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26  Main Area and Open Discussion / Living Room / Re: April 1, 2014 on: April 02, 2014, 02:52:46 PM
Yesterday I was uploading some photos of a hiking trip last summer to a Google+ album, and when I clicked the finish button it asked me to tag the faces of people in the photos. One of them was a celebrity. I was like, "How the smurf did we get an image of him anywhere in there?"

Google photobombed my photo as an April Fool's joke.

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27  Other Software / Developer's Corner / Re: How The Most Expensive Game Jam In History Crashed And Burned In A Single Day on: April 02, 2014, 02:43:17 PM
If you're gonna get into bed with this branch of the "entertainment" industry (and I use the term loosely) thinking that things are going to be different for you because you're: (a) smarter, (b) cooler, (c) nicer, or (d) 'well-respected' in your field - then you're either unbelievably full of yourself - or a lot more naive than I'd have credited anyone being if they ever watched television...

[...]

Seriously...why were they doing this garbage at all?

Maybe you're forgetting this part?

That natal idea, and one of the themes central to all 11 developers agreeing to travel to Los Angeles for the shoot, was the production and filming of a game jam for a televised audience (or at least a YouTube audience) with the intent to document the ups and downs of actually developing a game – hopefully sharing that experience with a viewership likely ranging into the hundreds of thousands, possibly millions. More importantly, it would be an opportunity for the group to share the closely-knit spirit of togetherness unique to indie development, presented through the lens of popular YouTube personalities with massive, mostly younger built-in viewerships. A slam dunk, you might say, created in earnest to shine a kind of light into the often misrepresented world of creating… or at least, that's what everyone thought.

That is, it was originally proposed to the developers as a documentary. That's what they agreed to show up for. It wasn't until they actually arrived (or were already pretty invested in it or already agreed to do it) that it changed into the reality TV abomination that it was. Sure, at that point they still could have walked away before signing anything, but most of these people are still relatively young, inexperienced people who were probably somewhat confused and unsure what to do at that point. Just trying to figure out what to make of it all, and if it could be salvaged. And perhaps some of them felt obligated or pressured into it after making a verbal agreement, even though technically at that point they weren't contractually/legally obligated to go through with it.

Just some thought for food. Or something. (c:
28  DonationCoder.com Software / N.A.N.Y. 2014 / Re: NANY 2014: Mug-shots here on: April 02, 2014, 02:27:27 PM
I delayed ordering mine forever and so it just finally came today. I've never seen it packaged like this before!

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29  Other Software / Developer's Corner / Re: How The Most Expensive Game Jam In History Crashed And Burned In A Single Day on: April 01, 2014, 08:12:55 PM
Thanks for expounding. I appreciate it. And for what it's worth, I think you've got a valid viewpoint. It's hard to know exactly what happened and how to appropriately judge the situation.
30  Main Area and Open Discussion / Living Room / Re: silly humor - post 'em here! [warning some NSFW and adult content] on: April 01, 2014, 07:02:02 PM

Easter Bunsies?
31  Other Software / Developer's Corner / Re: How The Most Expensive Game Jam In History Crashed And Burned In A Single Day on: April 01, 2014, 05:29:27 PM
To my eyes this fiasco seemed to bring out some of the worst in almost everyone involved.

Why is that? I felt that for the most part, the developers were pretty good about placing the blame almost entirely on the one person whose actions were pretty reprehensible, and (for the most part) specifically say that everyone else was pretty great and they would be willing to work with them again in the future.

It seemed pretty reasonable and levelheaded to me. But maybe you caught something that I missed. I'd love to hear your perspective explained in further detail.
32  Other Software / Developer's Corner / Re: How The Most Expensive Game Jam In History Crashed And Burned In A Single Day on: April 01, 2014, 04:22:05 PM
I notice they say this thing tanked on *day one*. Ten hours isn't a lot of time for anyone to realize something is out of control. This isn't a five week project. So maybe someone even smelled the rat, but more rats appear in the two hours it takes you to kill the first one...

I don't think it takes much time at all to recognize when someone is as obviously wrong as this Matti fellow was. And when you only have four days for a project from start to finish, ten hours is actually a fairly significant chunk of that time.

And on the topic of game jam documentaries done right, this one looks to be good:

http://supergamejam.com/

<a href="http://www.youtube.com/watch?v=hyJf0k2s59g" target="_blank">http://www.youtube.com/watch?v=hyJf0k2s59g</a>
33  Other Software / Developer's Corner / Re: How The Most Expensive Game Jam In History Crashed And Burned In A Single Day on: April 01, 2014, 03:36:06 PM
Another article on the topic, this time giving general advice about legal contracts:

I am not a lawyer. Never claimed to be, never wanted to be either. I am a game developer that has assisted independent developers with hundreds of contracts and negotiations, and I try to advise developers that are less versed in legalese.

Like everything in the indie scene, some people know more about certain subjects than others and we try and share and broadcast that knowledge as much as we can. A lot of the more business-savvy developers help out with reading contracts. I just happened to know everybody involved in this story, so they came to me. As you read more legalese, and deal with more companies of varying sizes, you start to recognize certain patterns, phrases and tones in contracts.

