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51  Main Area and Open Discussion / Living Room / Re: Funny Animal Videos on: March 24, 2014, 02:00:00 PM
Magic for dogs:
<a href="http://www.youtube.com/watch?v=VEQXeLjY9ak" target="_blank">http://www.youtube.com/watch?v=VEQXeLjY9ak</a>

Fun(ny). You can see it in his sleeve at about 1:15 (c:
52  Main Area and Open Discussion / Non-Windows Software / Re: GoG planning support for Linux starting FALL 2014 on: March 24, 2014, 01:48:59 PM
Cool news for Linux users. I've long said that pretty much the only thing keeping me on Windows is that I can't play my games on Linux. This is quickly becoming a non-issue. Thmbsup

Humble Bundle has gotten a lot of Indie games to come to Linux. Steam for Linux has made some vast progress in that regard. And now (or soon, rather) GOG.com joins the ranks. Thmbsup
53  Main Area and Open Discussion / General Software Discussion / Re: OneNote is now free on: March 22, 2014, 01:24:47 PM
This is exactly the reason for Microsoft's recommendations. 99% of the MS Office plugins available are 32-bit & they will not work with the 64-bit version of Office.

Thus the farce of downloading the x86 installer and running it at their recommendation then finding that they apparently installed the x64 version instead ... without telling you.

I downloaded and installed the x86 version and that's what exactly I got. I had to run a special removal tool to get rid of it so that I could install the x64 version. I also didn't have any other Office products installed on my computer before installing OneNote.

Did you by chance already have some Office x64 products installed before you installed OneNote?
54  Main Area and Open Discussion / Living Room / Re: silly humor - post 'em here! [warning some NSFW and adult content] on: March 22, 2014, 01:22:53 PM
Cat Logic

It is perfectly logical to a cat! Their logic is:

"I don't want the world. I just want your half."
55  Main Area and Open Discussion / Living Room / Re: Movies or films you've seen lately on: March 22, 2014, 01:20:58 PM
I didn't care too much for Lunopolis either. Mouser's statement seems to reflect my feelings about it pretty well. Essentially, I felt the whole thing was pretty ridiculous and implausible.

56  Main Area and Open Discussion / General Software Discussion / Re: OneNote is now free on: March 20, 2014, 07:29:45 PM
I got it and I thought it was funny. :-D
57  Other Software / DC Gamer Club / Re: Counter-Strike: Global Offensive on: March 20, 2014, 06:25:42 PM
Doesn't the game come with dedicated server software? So anyone can set up their own host?
58  Other Software / Developer's Corner / Re: Unreal Engine now $20/mo + 5% royalties on: March 20, 2014, 05:07:27 PM
So you can pay $20 once and use it indefinitely, then once you have a finished product and you want to publish your game, do so and pay 5% royalties?

EDIT: I checked out the EULA. It's a bit unclear IMO on whether or not you can legally publish a game with an expired subscription. But the royalties bit still scares me off (emphasis added):

4.   Royalty

You agree to pay Epic a royalty equal to 5% of all worldwide gross revenue actually attributable to each Product, regardless of whether such revenue is received by you or any other person or legal entity, as follows:

  • Gross revenue resulting from any and all sales of a Product to end users through any and all media, including but not limited to digital and retail;
  • Gross revenue resulting from any and all in-app purchases, downloadable content, microtransactions, subscriptions, or redemption of virtual currency, either within a Product or made externally but which directly affect the operation of the Product;
  • Gross revenue from any Kickstarter or other crowdfunding campaign which is directly associated with Product access or in-Product benefit (e.g., in a multi-tiered campaign, if an amount is established in an early tier solely for Product access, your royalty obligation will apply to that amount for each backer with the same access, but not on additional amounts in higher tiers based on ancillary benefits);
  • Your revenue from in-app advertising and affiliate programs;
  • Revenue from advance payments for a Product (from a publisher or otherwise); and
  • Revenue in any other form actually attributable to a Product (unless excluded below).

However, no royalty is owed on the following forms of revenue:

  • Revenue from linear media which is distributed in a form that does not contain the Licensed Technology (e.g., broadcast or streamed video files, cartoons, or movies);
  • Revenue from ancillary products which are not software and which do not contain embedded information (such as QR codes) which affects the operation of the Product (e.g., comic books, soundtracks, apparel);
  • Revenue from interactive amusement park rides or coin-operated arcade games which use the Licensed Technology; and
  • Consulting fees or work-for-hire fees which are non-recoupable for services performed using the Licensed Technology (e.g., an architect-created walkthrough simulation or a contractor-developed in-house training simulator).

