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News and Reviews > Mini-Reviews by Members

Game Review: Cortex Command

<< < (4/5) > >>

p3lb0x:
Thanks lanux.

@p3lb0x: How do you create animations from the game? And where can I find your mods?
-Deozaan (October 29, 2008, 09:34 PM)
--- End quote ---

My mod is right here

And yeah, you can do what Shook does or you could convert a AVI file from some screen recording software.
You install mods by dumping the folder with the .rte suffix in the games folder and it will be loaded when you load the game

scancode:
- Can be seriously taxing on your CPU at times.
- Unfinished.
- Physics engine could do with optimizations.
- Collisions between moving objects can be dodgy.
-Shook (October 29, 2008, 04:11 PM)
--- End quote ---

Build 22 is out!
Go review it! :D

Shook:
Good idea! Time to see how it handles my incredibly laggy bombs... If they're compatible, that is.

Also, just to underline your statement: Build 22 is out! And surprisingly, the price still lies at 18 US Dollars...
And needless to say, this new build is AWESOME.

Deozaan:
Anyone else have problems changing the resolution to 1280x1024?

It also stops responding frequently, or doesn't recognize updates or something. I was playing the new Zombie campaign and briefly started my jet pack to fly a short distance and it kept flying for several seconds after I let go of the keyboard until my mobile brain flew off the screen and died.  :(

p3lb0x:
Nope, works fine for me :\

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