes, how about some triangles?
« Last Edit: January 22, 2010, 07:08 AM by kwacky1 »

timns

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Re: NANY 2010 Release: Twigatelle
« Reply #105 on: January 22, 2010, 10:58 AM »
(see attachment in previous post)
Thank you thank you thank you!  You fixed the high scores, plus twiggles now remembers my name (but he always forgets my birthday).

JavaJones, you didn't post your 2mil score, so I'll claim victory tonight  :P

Tim, good work on level 6, ball frenzy on my first shot, it was mayhem.  I'm looking forward to seeing some more shapes, how about some triangles?

Ah good - thank you for letting me know.

You got to level 6 - I should stop worrying about making stuff too hard eh?

Triangles is a good one, and probably quite feasible to add.

JavaJones

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Re: NANY 2010 Release: Twigatelle
« Reply #106 on: January 22, 2010, 09:07 PM »
Aww, yah beat me to it... but I beat your score (this was my score when I originally posted breaking 2mil). :D

- Oshyan
« Last Edit: January 22, 2010, 09:08 PM by JavaJones »

timns

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Re: NANY 2010 Release: Twigatelle
« Reply #107 on: January 23, 2010, 12:23 AM »
New ways to score points coming up in the next release. I hope that's not going to be a problem for you big shots  :-[

Deozaan

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Re: NANY 2010 Release: Twigatelle
« Reply #108 on: January 23, 2010, 01:38 AM »
Is it just me or does disabling the background music not actually do anything?

EDIT: It turned off after finishing the first level (I lost).
« Last Edit: January 23, 2010, 01:40 AM by Deozaan »

kwacky1

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Re: NANY 2010 Release: Twigatelle
« Reply #109 on: January 23, 2010, 04:08 AM »
Is it just me or does disabling the background music not actually do anything?

EDIT: It turned off after finishing the first level (I lost).

I've had a few random problems with sounds, the other night on a brand new install (someone else's computer) the background music got stuck in a very short loop and I had to exit the game to turn it off.. and last night (on my computer with the current release) the normal sounds went strange, there was only a 'donk' kind of sound for hitting the pegs and the ball saved/not saved sound didn't play at all, until I exited and restarted the game...

Doesn't really bother me, but just thought I better mention it...

kwacky1

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Re: NANY 2010 Release: Twigatelle
« Reply #110 on: January 23, 2010, 06:40 AM »
No new high score tonight, just can't seem to get past level 3..  :-\

Anyway, can you please please please fix the frenzied assassins bug, got it quite a few times tonight...

timns

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Re: NANY 2010 Release: Twigatelle
« Reply #111 on: January 23, 2010, 10:57 AM »
No new high score tonight, just can't seem to get past level 3..  :-\

Anyway, can you please please please fix the frenzied assassins bug, got it quite a few times tonight...

Next on my list, I promise!  :(

timns

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Re: NANY 2010 Release: Twigatelle
« Reply #112 on: January 23, 2010, 10:59 AM »
Is it just me or does disabling the background music not actually do anything?

EDIT: It turned off after finishing the first level (I lost).

Playing sounds from Java took me a few attempts to even get working at all, so I would not be surprised if there are some glitches. I'll take a look - I need to add some more noises anyway, and shrink the music files. They are about 90% of the jar file's size.
« Last Edit: January 23, 2010, 07:43 PM by timns »

Cyeb

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Re: NANY 2010 Release: Twigatelle
« Reply #113 on: January 23, 2010, 07:24 PM »
Level 4 runs very slowly on a netbook.  I blame it on the particles when the bumpers explode.

How does the jnlp know when to update?
« Last Edit: January 24, 2010, 04:10 PM by Cyeb »

timns

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Re: NANY 2010 Release: Twigatelle
« Reply #114 on: January 24, 2010, 06:44 PM »
Small new release of the game just uploaded.

1. I _think_ that the assassin frenzy bug is fixed. My test case is now ok anyway.

2. I also made the assassin ball more fun.

3. May have fixed the auto-download of latest update thingy for you too. Is someone able to let me know please?

Another build in the pipeline - ohhh if I could just get my weekends to myself  :-\
« Last Edit: January 24, 2010, 09:47 PM by timns »