The royalty is based on gross revenue from end users, regardless of whether you sell your Product to end users directly, self-publish via App Store, or work with a publisher.  The following simplified example illustrates the application of the royalty to gross sales:  if your Product earns $10 on the App Store, Apple may pay you $7 (having deducted 30% as a distribution fee), but your royalty to Epic would still be 5% of $10 (or $0.50).

Royalties that you pay on an advance payment of revenue for a Product that is recoupable by the payer, such as a publisher, may be credited against future royalty payments that you incur under this Agreement for that Product.

Within 45 days after the end of each calendar quarter, you will pay to Epic the full amount of the royalty due for such quarter and send Epic a royalty report on a per Product basis.  Detailed information on royalty reporting and payment can be found at unrealengine.com/release.

The royalty will be payable under this Agreement with respect to each Product for as long as any Engine Code (including as modified by you under the License) or Assets incorporated in the Product are protected under copyright or other applicable intellectual property law.
59  Main Area and Open Discussion / Living Room / Re: OneNote now on Mac as well, +FREE everywhere, + Cloud service powered. on: March 20, 2014, 05:06:00 PM
I can access my notebooks without problem while my Android device is disconnected from the internet. I'm not sure I see a difference between storing it locally and in the cloud, as it seems to be functionally the same, to me.

I mean, other than the fact that of course it won't sync with my other devices while my device is offline. But how is that any different than having the notebook saved to your hard drive somewhere? huh
60  Other Software / Developer's Corner / Re: PMOG: The story behind the rise and fall of GameLayers, Inc. on: March 20, 2014, 03:28:40 PM
Crazy story. That's a lot to gain and lose. I wonder if it was all worth it to him.
61  Main Area and Open Discussion / General Software Discussion / Re: OneNote is now free on: March 20, 2014, 03:26:56 PM
Is this for real in 2014?

In the "Other download options" dropdown:

For the best compatibility, we recommend the 32-bit version. If you already have other 64-bit Office products installed, use the 64-bit version of OneNote.

I've got a 64-bit CPU, running a 64-bit OS made by Microsoft, yet they recommend a 32-bit version of the software for compatibility? Compatibility with what? tellme

But other than that, this is cool news! I love OneNote. I thought it was really cool/useful in Office 2007.
62  Main Area and Open Discussion / Living Room / Re: What happens when Hollywood gets involved with a Kickstarter on: March 20, 2014, 01:34:34 PM
Almost all of them have an iTunes option, so why not a Google Play option?

Probably for the same reason half the movie studios and networks seem so intent on squeezing Netflix out lately. It works too well - and they don't control it.

(And iTunes is as rabid about DRM and proprietary platforms as the studios are. So that was a match made in heaven as far as the media old guard is concerned. Not that Google is all that much better once you get beyond outward appearances IMHO. smiley

Sure, it's definitely still DRM, but it's convenient and it works well. All I need to do is sign into my account and I can watch it anywhere and on all of my devices (especially with a Chromecast dongle).

The VUDU app, however, is awful, cumbersome, annoying, and more. Bleh!  Angry
63  Other Software / Developer's Corner / Re: Unreal Engine now $20/mo + 5% royalties on: March 20, 2014, 01:25:43 PM
It's definitely more affordable compared to what it was previously. But compared to Unity which already has a free edition with no royalties, or if you need the extra features of the Pro version which is also available on a subscription model (and still has no royalties) then I'm not sure the financial incentive is there to choose Unreal over Unity.

I'd rather work in Unity for free while I save up to purchase the Pro version (if I ever need it) than throw money away on a product that my access to is revoked once I stop making payments. But that's just my opinion.

Each studio will have their own needs and constraints, and a subscription may be wonderful for certain studios. Especially if they're in the habit of hiring people to work on a project for a few months and then firing them when the product ships.
64  Other Software / Developer's Corner / Unreal Engine now $20/mo + 5% royalties on: March 20, 2014, 12:49:32 PM
Unreal Engine announced yesterday/today (I heard about it yesterday, but the blog post I read yesterday has today's date...) a new version of the engine, as well as a new pricing model.

So now, you too can be licensed to use Unreal in your game project for only $20 per month, plus 5% of any sales:

Unreal Engine 4 launches today. What we’re releasing is both simple and radical: everything.