In the restaurant, five minutes of my life are spent in disbelief: the contract is awful.

He summed it up thusly:

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34  Main Area and Open Discussion / Living Room / Re: April 1, 2014 on: April 01, 2014, 12:13:26 PM
Here's one:

Goat Simulator

<a href="http://www.youtube.com/watch?v=dvWGLcdI8o8" target="_blank">http://www.youtube.com/watch?v=dvWGLcdI8o8</a>

Seems to really be a playable game (though I haven't bought it to find out). The reviews are pretty hilarious. And the trailer is a parody of this Dead Island trailer:

<a href="http://www.youtube.com/watch?v=lZqrG1bdGtg" target="_blank">http://www.youtube.com/watch?v=lZqrG1bdGtg</a>

Goat Simulator on Steam or on Humble Store
35  Other Software / DC Gamer Club / Re: 86% of Gamers Prefer Free Games With Advertisements on: April 01, 2014, 11:02:27 AM
April Fools!!!!!

Right? ... Right? Sad
36  Main Area and Open Discussion / Living Room / Re: Cute jokes' thread on: March 31, 2014, 08:29:05 PM
Actually when trapped in places with the wrong level of ambient bustle, getting someone on a cell phone right next to you is really annoying! I've thought about just pulling out my phone and making up a random fake call just to compete in noise-space!

You mean like this?

<a href="http://www.youtube.com/watch?v=LtdpJlZ07u4" target="_blank">http://www.youtube.com/watch?v=LtdpJlZ07u4</a>
37  Other Software / Developer's Corner / How The Most Expensive Game Jam In History Crashed And Burned In A Single Day on: March 31, 2014, 08:19:44 PM
Here's an interesting article about something that happened this past weekend. It seems like a simple and pretty good concept: Organize and film a game jam to give folks a view into the ups and downs of indie game development. If you don't know what a game jam is, it could perhaps be summed up as an event in which game developers gather (often in one physical location, but not necessarily) and design and create a game in a short period of time (usually between 24-48 hours (a weekend) to 7 days (a full week)), often based on a theme or idea. They're mostly a non-competitive, fun, coding challenge almost like DonationCoder's own NANY, except done over a week(end). It's a great outlet for creativity and experimentation, and the short time limit liberates you from worrying about it being an utter failure or total crap. And many game jam games have been further developed into full fledged indie titles that are relatively popular.

Personally I found the first several paragraphs of the article hard to follow, as if the author was trying too hard to wax poetic and write prose rather than trying to describe what happened. But once he starts describing the events that took place, it becomes an interesting read about how one person when given too much power, can ruin things for all involved.

That natal idea, and one of the themes central to all 11 developers agreeing to travel to Los Angeles for the shoot, was the production and filming of a game jam for a televised audience (or at least a YouTube audience) with the intent to document the ups and downs of actually developing a game – hopefully sharing that experience with a viewership likely ranging into the hundreds of thousands, possibly millions. More importantly, it would be an opportunity for the group to share the closely-knit spirit of togetherness unique to indie development, presented through the lens of popular YouTube personalities with massive, mostly younger built-in viewerships. A slam dunk, you might say, created in earnest to shine a kind of light into the often misrepresented world of creating… or at least, that's what everyone thought.

At some point GAME_JAM outgrew itself, attracting the attention of major sponsors as well as a couple of our "high creative" production executives from the adjacent office down the street, and over the next four or five months the show began phasing into something less documentary and more docu-tainment. A sort of competition, held between four teams of "Jammers" (the developers), and "Gamers" (the YouTubers), as they battled it out to see who could come up with the best game combining both development and entertainment skillsets. Plus to see who could win a healthy array of branded prizes, generously procured by said sponsors and totally un-vetted by anyone who actually understands game development. At some point which remains unclear, the show wholly dipped into a scripted reality slant and became less about making a game and more about creating drama for sake of the audience, less than one day out of the four blocked off for shooting available to sit down and jam. The rest of the program, as it turned out, was filled with arts and crafts, physical challenges, and competitive gaming – once again, totally unrelated to game development. But that wasn't communicated to anyone, and through Polaris' local contacts the developers were signed up and flown out to Culver City, where they awaited their first hurdle in Maker's legal department.

It's a pretty good story about how standing up to and being united in the face of what essentially equates to bullying can really change the outcome. That is to say, from my perspective, I think that a lot of the developers here have a bitter taste in their mouth from the experience, and yes it's true that the game jam was cancelled, but it could have been a lot worse if it had continued on the path it was going down. The event may have been a failure, but I see this as a general success in doing the right thing in the face of adversity.

Read the article here: http://indiestatik.com/20.../most-expensive-game-jam/

And it's also worth reading about the experience as described by three of the developers who attended:

Robin: http://soundselfgame.com/?p=302
Adriel: http://msminotaur.com/blog/?p=187
Zoe: http://www.beesgo.biz/reality.html (She was contractually obligated not to write about the specifics, so it's a little less directly related)
38  Other Software / Found Deals and Discounts / Re: YNAB is Now Free for College Students on: March 29, 2014, 04:35:29 AM
Cool! Thmbsup
39  Other Software / DC Gamer Club / Re: EA giving away Dead Space for free (offer expires May 9, 2014) on: March 28, 2014, 11:19:30 AM
Thanks for posting this!

