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27
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Main Area and Open Discussion / General Software Discussion / Re: Splinter
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on: May 28, 2012, 09:00:34 AM
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Just tell me what you want to see, I will provide it.
Sure ...?  Sure PS - it was a joke ... After all, according to your post the possibilities are endless (of what I want to see). Right. I should have said one request per person, good call. Woulda been nice, though, if that "sure?" was followed by a "okay, well then do this"........
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29
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Main Area and Open Discussion / General Software Discussion / Re: Splinter
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on: May 28, 2012, 08:40:47 AM
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okay, so this is truly cosmetic, with no functionality at all, if I understood well the "next generation desktop interface" was misleading in my case, since I am constantly looking for an innovative "functional interface"
Hi, no disrespect. But you did not, at all, understand it. My fault. Splinter is NOTHING but utilitarian. It is the utilitarian functionality that ALLOWS for all the other cool stuff to happen. That is the "magic" I am more than happy to prove it, in any way you desire. Just tell me what you want to see, I will provide it. Trying to get documentation done, just having a bit of trouble being concise. Also, it is the dictionary definition of a visual programming language , as well as a "desktop app". Can't get much more "functional" than that. The "easiest" software creation platform, on Earth, and the only one that 'average" end users can create with. Perhaps if I knew what you "saw" so far, i can point to better information. I am just saying that if you tell me exactly what functionalities you want, Splinter can make happen in AT LEAST one way, possibly more. Whatever the functionality is. I just have to be told Thanks
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30
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Main Area and Open Discussion / General Software Discussion / Re: Splinter
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on: May 24, 2012, 05:51:20 AM
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I do not understand a thing about this app, what does it do?
thanks
At its core, it is a file launcher, icon dock, stack docklet, wallpaper flipper and a visual style editor, all rolled into one. Splinter further enhances their functionalities by combining them within each other. There are three main branches of Splinter. Triggers, splicons, and pages. It uses "base" icons called triggers and are like borderless dock icons similar to Magic Formation. However, triggers have the ability to, have any file folder or app hotlinked to them, open any png file as a hotlinkable splicon, and run internal scripts that can link hundreds of splicon and trigger abilities together with pages(standard Windows wallpapers), accessing them at a specific pace in a set order, called splicon sequences. They can appear as any image, including APNGs, and are called triggers because they initiate splicons. Splicons are static png files that are 'splanimated' when its parent trigger is activated. they open from a fixed location and size and end at another location and size. Notice how similar their, overall, 'animation' abilities are to the way icon stacks open. It is because the first splicons were just icon stacks with character images instead of folder icons. These splicons can be hotlinked to any file or folder or app or web page and are at the bottom z-order, so that they appear as your wallpaper, all other windows appearing above them. They are dynamic, real-time, and forever editable still imagery in motion. They occur in quick bursts as they are 100% designed to be icons, not animation. They stop and assume a position of a perfectly blended in hidden hot link "within" your wallpaper, as you cannot tell the splicons from the background. Pages are standard Windows wallpapers that are able to be named and, therefore, linked within splicon sequences with the "goto" command. Using them within splicon sequences allows you to create interactive stories, with the scenery changing by simply flipping to a new page(standard wallpaper) By linking these three branches with each other, in various ways, it gains many new abilities that are unique to Splinter. It allows you to create and share any type of icon dock. As well as any type of stack docklet, from scratch. Splinter's docks are not bound by any boundaries or templates, as is the case with many docks. It is a visual programming "language" that is simple to create with and use, as most of the creation is done by dragging images around the screen and setting them in starting(closed) and ending(opened) positions It links (spl)icons with wallpapers for seamless environment integration. It allows for the placement of numerous "hidden" and/or relevant file or web links. Essentially allowing for the wallpaper to appear hot linked. It allows you to create very dynamic and interactive desktop interfaces that ara fundamentally utilitarian in functionality, but can be as artistic as the splinterface creator or end user desire. It allows for more possible permutations of different ways your desktop can look and function, than anything else. A google times a google times 1 trillion possible permutations of desktop looks, just with one splinterface, alone. It allows for the averange end user to create complex software outputs called splinterfaces, which are dynamic imagery driven desktop interfaces
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31
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Main Area and Open Discussion / General Software Discussion / Re: Splinter
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on: May 24, 2012, 04:29:28 AM
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I am going to create documentation based on Mouser's FARR documentation, as it was recommended by oblivion.
 That's not quite what I suggested, for any concerned mousers. What I said was: you have no documentation, you need some, here's an example of good practice in the field, doing something along those lines might be a good idea! Yes, what he said. I am just checking out the level of detail and such.
