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7 Day Roguelike Game Coding Challenge
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app103:
Rogue Temple is running their annual 7DRL (7 Day Roguelike) Challenge from March 8 to March 16, 2008.
The challenge is to announce that you will create a roguelike game and then from that point you have exactly 7 days to code a playable game.
The idea behind 7DRLs is forcing developers to finish a showable product instead of adding features endlessly to their grandiose, never to be released projects, a common pattern in the roguelike development world.
7DRL Challenges are NOT about being a /fast/ coder, but rather proving you can release a finished, playable roguelike to the world. There is no winner of the challenge, but rather all those who finish are honoured for their work, the criterion is completeness.
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Roguelikes are old school rpg dungeon games, mostly text based, similar to the 1980 game called Rogue.
For those that are not familiar with what exactly a roguelike is, please refer to this wikipedia article.
For full rules and details of the challenge, please refer to their site.
http://www.roguetemple.com/7drl/
ps. Here is where most discussion of the contest seems to be, and where you should post if you want to enter:
http://groups.google.com/group/rec.games.roguelike.development/topics?hl=en
f0dder:
Haha, that's a great idea! :)
I remember playing Larn on a terminal at my dad's work maaaaany years ago.
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