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26  Main Area and Open Discussion / General Software Discussion / Re: Maze image stuff - what is it? on: November 29, 2014, 01:13:59 PM
You've been visiting a lot of Windows help forums, eh? Thmbsup
27  Other Software / DC Gamer Club / Re: Dark Souls™: Prepare To Die™ Edition - 75% Discount - Steam on: November 29, 2014, 01:11:11 PM
I've been playing this game a lot lately. I really enjoy it.

It needs a few tweaks first, so be sure to look up DSFix so you can play the game at 1080p resolution (or higher). But once you've got that settled, it's time to start playing.

One of the great things about this game is that the combat is (generally) based more on skill than on grinding XP to level up your character. Few games make you feel like you have personally become more skilled and powerful like this one does such as when you find yourself literally running circles around an enemy so you can backstab them--thus killing them in one hit--instead of cautiously approaching with your shield up and getting killed anyway several times.

I recommend it (if you like this sort of thing).

Also be aware that the game uses Games for Windows Live (which has recently been put on life support by Microsoft) and thus the game is (soon to be) in the process of migrating from using GFWL services to using Steamworks for cloud saves and achievements, etc. That's expected to happen sometime in December and may require some action on your part to migrate your saves and achievements.
28  Main Area and Open Discussion / General Software Discussion / Re: Maze image stuff - what is it? on: November 29, 2014, 03:45:30 AM
As Renegade said, they're called QR codesw (AKA 2D barcodes).
29  Main Area and Open Discussion / Living Room / Re: Time lapse video (thread) on: November 29, 2014, 12:47:54 AM
Edit:  Sorry.  Thought I had the YouTube for it but it wants $2.99.  So I changed the link to the IMDB entry.  Sad

huh? has it come to this - is YT charging? tellme

You probably found the link to the Google Play Store version to rent/buy the full movie. They're hosted on YouTube and you can find them there if you look in the right (or wrong) places.
30  Main Area and Open Discussion / Living Room / Re: Matchstick - A streaming stick using Firefox OS [Kickstarter] on: November 26, 2014, 07:09:41 PM
SDK has been released: Matchstick SDK

I came here to post that before I realized there was an update in this thread. (c:
31  Other Software / DC Gamer Club / Re: Game Giveaway - Teleglitch: Die More Edition on: November 25, 2014, 07:04:02 PM
Sent via PM. (c:
32  Other Software / Developer's Corner / Ludum Dare 31: December 5th-8th, 2014 on: November 25, 2014, 03:36:39 PM
Ludum Dare 31 is almost upon us. Just 10 days left until it begins!

This thread can be used for any and all discussion regarding the event and the games entered into the competition/jam. I'm also planning on participating, so I'll also be posting about my experience and my entry here as well.

For now, the Theme Slaughtering is happening. Go ahead and vote on the themes, if you'd like.
33  Other Software / DC Gamer Club / Re: Game Giveaway - Teleglitch: Die More Edition on: November 24, 2014, 07:08:39 PM
I find it very interesting, but you already gave me Risk Of Rain not that long ago which I also enjoy...but is a lot harder than I expected (playing solo).

But I must say that this game looks very interesting.

Risk of Rain seems impossibly hard at first. But after you unlock (and activate) a few artifacts, it suddenly becomes very much easy. Also, multiplayer is pretty awesome.

If you want Teleglitch: Die More Edition (which, as its name implies, is also pretty hard) you can have it.
34  Other Software / DC Gamer Club / Re: Game Giveaway - Teleglitch: Die More Edition on: November 24, 2014, 05:55:23 PM
I suppose it's also computationally cheaper to do it that way than to figure out dynamic lighting each frame. cheesy
35  Other Software / DC Gamer Club / Re: Game Giveaway - Teleglitch: Die More Edition on: November 24, 2014, 03:05:02 PM
You mean the field of view/lighting? Yeah, it's a neat trick. From the looks of it, each room just has a large, tall, black box near the top of it that extends toward the camera. So when you move at an angle it looks like shadows, but when you get close to it, it looks like the light finally reaches there. Clever. (c:
36  Main Area and Open Discussion / Living Room / Re: New square monitor (27" 1920x1920) on: November 24, 2014, 02:26:59 PM
I'd rather swivel my head side-to-side than nod my head up and down all day long.