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32
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Main Area and Open Discussion / General Software Discussion / Re: Splinter
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on: May 23, 2012, 07:24:34 PM
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I am going to create documentation based on Mouser's FARR documentation, as it was recommended by oblivion. If anyone else has any tips on docs or other docs I should look at, based on Splinter's app type, I would appreciate the advice. Thanks
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33
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Main Area and Open Discussion / General Software Discussion / Re: Write text over the wallpaper
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on: May 23, 2012, 06:34:37 PM
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Splinter seems complicated and you have to prepared to understand well. In a first glance I don't see the option....
SORRY IF THIS IS INAPPROPRIATE REPLY. I AM NOT TRYING TO SPAM A COMPLETELY SEPARATE THREAD, JUST WANTED TO "CLEAR" UP A COMMENT ABOUT MY APP. PLEASE DELETE IF BAD PRACTICE. This is a misconception due to my difficulty in conveying its ease of use. There are only 7 script commands. And the rest is done by dragging and dropping imagery and then shortcuts onto the images. That is it. Splinter does not "do" anything else. Almost too easy. I am trying to make some decent documentation, based on the "Robo search" or something app by Mouser, as it is very well detailed. But if you would like something, anything specific, tutorial related, at any time, happy to do.
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34
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Main Area and Open Discussion / General Software Discussion / Re: Write text over the wallpaper
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on: May 23, 2012, 06:27:04 PM
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EDIT----- IF it is PRE created text that you want to appear on screen, then yes, Splinter can do this easily. And the text can be hotlinked in various ways. Below is the initial reply --------- Hi, Tomos. Actually,no, Splinter will not do this. Splinter is a hotlinker, "basically". But thanks for the name drop  I believe "Mouser"(I think that is his name. The "big dog" around these parts) has an app called desktop info that does the bginfo stuff, and is very customizable. If you mean more like a transparent command window/shell, I have never seen a fully transparent one for Windows. I have only ever had one on a linux box. I have looked many places and would love to find one, if you come across. (I assume you mean FULLY transparent window as well as bar and just the text typed showing?)
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36
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Main Area and Open Discussion / General Software Discussion / Re: Splinter
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on: May 06, 2012, 05:54:40 PM
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Heh So I put your neato creation away for a while, but you did inspire me to mash a bunch of things into a couple of folders, so that I only have 60 items on my desktop now!  That is great. Splinter will only improve it, more, if you let it. It NEVER changes anything, unless you want it to. Since it is only a hotlinker, at core, it doesn't have the "ability" to get in the way. Hotlinking , alone, allows for the creation of interactive games, stories, educational interfaces, info portals, spli-sites, and, of course, icon "docks". Every interactive ANYTHING, if you think about it, is just a hot link. Click this, something happens. Splinter is that taken to its most basic level, which is why "anyone" can create with it. The only way to create something similar to a splinterface is with another programming language. The thing is, not only would you have to be a coder to do so, but you would be limited to THAT "splinterface" creation as the output. Imagery is the only way to allow every end user to create complex software outputs without the need for complex algorithms based on code input.
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37
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Main Area and Open Discussion / General Software Discussion / Re: Splinter
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on: May 06, 2012, 05:49:06 PM
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Here's my new question:
With the advent of the touch screens, would Splinter start to almost turn the desktop into a giant iPad? I mean, if there's all these touch points, you just make them 99% transparent, then it's almost like using an iOS app right?
Heh - and I'm seeing fun uses for Star Trek Theme packs! : )
Yes, absolutely correct. I had envisioned touchscreen from the beginning. Truth is, i envisioned OLED walls, in a home. Walking down the hall and touching various points along the way. Click something at the beginning, something based on that would appear in the middle, with options. Then, click one of those, something down at the end, for your final decision(basic explanation, much more in depth. But I designed Splinter based on my vision of the future of technology, not necessarily for today's current sit)
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38
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Main Area and Open Discussion / General Software Discussion / Re: Splinter
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on: May 06, 2012, 03:46:22 PM
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Splinter's closest "relative" would be Flash. However, whereas Flash is designed to allow for the creation of "anything" over the net, Splinter is designed to allow for the creation of "anything" within the desktop environment.
I do not consider AIR to be something to compare to Splinter or Flash.
Splinter, also, allows for Flash to be seamlessy integrated into the desktop environment, when it is converted into a standalone, windowless EXE, and hotlinked to a trigger or splicon.
Splinter is much more imagery driven in its creation process and, therefore, far simpler for the "average" end user to create with. Spli-scripting would be the comparison to ActionScript, however, with only 7 commands, "anyone" can learn to do, and learn to do, easily.
