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Recent Posts

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1
JGPaiva's GridMove and Ahk Tools / Re: GridMove: Grids Here
« Last post by tomatotree on Today at 04:38 PM »
Here's the grid I'm using for a 43" 4k primary monitor + a vertical 24" 1080p secondary.

The primary is split up such that it can be used as vertical thirds, vertical halves, or half height at either of those widths.  The secondary is always full width, used as either full height or half height. 

;  tomatotree's Custom grid file.  Monitor 1 is primary 43", 4k.  Monitor 2 is vertical 24" 1080p.
;
;     Monitor 1:
;     __________  __________
;     |  |  |  |  |4 |5 |6 |     
;     |1 |2 | 3|  |--------|         
;     |  |  |  |  |7 |8 |9 |           
;     ----------  ----------           
;                                     
;     ___________ ___________         
;     |10  | 11 | |12  | 13 |   
;     |    |    | |---------|         
;     |    |    | |14  | 15 |         
;     ----------- -----------         
;
;     Monitor 2:
;
;     ____  ____
;     |  |  |17|
;     |16|  |--|
;     |  |  |18|
;     ----  ----
;
;     Special:
;     19: Top middle, monitor 1: AlwaysOnTop
;     20: Top middle, monitor 2: AlwaysOnTop


[Groups]

NumberOfGroups = 20

;;;; Monitor 1

; Full height thirds
[1]
  TriggerTop   = [Monitor1Top] + [Monitor1Height] * 1/4
  TriggerLeft  = [Monitor1Left]
  TriggerBottom= [Monitor1Top] + [Monitor1Height] * 3/4
  TriggerRight = [Monitor1Left] + [Monitor1Width] * 1/5
  GridTop   = [Monitor1Top]
  GridLeft  = [Monitor1Left]
  GridBottom= [Monitor1Bottom]
  GridRight = [Monitor1Left] + [Monitor1Width] * 1/3

[2]
  TriggerTop   = [Monitor1Top] + [Monitor1Height] * 1/4
  TriggerLeft  = [Monitor1Left] + [Monitor1Width] * 2/5
  TriggerBottom= [Monitor1Top] + [Monitor1Height] * 3/4
  TriggerRight = [Monitor1Left] + [Monitor1Width] * 3/5
  GridTop   = [Monitor1Top]
  GridLeft  = [Monitor1Left] + [Monitor1Width] /3
  GridBottom= [Monitor1Bottom]
  GridRight = [Monitor1Left] + [Monitor1Width] * 2/3

[3]
  TriggerTop   = [Monitor1Top] + [Monitor1Height] * 1/4
  TriggerLeft  = [Monitor1Left] + [Monitor1Width] * 4/5
  TriggerBottom= [Monitor1Top] + [Monitor1Height] * 3/4
  TriggerRight = [Monitor1Right]
  GridTop   = [Monitor1Top]
  GridLeft  = [Monitor1Left] + [Monitor1Width] * 2/3
  GridBottom= [Monitor1Bottom]
  GridRight = [Monitor1Right]

; Half height thirds
[4]
  TriggerTop   = [Monitor1Top]
  TriggerLeft  = [Monitor1Left]
  TriggerBottom= [Monitor1Top] + [Monitor1Height] * 1/4
  TriggerRight = [Monitor1Left] + [Monitor1Width] * 1/5
  GridTop   = [Monitor1Top]
  GridLeft  = [Monitor1Left]
  GridBottom= [Monitor1Top] + [Monitor1Height] * 1/2
  GridRight = [Monitor1Left] + [Monitor1Width] * 1/3

[5]
  TriggerTop   = [Monitor1Top] + 30
  TriggerLeft  = [Monitor1Left] + [Monitor1Width] * 2/5
  TriggerBottom= [Monitor1Top] + [Monitor1Height] * 1/4
  TriggerRight = [Monitor1Left] + [Monitor1Width] * 3/5
  GridTop   = [Monitor1Top]
  GridLeft  = [Monitor1Left] + [Monitor1Width] * 1/3
  GridBottom= [Monitor1Top] + [Monitor1Height] * 1/2
  GridRight = [Monitor1Left] + [Monitor1Width] * 2/3