(Though personally, I refuse to use Origin, so I'll be passing on this offer.)
40  Main Area and Open Discussion / General Software Discussion / Re: Microsoft releases DOS and Word for Windows source code on: March 27, 2014, 02:08:53 PM
How is FreeDOS a commercial use? huh
41  Main Area and Open Discussion / General Software Discussion / Re: Microsoft Word under attack. Don't open RTF files! on: March 25, 2014, 07:49:49 PM
Bravo! greenclp lol
42  Main Area and Open Discussion / General Software Discussion / Re: Microsoft Word under attack. Don't open RTF files! on: March 25, 2014, 06:58:58 PM
Seriously, why does everything have to behave like a portal these days?

For science! And cake!
43  Main Area and Open Discussion / Non-Windows Software / Re: *NIX - List of 100 Open Source Replacements for Popular Security Tools on: March 25, 2014, 06:57:31 PM
I don't think I could get that logical on a bet. Grin Thmbsup

I have a knack for twisting words around into various meanings. I keep telling people I'd be a pretty good lawyer.

But I only use my powers for good! Cool Or for humor. And it's not always good humor. Wink
44  Main Area and Open Discussion / Non-Windows Software / Re: *NIX - List of 100 Open Source Replacements for Popular Security Tools on: March 25, 2014, 03:46:11 PM
That article loses a lot of credibility with me when it lists Microsoft Internet Explorer as a "Popular Security Tool"  tongue

@Deo - umm...the only place IE is listed is on the line where it says a particular piece of software "replaces Internet Explorer" AFAICT.  huh

I don't see where it calls IE a security tool...or even recommends it for anything. (Why would it possibly include it btw? IE isn't open source to begin with.) Cool

The trick is to look at the name/title of the article. 100 Replacements for Popular Security Tools. Five of the things on that list are replacements for IE. Therefore, the article considers IE a popular security tool.

But I was being somewhat facetious. (c:
45  Main Area and Open Discussion / Living Room / Re: silly humor - post 'em here! [warning some NSFW and adult content] on: March 25, 2014, 03:40:15 PM
I asked my boss to order us a few of these units, they will come in handy:

Computer Service Tools

huh Cry Why?

46  Main Area and Open Discussion / General Software Discussion / Microsoft Word under attack. Don't open RTF files! on: March 25, 2014, 03:23:27 PM
Hide yo wives! Hide yo kids! And hide yo husbands, cuz they RTFing errybody out here!

Microsoft Corp. on Monday issued an emergency security warning saying that hackers have found a way to booby-trap certain common Word files with the .rtf extension.

Microsoft says it's aware of attacks going on now, but there's no fix yet to stop the hackers. It's working on a way to stop the bug.

The only way to be sure your computer won't get infected is not to open a document with the .rtf file extension until Microsoft says it's fine to do so.

Read more here:

http://www.businessinside...ing-microsoft-word-2014-3

The Business Insider article seems to imply the attacks are for all editions of Microsoft Word, but the actual security advisory says the exploit only works in versions before Word 2010:

At this time, we are aware of limited, targeted attacks directed at Microsoft Word 2010.

[...]

We were glad to see in our tests that this exploit fails (resulting in a crash) on machines running Word 2013, due to the ASLR enforcement introduced for this product.

So be sure to read the actual security advisory posted by Microsoft here to get the actual info:

http://technet.microsoft....security/advisory/2953095
47  Main Area and Open Discussion / Non-Windows Software / Re: *NIX - List of 100 Open Source Replacements for Popular Security Tools on: March 24, 2014, 02:19:29 PM
That article loses a lot of credibility with me when it lists Microsoft Internet Explorer as a "Popular Security Tool"  tongue
48  Main Area and Open Discussion / Living Room / Re: How to tell if your cat is plotting to KILL you on: March 24, 2014, 02:12:57 PM
This may have been posted elsewhere on this site (perhaps even by me), but here it is again:

[attachimg=#]
49  Main Area and Open Discussion / Living Room / Re: Funny Animal Videos on: March 24, 2014, 02:00:00 PM
Magic for dogs:
<a href="http://www.youtube.com/watch?v=VEQXeLjY9ak" target="_blank">http://www.youtube.com/watch?v=VEQXeLjY9ak</a>

Fun(ny). You can see it in his sleeve at about 1:15 (c:
50  Main Area and Open Discussion / Non-Windows Software / Re: GoG planning support for Linux starting FALL 2014 on: March 24, 2014, 01:48:59 PM
Cool news for Linux users. I've long said that pretty much the only thing keeping me on Windows is that I can't play my games on Linux. This is quickly becoming a non-issue. Thmbsup

Humble Bundle has gotten a lot of Indie games to come to Linux. Steam for Linux has made some vast progress in that regard. And now (or soon, rather) GOG.com joins the ranks. Thmbsup
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