JavaJones

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Re: NANY 2010 Release: Twigatelle
« Reply #115 on: January 25, 2010, 12:22 AM »
Now "unable to launch the application" :( I suspect it's to do with the new update mechanism? Here's the error output:

com.sun.deploy.net.FailedDownloadException: Unable to load resource: (http://www.head-in-the-clouds.com/game/Twiggles.jar, 0.02)
at com.sun.deploy.net.DownloadEngine.actionDownload(Unknown Source)
at com.sun.deploy.net.DownloadEngine.getCacheEntry(Unknown Source)
at com.sun.deploy.net.DownloadEngine.getCacheEntry(Unknown Source)
at com.sun.deploy.net.DownloadEngine.getResourceCacheEntry(Unknown Source)
at com.sun.deploy.net.DownloadEngine.getResourceCacheEntry(Unknown Source)
at com.sun.deploy.net.DownloadEngine.getResource(Unknown Source)
at com.sun.javaws.LaunchDownload.downloadJarFiles(Unknown Source)
at com.sun.javaws.LaunchDownload.downloadEagerorAll(Unknown Source)
at com.sun.javaws.Launcher.downloadResources(Unknown Source)
at com.sun.javaws.Launcher.prepareLaunchFile(Unknown Source)
at com.sun.javaws.Launcher.prepareToLaunch(Unknown Source)
at com.sun.javaws.Launcher.prepareToLaunch(Unknown Source)
at com.sun.javaws.Launcher.launch(Unknown Source)
at com.sun.javaws.Main.launchApp(Unknown Source)
at com.sun.javaws.Main.continueInSecureThread(Unknown Source)
at com.sun.javaws.Main$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

Edit: Grabbing the actual Twiggles.jar URL manually and opening it directly gives me: "Failed to load Main-Class manifest attribute from" and then the path to my browser temp file.

- Oshyan
« Last Edit: January 25, 2010, 12:29 AM by JavaJones »

Deozaan

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Re: NANY 2010 Release: Twigatelle
« Reply #116 on: January 25, 2010, 12:40 AM »
I'm still having a really hard time finding the purple "bonus" bars and semi-circles. They look too much like the blue ones.

kwacky1

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Re: NANY 2010 Release: Twigatelle
« Reply #117 on: January 25, 2010, 04:32 AM »
1. I _think_ that the assassin frenzy bug is fixed. My test case is now ok anyway.

Thank you...   ;D

2. I also made the assassin ball more fun.

I can't wait..  8)

3. May have fixed the auto-download of latest update thingy for you too. Is someone able to let me know please?

Well the game updated first go, so without extensive testing...  :Thmbsup:

Another build in the pipeline - ohhh if I could just get my weekends to myself  :-\

hahaha hahahah... as if  :D

timns

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Re: NANY 2010 Release: Twigatelle
« Reply #118 on: January 25, 2010, 09:17 AM »
Shoot! Sorry folks about the update issues.

JavaJones, can you try now please?

Re: the colours - I'll try and make the purple stand out more. It's ok here but for all I know I may have a very high-contrast setting on my screen. Never did calibrate it...


JavaJones

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Re: NANY 2010 Release: Twigatelle
« Reply #119 on: January 25, 2010, 10:43 PM »
Working now. Thanks!! :)

- Oshyan

JavaJones

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Re: NANY 2010 Release: Twigatelle
« Reply #120 on: January 26, 2010, 12:21 AM »
OK I ran into the assassin ball bug again. Those balls sure do love each other... do they have a programmed attraction? Why would they attract each other?

Here's a screencast of the issue:
http://www.oshyan.co...ig_bug_assassin1.swf

- Oshyan

timns

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Re: NANY 2010 Release: Twigatelle
« Reply #121 on: January 26, 2010, 09:35 AM »
OK I ran into the assassin ball bug again. Those balls sure do love each other... do they have a programmed attraction? Why would they attract each other?

Here's a screencast of the issue:
http://www.oshyan.co...ig_bug_assassin1.swf

- Oshyan

Dagnabbit! Ok that is extremely helpful - I'll be on it today. What was the sequence: ball frenzy then assassin?

Thanks!

timns

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Re: NANY 2010 Release: Twigatelle
« Reply #122 on: January 26, 2010, 04:32 PM »
Ok - new Twigatelle in place.

1. The ball now hits the point where your mouse pointer is aiming it!
2. Assassin mode is fixed!
3. A couple of surprises will happen 1% of the time!
4. Bumpers fly in from off the screen instead of the top corners!

Back to work...


Deozaan

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Re: NANY 2010 Release: Twigatelle
« Reply #123 on: January 26, 2010, 04:56 PM »
The game seems to run much faster now, though the framerate is a near constant 46 FPS.

1. The ball now hits the point where your mouse pointer is aiming it!

It is still overshooting when I aim way off to the side. Try it on level 1. Shoot for the top-left and top-right pegs. If I aim for the top center of these two pegs, the ball usually goes completely over the peg.

4. Bumpers fly in from off the screen instead of the top corners!

Awesome! Don't forget about the magic trail/explosion particle effect. There's a white pixel that shows on top (towards the left) of the screen the entire time when there is no magic trail following the ball and no pegs are exploding.

timns

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Re: NANY 2010 Release: Twigatelle
« Reply #124 on: January 26, 2010, 05:21 PM »
Can you try again please Deozaan? You should see a "0.4" version number on the main screen. If you don't, then for some annoying reason the latest version is not downloading automatically.

Aiming should be pretty good, and I got rid of the little white dots!