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lanux128
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« on: April 09, 2009, 12:02:17 AM » |
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on a slow day, i tried installing an old favourite just to see if it will run on my WinXP SP3 with 8600GT. everything went well except for sprites which looks 'striped' like in the screenshot. Manny Calavera looks like he's been through a shredder.  i googled but most of the advices are about setting Win98-compatibility, copying files to the hard-disk and disabling the multiprocessor/hyperthreading settings. i believe my problem is graphics-related and was wondering if anyone else has had any luck with other golden oldies and therefore may lend a hand here.. btw, i had also fiddled with the anti-alias setting (plus some others as well) within nvidia's control panel but to no avail. 
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Deozaan
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« Reply #1 on: April 09, 2009, 01:59:27 AM » |
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I'm not sure if this would even help, but did you try DOS Box?
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lanux128
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« Reply #2 on: April 09, 2009, 05:49:57 AM » |
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i thought of DOSBox also but this is a win32 game so there's not much DOSBox can do, i guess..
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Ampa
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« Reply #3 on: April 09, 2009, 07:13:16 AM » |
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It is related to the nVidia drivers and anti-aliasing, but it seems that the newer drviers simply aren't compatible.
Your only options would be to run it in software mode (rather than hardware acceleration), or to install some old nVidia drivers that use the old antialiasing technique.
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lanux128
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« Reply #4 on: April 09, 2009, 08:05:02 AM » |
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Your only options would be to run it in software mode (rather than hardware acceleration), or to install some old nVidia drivers that use the old antialiasing technique.
thanks, software mode makes it even worse (see pic) but i may have found a solution by disabling hardware acceleration from within DXDiag but its quite cumbersome to disable each time.  
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Lashiec
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« Reply #5 on: April 12, 2009, 06:40:07 PM » |
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If it's related to antialiasing, perhaps you can create a profile for Grim Fandango in the control panel for nVidia drivers with the option to not use antialiasing at all, if such thing is possible.
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lanux128
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« Reply #6 on: April 12, 2009, 07:39:35 PM » |
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sorry it might not be clear in the OP but i already tried a creating a profile and fiddled a bit with the settings but was unsuccessful. right now, i'm manually turning off 'DirectDraw' (from the dxdiag applet) before playing to which the game responds better than changing to 'software' mode within the game.. edit: fixed typo and added screenshot.
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« Last Edit: April 12, 2009, 08:14:38 PM by lanux128 »
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f0dder
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« Reply #7 on: April 12, 2009, 07:41:34 PM » |
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FWIW: the corrupted screenshots you posted don't look much like the bug I fixed in the XCOM games. There's both a DirectDraw and an accelerated (D3D?) version?
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 - carpe noctem
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lanux128
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« Reply #8 on: April 12, 2009, 08:05:22 PM » |
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AFAIK there is only one version, hardware support (D3D) was already incorporated within the engine (maybe SCUMM). if i enable 'hardware acceleration' the sprites are corrupted as in the OP but software mode introduces horizontal scanning lines as in the 2nd screenshot.
just remembered that later on there was a patch but it was more to fixing in-game bugs..
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lanux128
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« Reply #9 on: April 12, 2009, 08:19:45 PM » |
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from this thread here, there's a user who explains the problem quite clearly, i must say.. Edit: I should have mentioned, both Grim Fandango and Quake 3 used to play fine for me on XP. Since I'd last played them, I've updated my graphics card to an 8800 GTS, though, so I assume that's caused both these games to stop working. On my old graphics card, Quake 3 would play fine out the box, and Grim Fandango would play as long as I used dxdiag to turn off 3D acceleration. But this is one of those things that seems to vary considerably from machine to machine, depending on what hardware you're running. Damn Nvidia drivers... Source: http://forums.whirlpool.n...&r=16260690#r16260690
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