The sole reason that Splinter uses still images is because that is what "works" within the UDE. People, in general, do not want frame by frame animation, repeating itself, over and over, as the "wallpaper". Splicons are designed to open in an appealing way and then, either, stop in a position that blends them into the wallpaper background, or turns them into icons for hotlinking.
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43
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Main Area and Open Discussion / General Software Discussion / Re: Splinter
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on: May 05, 2012, 03:22:39 PM
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Sorry, I'm only as sharp as a marble. I'm stuck again. I can't even find any of the triggers anymore. They don't even register anymore.
Can you upload a version of the overlay with two white dots that signal the click points, such that the right trigger only activates if the left does, and then we can select a folder?
Edit: 1280 x 1024 is the preferred resolution if you can do it.
So, create a new trigger from the tasktray icon, right click trigger, go to properties, CHECK "run script", go to script tab and paste the followingsplinter show 2 splinter show 3 Click ok and then click the trigger (this script will show the left and right ones that you hid) Then right click the right trigger, go to properties, uncheck run script, then go to script tab and cut the script out of the right trigger and then paste it into the new trigger's script window, replacing the script I just gave you. Click ok, and that should do it.OR, you can just redownload the splinterface which has the two triggers showing, and then create a new trigger and paste into IT what you pasted into the right trigger last time I only say because it will take me 5minutes to set up my laptop and you could be done in half that time, at most. EDIT------- wait, i will just load it onto this computer, will take me a few minutes. Try yourself, too, but I will upload the correct spli-script in a few minutes, too.
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44
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Main Area and Open Discussion / General Software Discussion / Re: Splinter
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on: May 05, 2012, 03:18:55 PM
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Sorry, I'm only as sharp as a marble. I'm stuck again. I can't even find any of the triggers anymore. They don't even register anymore.
Can you upload a version of the overlay with two white dots that signal the click points, such that the right trigger only activates if the left does, and then we can select a folder?
Edit: 1280 x 1024 is the preferred resolution if you can do it.
It is cool. That is cause you put the script into the right trigger. That is why I need you to create a new trigger with the directions above. And paste the script that will show the two triggers that you hid. If you follow exactly what I said, you will be set,no problem at all. Can I upload? I can, and I will, if you insist. But it is super easy, will only take you 30 seconds to fix if you follow directions above, no joke. Once you see how easy it is, it will come more naturally, next time. All you have to do is create new trigger, paste the new script i gave, click that trigger to show the two you hid, cut the script out of the right trigger and place it into the new trigger, replacing the script that just showed the left and right ones, and that is it. nothing else needs to be done.
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45
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Main Area and Open Discussion / General Software Discussion / Re: Splinter
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on: May 05, 2012, 02:52:53 PM
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Okay, so I tried posting those values in, except 1, the triggers seem to have completely disappeared and 2, I wouldn't know how to move the right trigger over the left one. I kinda like it where it is - can I get a microscopic dot to tell me where to click?
Then cut the script out of the right trigger(then uncheck run script for right trigger) and put it into the new trigger, replacing the script I just gave you. Click ok, and that should do it. Yes, you can have a microscopic dot or an "invisible" location that you just click. Or any other image. Generally, the answer to "can I" when asking about Splinter, the answer is "Yes, of course". So, I mean, you don't "need' the whole setup, if you do not want. If all you care about is a folder that is not able to be seen by other people, 99% transparency will handle that for the trigger. You will only know it is there when you hover on it. Unless you disable trigger tips with CTRL+SHFT+A, OR you move the trigger down far enough so that the trigger tip is off screen. (But it is cooler with the spli-script)
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46
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Main Area and Open Discussion / General Software Discussion / Re: Splinter
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on: May 05, 2012, 02:51:39 PM
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Okay, so I tried posting those values in, except 1, the triggers seem to have completely disappeared and 2, I wouldn't know how to move the right trigger over the left one. I kinda like it where it is - can I get a microscopic dot to tell me where to click?
No, no, not the right one, that one stays. The NEW one that you create will go over the left one. And gone, how? You probably have to load the splinterface again through "open". They wouldn't disappear ---oh, you placed the script into the right one? Yeah, that isn't the way. So, create a new trigger from the tasktray icon, right click trigger, go to properties, CHECK "run script", go to script tab and paste the following splinter show 2 splinter show 3 Click ok and then click the trigger
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47
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Main Area and Open Discussion / General Software Discussion / Re: Splinter
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on: May 05, 2012, 02:22:12 PM
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I appreciate your response! I am nearly satisfied with the mockup, all I want is one more feature where other triggers do not activate unless the correct first one does. So for here, it is the left one first, then that unlocks the right one. Then if that second right trigger goes to a folder, that is all I need.
