Possibly, that puts more emphasis on creativity and the ability to tell a story. I'd rather make a mostly gameplay driven game as that would allow me to keep programmer art and doesn't require a very well thought out story. ANYHOW, in the same vein as my SHMUP thread I will post video updates when I create features or otherwise feel like it.
Relatively smooth resolution change with scaling of graphics and added view range if the aspect ratio exceeds 1.33.
edit: OH GOD, that video messed up. sec, let me fix that
edit edit: fixed
edit edit edit: Pretty much done with the options screen, now to figure out what game to make.
The options menu takes the 20 largest fullscreen resolutions and lists them for the user to pick, it also saves the options in a text file so that they persist.
edit edit edit edit: started working on some actual game stuff. Decided on 2d platformer. We'll see how it goes. Spent an all nighter coding and listening to the wonderful soundtrack from Bastion, which I accidentally recorded while making the below video
edit edit edit edit edit: Got some basic animation working using Spritebatches and Quads to help optimize the drawing of graphics.