So, you are not a "yes man"?  tongue

Yes, ma'am! tongue
37  Main Area and Open Discussion / Living Room / Re: New square monitor (27" 1920x1920) on: November 24, 2014, 12:54:37 PM
I'd rather swivel my head side-to-side than nod my head up and down all day long.
38  Other Software / DC Gamer Club / Game Giveaway - Teleglitch: Die More Edition on: November 24, 2014, 12:47:06 PM
Hi folks,

I have an extra copy of Teleglitch: Die More Edition that I'm offering to any supporting DC member or anyone who had an account as of yesterday.

<a href="http://www.youtube.com/watch?v=NNKDJMv2eLY" target="_blank">http://www.youtube.com/watch?v=NNKDJMv2eLY</a>

Let me know if you want it and it's yours. First come, first served. smiley
39  Main Area and Open Discussion / Living Room / Re: New square monitor (27" 1920x1920) on: November 23, 2014, 12:49:32 AM
Why? huh
40  Special User Sections / N.A.N.Y. 2014 / Re: NANY 2014 Release: Blasteroids on: November 22, 2014, 07:22:18 PM
v1.141122.10
  • [Android] Lollipop crash fixes.
  • Fixed quitting to menu not disabling slow motion.
  • [Webplayer] Can now quit to menu mid-game.
  • Game writes save data to file instead of only using PlayerPrefs.
  • Fixed shots hit not increasing.
  • Fixed achievements incrementing by too much.
  • Allowed more time to earn Consolation Prize achievement due to respawn changes.
  • [Android] Cloud saves sync your scores and progress across devices.
  • Space background is a bit more dynamic.
  • Fixed asteroids sometimes hiding off screen.
  • Other minor fixes/improvements.
41  Main Area and Open Discussion / Living Room / Re: Google Contributor: A New (not so new) way to fund the web on: November 21, 2014, 12:32:54 AM
It sounds more like flattr than patreon to me.
42  Main Area and Open Discussion / General Software Discussion / Re: Firefox begins its mass rollout of ads on new tab tiles on: November 20, 2014, 06:37:03 PM
I thought Yahoo has been the default search engine for a year or so in Firefox... Or was that just in Linux distributions? huh
43  Other Software / Developer's Corner / Re: Is it wise for amateur to invest time in NET Framework languages? on: November 20, 2014, 06:33:59 PM
Could you please elaborate on this topic? How do you make cross-platform apps on C#?

I've been using Unity which indeed uses mono for cross-platform support. But perhaps in a couple of years they'll just be using pure .NET since it's going open source. smiley
44  Other Software / Developer's Corner / Re: Is it wise for amateur to invest time in NET Framework languages? on: November 19, 2014, 02:46:32 PM
Thanks for the answer. Yes, I'm definitely desktop programmer and I'm trying to find free programming IDE like Delpi but much nicer than Lazarus. Is there something like Delpi or Visual Studio but free and flexible?

http://www.visualstudio.c.../visual-studio-express-vs

Don't get express. Get Community (big banner at the top of the page wraith linked). It's basically VS Pro, but free.

http://www.visualstudio.c...isual-studio-community-vs

Q: Who can use Visual Studio Community?
A: Here’s how individual developers can use Visual Studio Community:
  • Any individual developer can use Visual Studio Community to create their own free or paid apps.