Epic’s goal is to put the engine within reach of everyone interested in building games and 3D content, from indies to large triple-A development teams, and Minecraft creators as well. For $19/month you can have access to everything, including the Unreal Editor in ready-to-run form, and the engine’s complete C++ source code hosted on GitHub for collaborative development.

This is the complete technology we at Epic use when building our own games, forged by years of experience shipping games like Gears of War for Xbox and Infinity Blade for iOS, and now reinvented for a new generation. Having the full C++ source provides the ultimate flexibility and puts developers in control of their schedules and destinies: Whatever you require to build and ship your game, you can find it in UE4, source it in the GitHub community, or build it yourself – and then share it with others.

Personally I disagree with the idea of a subscription model. It's better to own your tools than to rent them. If you come up on hard financial times and can't pay rent on your tools, then you can't work to earn more money to pay for your tools. But that's just my opinion.

In either case, I'll stick with Unity, which you can use for free and you don't have to pay any royalties. Interestingly, Unity also started offering a subscription model to the Pro version of their engine well over a year ago, IIRC. Curious to see Epic copying them.
65  Main Area and Open Discussion / Living Room / Re: silly humor - post 'em here! [warning some NSFW and adult content] on: March 19, 2014, 07:38:57 PM
It's hard to explain puns to kleptomaniacs because they always take things literally.

That one made me literally laugh out loud! I love it. (c:
66  Main Area and Open Discussion / Living Room / Re: What happens when Hollywood gets involved with a Kickstarter on: March 18, 2014, 12:22:12 PM
I love Ultraviolet, at least when included with Blu-ray combo packs. This means I get a Blu-ray copy for myself, a DVD copy to give to someone I like, and an Ultraviolet code to give to someone I secretly loathe. It looks like I'm giving them a gift, but they have to deal with Ultraviolet digital copies. I will never use an Ultraviolet code myself.

Personally, the only reason I use it is because my TV and blu-ray player support it.  I'd never install that PoC on my computer...

My mom will often give me the ultraviolet codes. Most of which are redeemable through VUDU, which is a pretty awful digital video platform (and the Android app is horrible). But somehow I got lucky and was able to redeem one of them on Google Play. I wish they all did that. Almost all of them have an iTunes option, so why not a Google Play option?
67  Main Area and Open Discussion / Living Room / Re: silly humor - post 'em here! [warning some NSFW and adult content] on: March 18, 2014, 01:10:49 AM
Came across this comment today:
as he and the outfit he is in theory tasked to oversee on behalf of licence fee payers are oilier than a Turkish Wrestler.
I just love the alliteration highlighted.

One question concerning this confusing conundrum: Where's the alleged alliteration at?
68  Other Software / DC Gamer Club / Re: GoG and Regional Pricing on: March 11, 2014, 12:13:31 PM
GOG has modified their plans regarding regional pricing in response to the large backlash:

  - http://www.gog.com/news/getting_back_to_our_roots

Sounds like good news all around.

At first I thought the comment below was humorous sarcasm. But they lost me on the second paragraph. Now I'm not sure what that person's point was. . .

What happened to the GOG I once knew. For one magical week this was a great place to shop. I am never buying another item from GOG again until the unfair pricing model comes back.

To go back on one of your ideals what is stopping you from removing DLC, tomorrow. Then after you nix DLC, next up on the chopping block will be all the new games, and then chaos when you return back to the failed Good Old Games model.
69  Main Area and Open Discussion / Living Room / Re: Funny Animal Videos on: March 05, 2014, 03:23:24 PM
I presume I will be able to view how the images or thumbs will look before I post?
I seem to remember something about not being able to actually see the attachments until after the post?
Though, I guess, that's what the Edit Button is for.

You are correct in that you cannot view the attachments until after they have been uploaded to the forum. And they don't get uploaded until you click the "Post" button. So, yes, use the Edit button if necessary.

Another quick tip is that if you edit a post within the first minute or two, it doesn't get marked as "Edited." So you have some leeway to quickly correct mistakes. Thmbsup
70  Main Area and Open Discussion / Non-Windows Software / Re: LINUX: Linux Mint Debian Edition (LMDE) 201403 ISOs just released on: March 05, 2014, 03:17:45 PM
@Deo - do you mean DE as in "Debian Edition" or do you mean DE as "desktop environment" as in a distro that will let you boot into several windows managers?

I meant desktop environment. Sorry. I tried to avoid ambiguity by spelling it out the first time I said it before abbreviating it to DE when referring to "desktop environment" later in the post. I had also hoped that talking about the differences between MATE and Cinnamon would clarify my intent.