But you mentioned an errand, I can wait for a couple hours if you need to do that.
And the first splinter should do nothing but enable the second. Do you see? Instead of the "reward" of having a woman icon rising up, for the security side the first icon should do nothing, and only the second trigger opens a folder.
Re: my hanging arm, you could just put a dependency on it, so that Z trigger doesn't open until it logs X then Y triggers first, otherwise it does nothing.
Remember to, for the left and right triggers, right click them, go to properties, and in the first tab UNCHECK "run splicon" and CHECK "run script" (this will disable the woman and the arm)(if you want to have these open as well in a certain way, we will handle that after you set this first part)
PASTE THIS ONE INTO THE SCRIPT BOX FOR THE LEFT TRIGGER Fill in the blank spot with the number of the new trigger you create.splinter show splinter hide 2 splinter hide 3 The left trigger is ID 2. So it says to show the new trigger(), hide itself and also hide the right trigger(3). PASTE THIS ONE INTO THE SCRIPT BOX FOR THE NEW TRIGGER Fill in the blank spot with the number of the new trigger you create.splinter show 2 splinter hide splinter show 3 The new trigger is ID "x". So it says to show the left trigger (2), hide itself and also show the right trigger(3). Once you have pasted the scripts, place the new trigger DIRECTLY over the left trigger. This script makes one disappear and the other appear, while one shows the right trigger and the other hides it.For folder access, just drag any folder onto the right trigger. That is all you have to do. Good question, thank you. I would love to handle more like this. I have, still, only seen ONE splicon created by anyone, in the year that Splinter has been "publicly" available.(no one knew about it for first 8 months)
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49
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Main Area and Open Discussion / General Software Discussion / Re: Splinter
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on: May 05, 2012, 12:39:23 PM
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So far so good, but what I meant is that the right trigger should not be available at all until the left trigger is clicked. Even with your "kill", the right trigger still creates a Phantom Arm, and from that Security Discussion, an extra point of "what does this do".
j No, that is not right, no disrespect. No phantom arm CAN be created when clicking the left trigger, becaue the only command it has is KILL. If it were "splinter run 3", then yes. But not the way I said to do it. Do you mean that just by clicking the right trigger you get a phantom arm? Of course, if the left trigger's splicon has not been initiated it will create a phantom arm. Look, this is hot linking. One icon to one file. Unless you put it in a script. It is a LITERAL impossibility to have 10 triggers on screen and then have them all initiate a seamless sequence the way you want. There will always be an odd man out. Either in the opening or the closing portion. That is the whole point of hiding them. They dont just have to be 99%, they can be 100% transparent. For the right trigger, I wouldn't even have that the way it is. I would normally just hotlink a script that says to RUN the right trigger's splicon, dropped onto HER, and the right trigger would be hidden. I was just trying to quickly make was you requested is all. You want something in depth, be specific, I will do it. "what does this do"......Well, I would have to say EVERYTHING that you can ask it to. Just be specific. THIS is the problem I have with conveying Splinter. It is so, INSANELY in depth that I could speak 20 hours straight and maybe say all that it is. It doesn't have "limits' PERIOD. Not just "limits" for a single app. IT DOESN'T HAVE LIMITS WITHIN THE DESKTOP ENVIRONMENT. PERIOD. ASK ME TO DO, I CAN DO. NOTHING I CANNOT TURN INTO A SPLINTERFACE. NOTHING. (not yelling, trying to emphasize this dramatically) Have to leave now, be back in an hour
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50
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Main Area and Open Discussion / General Software Discussion / Re: Splinter
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on: May 05, 2012, 12:09:52 PM
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But how do you disable the right side when it is not "chained" to the left part?
what do you mean? splinter kill 3 placed in the left triggers script tab, MAKE SURE ON "ACTIONS' TAB, "RUN SCRIPT IS CHECKED. I forgot to do.....just copy paste this and then check box and then you are good to go are you asking HOW or do mean it didnt work? If you right click the right trigger and look at the top, it will have a number. that is its trigger ID. it is 3. so, splinter kill 3, runs right after the left trigger initiates the closing of ITS splicon. so it is like when you click on left trigger "run MY splicon and then instantly go to the script and do whatever it says, which is to KILL, instantly the other trigger's splicon" I will elaborate more, if necessary, no prob.... BUT i cannot for about another hour. I will be back then. I will wait to hear if you understand this part, and then if so, i must shower and hit road. If not, I will elaborate further, first.
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