Here’s how Visual Studio Community can be used in organizations:
  • An unlimited number of users within an organization can use Visual Studio Community for the following scenarios: in a classroom learning environment, for academic research, or for contributing to open source projects.
  • For all other usage scenarios: In non-enterprise organizations, up to 5 users can use Visual Studio Community. In enterprise organizations (meaning those with >250 PCs or > $1 Million US Dollars in annual revenue), no use is permitted beyond the open source, academic research, and classroom learning environment scenarios described above.
45  Other Software / Developer's Corner / Re: Is it wise for amateur to invest time in NET Framework languages? on: November 19, 2014, 02:38:12 PM
Considering that .NET has recently announced it is going open source (and therefore, easily cross-platform), and Microsoft has recently made Visual Studio Community Edition free, I'd say it's looking like .NET will (relatively) soon be another ubiquitous language.

Keeping in mind the cautions expressed by mouser and Ath, but perhaps being a bit more optimistic, I (personally) wouldn't say it is unwise to learn .NET framework languages. Especially C#.

This is coming from someone who has been programming in C# for the past two years and making desktop builds for Windows, Mac, and Linux.
46  Main Area and Open Discussion / Living Room / Re: Worm's neurons mapped, simulated in robot on: November 19, 2014, 02:33:18 PM
When reading the subject line my mind expected to see
"Worm's neurons mapped, simulating a politician."  Wink
But… but… politicians move blindly forward whereas even a worm can turn.
 

Yes, I too felt this was unfairly disparaging of worms as well. You never hear of an early bird getting a politician do you? Of course not. Because politicians are far too disgusting for birds to eat - they would probably make the poor birds sick of something.

Now if the scientists can make a robotic staph infection...that might be closer to a fair comparison.

Don't hold back. Tell us how you really feel! tongue
47  Main Area and Open Discussion / Living Room / Re: Still weird: The mouse is more accurate than a finger on: November 19, 2014, 01:42:48 AM
One of the problems with touch screens is the fact that as of 2014, humans still don't have transparent hands.

If your input device obscures your view of what you're interacting with*, you're gonna have problems.

* unless your obscured view is compensated for in other ways, such as tactile feedback.
48  Main Area and Open Discussion / Living Room / Re: silly humor - post 'em here! [warning some NSFW and adult content] on: November 19, 2014, 01:36:10 AM

Very droll, thanks. The only comment I could suggest is the quote:
"You didn't make that!"
 Wink

(Note that even though I quoted you, IanB, this isn't necessarily meant as a direct reply to you. The quote was just to give context to what I'm blabbering on about.)

It's a satire on the mindset of people who--especially with the anonymity of the internet--claim someone else's work as their own. There's a difference between saying "Isn't this cool?" and not attributing the proper source, and saying "Look at this cool thing I made." Claiming other people's work as your own is just inexplicable. huh

And full disclosure just in case it wasn't clear: I didn't actually make that image. I was just playing along with the joke. (c:
49  Main Area and Open Discussion / Living Room / Re: silly humor - post 'em here! [warning some NSFW and adult content] on: November 18, 2014, 11:16:30 AM
I made this:

[attachimg=#]
50  Main Area and Open Discussion / Living Room / Worm's neurons mapped, simulated in robot on: November 18, 2014, 01:29:16 AM
Scientists have mapped the neurons of a (biological) worm, simulated it in software, and put it into a robot which now behaves like a worm.

Take the connectome of a worm and transplant it as software in a Lego Mindstorms EV3 robot - what happens next?

It is a deep and long standing philosophical question. Are we just the sum of our neural networks. Of course, if you work in AI you take the answer mostly for granted, but until someone builds a human brain and switches it on we really don't have a concrete example of the principle in action.

The nematode worm Caenorhabditis elegans (C. elegans) is tiny and only has 302 neurons. These have been completely mapped and the OpenWorm project is working to build a complete simulation of the worm in software. One of the founders of the OpenWorm project, Timothy Busbice, has taken the connectome and implemented an object oriented neuron program.


<a href="http://www.youtube.com/watch?v=YWQnzylhgHc" target="_blank">http://www.youtube.com/watch?v=YWQnzylhgHc</a>

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