[6]
  TriggerTop   = [Monitor1Top]
  TriggerLeft  = [Monitor1Left] + [Monitor1Width] * 4/5
  TriggerBottom= [Monitor1Top] + [Monitor1Height] * 1/4
  TriggerRight = [Monitor1Right]
  GridTop   = [Monitor1Top]
  GridLeft  = [Monitor1Left] + [Monitor1Width] * 2/3
  GridBottom= [Monitor1Top] + [Monitor1Height] * 1/2
  GridRight = [Monitor1Right]

[7]
  TriggerTop   = [Monitor1Top] + [Monitor1Height] * 3/4
  TriggerLeft  = [Monitor1Left]
  TriggerBottom= [Monitor1Bottom]
  TriggerRight = [Monitor1Left] + [Monitor1Width] * 1/5
  GridTop   = [Monitor1Top] + [Monitor1Height] * 1/2
  GridLeft  = [Monitor1Left]
  GridBottom= [Monitor1Bottom]
  GridRight = [Monitor1Left] + [Monitor1Width] /3

[8]
  TriggerTop   = [Monitor1Top] + [Monitor1Height] * 3/4
  TriggerLeft  = [Monitor1Left] + [Monitor1Width] * 2/5
  TriggerBottom= [Monitor1Bottom]
  TriggerRight = [Monitor1Left] + [Monitor1Width] * 3/5
  GridTop   = [Monitor1Top] + [Monitor1Height] * 1/2
  GridLeft  = [Monitor1Left] + [Monitor1Width] /3
  GridBottom= [Monitor1Bottom]
  GridRight = [Monitor1Left] + [Monitor1Width] * 2/3

[9]
  TriggerTop   = [Monitor1Top] + [Monitor1Height] * 3/4
  TriggerLeft  = [Monitor1Left] + [Monitor1Width] * 4/5
  TriggerBottom= [Monitor1Bottom]
  TriggerRight = [Monitor1Right]
  GridTop   = [Monitor1Top] + [Monitor1Height] * 1/2
  GridLeft  = [Monitor1Left] + [Monitor1Width] * 2/3
  GridBottom= [Monitor1Bottom]
  GridRight = [Monitor1Right]

; Full Height Halves
[10]
  TriggerTop   = [Monitor1Top] + [Monitor1Height] * 1/4
  TriggerLeft  = [Monitor1Left] + [Monitor1Width] * 1/5
  TriggerBottom= [Monitor1Top] + [Monitor1Height] * 3/4
  TriggerRight = [Monitor1Left] + [Monitor1Width] * 2/5
  GridTop   = [Monitor1Top]
  GridLeft  = [Monitor1Left]
  GridBottom= [Monitor1Bottom]
  GridRight = [Monitor1Left] + [Monitor1Width] * 1/2

[11]
  TriggerTop   = [Monitor1Top] + [Monitor1Height] * 1/4
  TriggerLeft  = [Monitor1Left] + [Monitor1Width] * 3/5
  TriggerBottom= [Monitor1Top] + [Monitor1Height] * 3/4
  TriggerRight = [Monitor1Left] + [Monitor1Width] * 4/5
  GridTop   = [Monitor1Top]
  GridLeft  = [Monitor1Left] + [Monitor1Width] * 1/2
  GridBottom= [Monitor1Bottom]
  GridRight = [Monitor1Right]

; Half Height Halves
[12]
  TriggerTop   = [Monitor1Top]
  TriggerLeft  = [Monitor1Left] + [Monitor1Width] * 1/5
  TriggerBottom= [Monitor1Top] + [Monitor1Height] * 1/4
  TriggerRight = [Monitor1Left] + [Monitor1Width] * 2/5
  GridTop   = [Monitor1Top]
  GridLeft  = [Monitor1Left]
  GridBottom= [Monitor1Top] + [Monitor1Height] * 1/2
  GridRight = [Monitor1Left] + [Monitor1Width] * 1/2