71  Main Area and Open Discussion / Living Room / Re: My pop/imap Android experience on: March 05, 2014, 03:13:55 PM
If you reply to an email in your inbox, gmail sends that message to archive.  I hate that.  leave it in the inbox, i'll archive when I'm good and ready.  Anyone have a solution for this?
I found it!  There's an option in the general settings for gmail for hiding the "send and archive" button.  Silly gmail.

So instead of just having three simple buttons which would be "intimidating", we have one button...but with a long press option.  Really?  Is that really that much easier.  end rant.

I never had a problem noticing/knowing the difference between the Send & Archive button and just the plain old vanilla Send button. They're right next to each other. It's not that hard to look before you click.

72  Main Area and Open Discussion / Non-Windows Software / Re: LINUX: Linux Mint Debian Edition (LMDE) 201403 ISOs just released on: March 04, 2014, 07:04:56 PM
Is there some sort of Linux desktop environment emulator or easy switcher thingy that will allow someone to easily swap DEs and play around with them and see which one they like the best?

Looking at the screenshots of LMDE Cinnamon compared to LMDE MATE, the only real difference I see is in the color scheme of the bar at the bottom of the screen.

It would be nice to be able to play around with them without having to download multiple copies of the 1+ GiB ISO.
73  Main Area and Open Discussion / Living Room / Re: Funny Animal Videos on: March 04, 2014, 04:29:24 PM
Thank you, Deozaan, for the walkthrough.   Thmbsup  I screen-capped all of it.  Many thanks.

Maybe you have a similar in-depth walkthrough for static images as well?   tellme  I have a few I'd like to share, in other threads, not here.

You're welcome. (c:

For images, it's best to attach/upload them to the forum. That way they don't disappear if the external site they're hosted on goes away.

Attach it to the forum and then click the "Link Inline Image.." dropdown and select your option. I typically use only two of the options:

1. "inline fullsize attachment" -- Use this if the image is relatively small, or if it's important to view at fullsize.
2. "inline thumb attachment" -- This makes a small thumbnail image that people can click to view fullsize. Use this for large images or for many images so that the images don't take up the whole screen and require a lot of scrolling for other people. It also saves bandwidth on large (filesize) since people will only download the full file if they click on the image to view it fullsize.

(See this post in the LOLMouser thread for an example. I only posted one image in that post, so I did it at fullsize. In the following post, I posted many images as thumbnails so that they wouldn't take up a lot of space.)

Each one will give you a tag that looks something like this

[ attachimg=# ] <-- Fullsize attachment
[ attachthumb=# ] <-- Thumbnail attachment

You can just leave it like that and it will automatically show the images in their attached order, or you can manually replace the # with an actual digit to show the images in a specific order.

Finally, probably the most useful tip I can give you is that if you see somebody do something and you want to know how to do it, simply click the "Quote" link to make a new post and quote them. Their post will show up in the edit box and you can see the code they used to make things show up a certain way. That's how I learn nifty tricks I see on here. Thmbsup

P.S. Quoting somebody doesn't actually quote stuff in spoiler boxes, so if you try to quote my external image stuff to see how I did it, that won't work. I did it that way on purpose to discourage people from linking external images.
74  Other Software / DC Gamer Club / Re: GoG and Regional Pricing on: March 03, 2014, 03:00:02 PM
Actually, it should be nice for Australians, since $100 AUD is something like $90 USD. So I'm not sure why they're complaining.

If publishers charge $60 USD and $60 AUD then the Australians are getting the better deal.
75  Main Area and Open Discussion / Living Room / Re: Funny Animal Videos on: March 03, 2014, 02:54:59 PM
It's easy:

You take a normal YouTube link:


and keep only the v= stuff and put it in youtube brackets like this (without the spaces)

[ youtube ] OfCl0i-16aA [/ youtube ]

resulting in:

<a href="http://www.youtube.com/watch?v=OfCl0i-16aA" target="_blank">http://www.youtube.com/watch?v=OfCl0i-16aA</a>

You can even put the entire link in the brackets but only if you don't use https:


[ youtube ]http://www.youtube.com/watch?v=OfCl0i-16aA[ /youtube ]

results in this:

<a href="http://www.youtube.com/watch?v=OfCl0i-16aA" target="_blank">http://www.youtube.com/watch?v=OfCl0i-16aA</a>

Whereas this https link:

[ youtube ]https://www.youtube.com/watch?v=OfCl0i-16aA[/ youtube ]

results in this:

#Invalid YouTube Link#

That's why it's easiest to just use the v= part in the brackets.
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