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Author Topic: Multi-part Article on User Interfaces and Usability  (Read 5098 times)


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Thom Holwerda over at has been writing a regular series that he calls "Common Usability Terms" but the title is misleading.  The series is actually quite an interesting take on different graphic user interface techniques and metaphors, discussing both historical origins and the functional motivations.

Very readable and just another demonstration that is improving every day and becoming essential reading for developers.

This is the ninth article in a series on common usability and graphical user interface related terms [part I | part II | part III | part IV | part V | part VI | part VII | part VIII]. On the internet, and especially in forum discussions like we all have here on OSNews, it is almost certain that in any given discussion, someone will most likely bring up usability and GUI related terms - things like spatial memory, widgets, consistency, Fitts' Law, and more. The aim of this series is to explain these terms, learn something about their origins, and finally rate their importance in the field of usability and (graphical) user interface design. In part IX, we are going to talk about the menu.


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Re: Multi-part Article on User Interfaces and Usability
« Reply #1 on: September 15, 2008, 04:51 PM »
Thank you for a hint 8)

It will definitely join other GUI related bookmarks as:
« Last Edit: September 15, 2008, 08:06 PM by fenixproductions »


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Re: Multi-part Article on User Interfaces and Usability
« Reply #2 on: September 15, 2008, 08:01 PM »
I've been following this series, too, and it's always fun to see what's been discarded in the past... that worked! That Apple Mac graphic is probably from 1984-86, and it still retains more clarity than most today! Holwerda has serialized all the links here:

Common Usability Terms