[13]
  TriggerTop   = [Monitor1Top]
  TriggerLeft  = [Monitor1Left] + [Monitor1Width] * 3/5
  TriggerBottom= [Monitor1Top] + [Monitor1Height] * 1/4
  TriggerRight = [Monitor1Left] + [Monitor1Width] * 4/5
  GridTop   = [Monitor1Top]
  GridLeft  = [Monitor1Left] + [Monitor1Width] /2
  GridBottom= [Monitor1Top] + [Monitor1Height] * 1/2
  GridRight = [Monitor1Right]

[14]
  TriggerTop   = [Monitor1Top] + [Monitor1Height] * 3/4
  TriggerLeft  = [Monitor1Left] + [Monitor1Width] * 1/5
  TriggerBottom= [Monitor1Bottom]
  TriggerRight = [Monitor1Left] + [Monitor1Width] * 2/5
  GridTop   = [Monitor1Top] + [Monitor1Height] * 1/2
  GridLeft  = [Monitor1Left]
  GridBottom= [Monitor1Bottom]
  GridRight = [Monitor1Left] + [Monitor1Width] * 1/2

[15]
  TriggerTop   = [Monitor1Top] + [Monitor1Height] * 3/4
  TriggerLeft  = [Monitor1Left] + [Monitor1Width] * 3/5
  TriggerBottom= [Monitor1Bottom]
  TriggerRight = [Monitor1Left] + [Monitor1Width] * 4/5
  GridTop   = [Monitor1Top] + [Monitor1Height] * 1/2
  GridLeft  = [Monitor1Left] + [Monitor1Width] * 1/2
  GridBottom= [Monitor1Bottom]
  GridRight = [Monitor1Right]

;;;; Monitor 2

; Full Screen
[16]
  TriggerTop   = [Monitor2Top] + [Monitor2Height] * 1/4
  TriggerLeft  = [Monitor2Left]
  TriggerBottom= [Monitor2Top] + [Monitor2Height] * 3/4
  TriggerRight = [Monitor2Right]
  GridTop   = [Monitor2Top]
  GridLeft  = [Monitor2Left]
  GridBottom= [Monitor2Bottom]
  GridRight = [Monitor2Right]

; Half Height
[17]
  TriggerTop   = [Monitor2Top] + 30
  TriggerLeft  = [Monitor2Left]
  TriggerBottom= [Monitor2Top] + [Monitor2Height] * 1/4
  TriggerRight = [Monitor2Right]
  GridTop   = [Monitor2Top]
  GridLeft  = [Monitor2Left]
  GridBottom= [Monitor2Top] + [Monitor2Height] * 1/2
  GridRight = [Monitor2Right]

[18]
  TriggerTop   = [Monitor2Top] + [Monitor2Height] * 3/4
  TriggerLeft  = [Monitor2Left]
  TriggerBottom= [Monitor2Bottom]
  TriggerRight = [Monitor2Right]
  GridTop   = [Monitor2Top] + [Monitor2Height] * 1/2
  GridLeft  = [Monitor2Left]
  GridBottom= [Monitor2Bottom]
  GridRight = [Monitor2Right]

;;;; Special

[19]
  GridTop   = AlwaysOnTop
  GridLeft  = AlwaysOnTop
  GridBottom= AlwaysOnTop
  GridRight = AlwaysOnTop
  TriggerTop   = [Monitor1Top]
  TriggerLeft  = [Monitor1Left] + [Monitor1Width] * 2/5
  TriggerBottom= [Monitor1Top] + 30
  TriggerRight = [Monitor1Left] + [Monitor1Width] * 3/5

[20]
  GridTop   = AlwaysOnTop
  GridLeft  = AlwaysOnTop
  GridBottom= AlwaysOnTop
  GridRight = AlwaysOnTop
  TriggerTop   = [Monitor2Top]
  TriggerLeft  = [Monitor2Left]
  TriggerBottom= [Monitor2Top] + 30
  TriggerRight = [Monitor2Right]

 

Attached is a picture of the setup in use.  In case anyone's wondering, the 43" is a TCL 43S405 and the 24" is a Samsung S24E650. 
2
Found Deals and Discounts / Humble Software Bundle: Cybersecurity
« Last post by rgdot on Today at 04:06 PM »
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ProtonMail Plus
Private Internet Access
SpiderOak ONE Secure Cloud Backup

and others, 13 days 20 hours left!

https://www.humblebu...rity-software-bundle
3
If your car is driving itself and has an accident, do you or the car get the ticket?

