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126
Thanks.  A little late for the party, but it is still good to use if they go through with the idea....

127
General Software Discussion / Re: EA has purchased PopCap
« on: July 12, 2011, 09:13 PM »
LOL  Love the last line:

"We are also very happy yr games do not have plantz."  CLASSIC....

128
Eh, I'm not worried about it messing up my game - I am not a word game kind of person (as in I totally suck at most all of them) :-\  I am just looking where I always run into troubles with my own programs and found several for you to check out. :Thmbsup:

129
Another bug I am finding is not all letters show from puzzle to puzzle.  They are not selected, but they are not listed if you are a mouse user.  And if you type the letter in the box (or highlight the carrot and type it in) then the letter works and shows in the right places, but the letter shows twice in the guess box.  Not an issue in processing (it works right), just an observation.

Another observation - especially during timed games - keyboard input is MUCH Better! :P

Perhaps in a future revision you can consider tracking if input was via mouse or keyboard to differentiate high scores?  I am not a mouse person in general, but when checking stuff out like this I find that is where most things break (at least in my programs). 

130
Finally downloaded and started to play my first game and got an error right off the bat...

Don't know if it will help, but this is the error details (error screenshot attached at bottom):

Details
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ArgumentOutOfRangeException: Index and length must refer to a location within the string.
Parameter name: length
   at System.String.InternalSubStringWithChecks(Int32 startIndex, Int32 length, Boolean fAlwaysCopy)
   at Kyrathasoft.Hangman.hangman.setRegularThemedPuzzle()
   at Kyrathasoft.Hangman.hangman.randomlySetSelectedPuzzle()
   at Kyrathasoft.Hangman.hangman.setSelectedPuzzleForIndividualWord()
   at Kyrathasoft.Hangman.hangman.selectIndividualWordOrPhraseAsPuzzle()
   at Kyrathasoft.Hangman.hangman.startNewGame()
   at KyrHangman.Form1.instantiateAndRunGame()
   at KyrHangman.Form1.gameStartAttempt()
   at KyrHangman.Form1.toolStripMenuPlay_Click(Object sender, EventArgs e)
   at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
   at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
   at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
   at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
   at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.ToolStrip.WndProc(Message& m)
   at System.Windows.Forms.MenuStrip.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.235 (RTMGDR.030319-2300)
    CodeBase: file:///c:/WINDOWS/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
KyrHangman
    Assembly Version: 1.0.4.0
    Win32 Version: 1.0.4.0
    CodeBase: file:///C:/Program%20Files/Kyrathasoft/KyrHangman/KyrHangman.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.235 built by: RTMGDR
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 built by: RTMRel
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.232 built by: RTMGDR
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 built by: RTMRel
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
kyr
    Assembly Version: 1.0.2.3
    Win32 Version: 1.0.2.3
    CodeBase: file:///C:/Program%20Files/Kyrathasoft/KyrHangman/kyr.DLL
----------------------------------------
KyrHangmanLib
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Program%20Files/Kyrathasoft/KyrHangman/KyrHangmanLib.DLL
----------------------------------------
Microsoft.VisualBasic
    Assembly Version: 10.0.0.0
    Win32 Version: 10.0.30319.1 built by: RTMRel
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 built by: RTMRel
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.




EDIT - I continued and after the second game ended the third game came up with the same error (perhaps it is the particular puzzle chosen?).  Anyway, I got the error and when I hit continue, it let me try continue with the game, but it didn't clear the old solution to present the new puzzle.  However, when I tried the answer for the old puzzle, it failed, so it at least loaded a new one, just isn't displaying it. Wrong - just noticed it is the old puzzle.  All the letters are already gone, but it is asking for the new ones.  Enter a blank and it is a bad guess just like a wrong letter.

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