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General Software Discussion / Re: Is it time to move beyond Cygwin/X?
« on: December 12, 2007, 11:51 AM »
Xming works well for me.

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General Software Discussion / Re: Virtual Desktop suggestions?
« on: December 03, 2007, 07:17 AM »
Currently, I'm looking at VirtualBox which runs on all the OSs, but this is not true of them all. Also thinking I will make Linux the base OS since I have more confidence in its security and insulation from threats and that will be the OS most used for internet etc.

That's what I did in late October and after a few initial problems getting some KDE applets to work in Gnome (my solution, don't autostart them as autostarting them would mess up Gnome every few reboots), I found it works well. I'm running XP in VirtualBox's seamless mode. It has a few minor issues (for example, it needs something besides the taskbar displayed or it does not play well with Compitz Fusion -- I display a PowerPro minibar), but works nicely and seems faster than VMWare every was. All the XP Windows display in the same virtual desktop. You can't scatter them between virtual desktops, although I suspect you will be able to with a future version of VirtualBox.

VirtualBox doesn't do DirectX so it can't run many Windows games. I'm not much of a gamer, so this isn't an issue for me. My favorites seem to run well enough in WINE.

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General Software Discussion / Re: Maybe Vista doesn't suck?
« on: November 30, 2007, 07:46 PM »
For example there has been / is still a hot debate going in the Linux  community because it was suggested the kernel needed DRM measures for this very same functionality. Unless I've been mistaken.

It will not happen -- or if it does someone will fork the kernel and produce a version without all that DRM crap. Servers don't need it and many workstation/desktop/laptop users don't watch DVDs (let alone HD-DVDs) on their computer. (They have a TV for that. Bigger screen. More comfortable seating. Etc.) If there were a HD-DVD ready DRM-ed to the gills Linux kernel today, I doubt many would use it.  That's the beauty of open source, stuff like this can't be forced on those who have no use for it and do not want to pay the price in CPU cycles and RAM just to have it there.

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Developer's Corner / Re: Software Copy Protection Questions
« on: October 04, 2007, 08:44 PM »
But that is not what I wanted to discuss in this thread. Ranting about how software protection is a load of shit, isn't answering my question.

It wasn't so much a rant about the evils of software protection (I don't even think it is evil in general, just often very poorly implemented), but making the point that one important (and often overloaded by programmers, IMHO) part of selecting what software protection a game is going to use is knowing the specific market the game is going to target so the target market's tolerance for software protection hoops to jump though can be factored into the decision.

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Developer's Corner / Re: Software Copy Protection Questions
« on: October 02, 2007, 04:30 PM »
You have to decide what line of business you are in:
1. Are you making games to sell to honest people?
2. Are you making free puzzle games for crackers?

You also need to decide if your game is aimed at hardcore gamers or more casual gamers.  Hardcore gamers will put up with all sorts of copy protection annoyances to play a game.They be happy to reboot with a special configuration that excludes the drivers they need to get work done (like a virtual CD driver or a macro program), allow special "protection/license" services to run even when they aren't playing the game, etc. But the more of that crap there is, the less likely a more casual gamer is to buy and play the game.

I'm a very casual gamer. I can only squeeze in a few hours a week max for playing games. Before I buy a game, I try to carefully research it to be sure it:

a) installs completely on my hard drive. I don't want to have to hunt up and insert the CD when I have time to play. If the game wants the CD inserted just to prove I bought the game (and will not work easily with Game Jackal), I don't buy it. After all, people who don't buy the game but get a cracked version off the net don't have to keep the CD handy, so why should those of us who pay for the game to have to do so? (Quizzes requiring the manual are even worse.)

b) does not keep anything running on my system when I am not playing the game. Sorry. Your protection services do not need to be always running and eating eating my memory and my CPU cycles. Start them with the game and stop them (and remove them from memory) immediately when I exit the game.

c) works with whatever drivers and always on software I want to use. I need a virtual CD for work. It's not coming off to play a game just to make copy protection happy. The same with macro programs, VMware network drivers and the like. If I have to reboot in some special configuration to make the copy protection happy, I'm not buying the game.

d) has NO rootkits or other hidden crap that could mess over my system and not even leave me a clue it is running.

e) uninstalls ALL copy protection when I uninstall the game.

f) does not need to "call home" to allow me to play (unless it is being played multiplayer from a central server, of course). "Calling home" to authenticate once the first time I play after installing the game is fine, but needing to do so after that is out.  I'm not paying to be tracked by some business with a non-negotiable, change at any time privacy policy.

Hardcore gamers will put up with all this and more, of course. Those of us who squeeze in a few hours a week for games generally will not. I admit I'm more strict than a lot of people, but the more hoops the copy protection makes people jump through to play, the less likely more casual gamers are to buy the game.

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