”I am a true believer in the power of technology,” quipped the AI, “as I should be.”

What it’s like to watch an IBM AI successfully debate humans
4
First tests finished, both  :Thmbsup: :Thmbsup:
More than easy handling, and what i needed (Capture region with visible Cursor) this App fullfill!
Thanks again for perfect ending my search!
5
... Things tend to change, and now that Windows 10 offers some more useful backup functionality - especially the apparently really useful backup and restore functionality of File History - I shall trial it, and maybe, after I have trialled it, it could well end up becoming my new de facto backup/recovery tool to a PHD. ...
I recently finally got around to trialling the Win10 File History utility.
Verdict:  :down:   :down:   :down:   :down:   :down:
I'll not be using it any more.
Reason: It apparently can't handle long path/file names. In the Event Viewer the File History logs show repeated instances of this (following) kind of error:
File was not backed up due to its full path exceeding MAX_PATH limit or containing unsupported characters:

C:\Users\[UserID]\OneDrive\C-Drive\Workdata.004\LIBRARY\Private\Some directory ID\Another directory ID\Application for registration as a something with a very long filename that goes on and on and on - Form-XXKF-06-2015 [BLANK].pdf

If you want it to be protected, try using different directory and file names.

I would have been blissfully unaware of this crippling limitation in the File History utility had I not gone to look in the relevant logs in Event Viewer.

The creation of the same long filenames/paths can be supported in Win10, and Windows Explorer and xplorer² and Everything can find/operate on these filenames.
Why on earth Microsoft released File History in such a state as to be unable to support long paths like the rest of the system would seem to be a mystery.
Sheesh.
6
@tomos: Thanks for the heads-up re BDJ for Aomei Backupper. I shall d/load it.
7
DC Gamer Club / Re: Find out how much you've spent on Steam
« Last post by wraith808 on Today at 11:44 AM »
Whoah... yours is higher than mine!

I'm thinking External Spend has to be full retail, as I'm guessing that is the value of the external keys you've redeemed.  This gives credence to what you're saying, and I didn't actually spend $10k on Steam.  Phew!
8
Living Room / Re: Beware of punycode phishing attempts
« Last post by wraith808 on Today at 11:42 AM »
Oh!  I didn't know that was your screenshot  ;D
9
Living Room / Re: Beware of punycode phishing attempts
« Last post by Deozaan on Today at 11:13 AM »
Interesting... IE caught it and through a warning when I clicked the link. But when I copied the link to paste it into FireFox it came off the Windows clipboard as apple.com.
-Stoic Joker (Today at 06:56 AM)

The browser that he's using to show the vulnerability appears to be Firefox.
-wraith808 (Today at 08:36 AM)

The screenshot I took was from Tor browser, which is indeed based on Firefox.
10
DC Gamer Club / Re: Find out how much you've spent on Steam
« Last post by Deozaan on Today at 11:07 AM »
At least someone else has a shocking number.  In perspective, mine isn't bad at $9.29 a game for 1045 games.  At least, that's what I tell myself...
-wraith808 (Today at 08:34 AM)

Mine says I've paid just over $22,000, which comes out to about $30 per game for the 752 games on my account. It can't be right. I can't remember the last time I spent more than $30 for a game on Steam, and I know for sure that many of the games on my account were bundled for a few dollars in Humble Bundles, or were giveaways, or on sale for $5 (or less) to $20.

$15-20 is generally my upper limit. That is, for AAA games that launch at around $60, I generally wait until they go on sale for $20 or less. In fact, I generally wait for the complete edition with all the DLC bundled into the package to go on sale for $20 or less. Occasionally, if I'm really excited for the game I'll buy it for something closer to $30. And the last game I can remember buying for that much (I think it was $28) was a game I purchased about 3 years ago.


Then again! I just remembered that there was a time when I would organize and purchase a lot of 4-packs, and I did a lot of "gifting" where people would send me money to buy games for them, to help them get around crazy regional price differences. So I suppose if you took all those purchases into account, it might be accurate for me after all. :huh:
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