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126  Main Area and Open Discussion / General Software Discussion / Re: Avoid AdBlock Plus for Android! on: March 08, 2015, 01:18:31 PM
I've used AdAway and AdFree in the past, but for some reason I can't get them to block ads anymore, so that's why I installed ABDfA. In fact, I still have AdAway and Adfree installed. Yet nothing seems to block ads on my Nexus 7 2013 so I guess I might as well uninstall it all.

I once had an Android device that was in that state. Finally had to do a reinstall/'factory reset' and then AdAway worked once more.

I remember ad blocking broke when I updated the OS to KitKat. It had something to do with the location of the hosts file changing or something similar. I managed to get it to work again using AdAway in combination with Adfree. But then I updated my tablet to Lollipop and ad blocking stopped working again. Lollipop had too many bugs and annoyances, so I "retrograded" back to KitKat (Cyanogenmod 11) but I still can't get ad blocking to work.
127  Main Area and Open Discussion / Living Room / Re: Use a unique password for this site on: March 06, 2015, 11:48:26 PM
@Deozaan: That is not the default address, unless maybe you use that HTTPEverywhere extension.

It defaults to HTTP.

So sorry to have brought this up. It's legit though.

I still don't get what the big deal is, or why you're freaking out about it. It's pretty obvious that you're not going to have an encrypted connection if you don't use https.

It's a discussion board. It's not your bank account.
128  Main Area and Open Discussion / Living Room / Re: Use a unique password for this site on: March 06, 2015, 11:41:37 PM
I have no idea what you're talking about. I see the connection is encrypted when I visit this page:

http://www.donationcoder.com/forum/index.php

Make sure you're visiting the https site, and not just http.

Though, because I'm not using https myself, it is stripping the S from the https when I paste the link... Which I think means it will be there for anyone else who is using https.

[attachimg=#]
129  Main Area and Open Discussion / General Software Discussion / Re: Avoid AdBlock Plus for Android! on: March 04, 2015, 08:37:55 PM
I used to never see ads in the browser or before YouTube videos, or in other apps. Now they're everywhere. In apps, in the browser, before YouTube videos. Everywhere.
130  Other Software / DC Gamer Club / Re: GOG insomnia sale- with a twist! on: March 04, 2015, 07:17:38 PM
Not I.

I either already own most of the games from GOG that I feel are must-haves, or I haven't seen any in the sales that interest me enough to jump on the sales.

EDIT: As soon as I posted this, I checked and saw one of the "cards" flip over to a new sale and I decided to grab it. cheesy
131  Main Area and Open Discussion / General Software Discussion / Re: Avoid AdBlock Plus for Android! on: March 04, 2015, 07:12:53 PM
Appears to be an issue that has been raised before:

https://adblockplus.org/f...rum/viewtopic.php?t=11849

Quote
https://adblockplus.org/en/android-faq
Why does Adblock Plus appear to consume so much traffic?
To filter ads, all traffic has to pass through Adblock Plus. Android considers this to be the traffic caused by the app, while it is in reality the sum of all traffic.

Note that the posters on that thread still don't seem in agreement about the nature of the bandwidth.. some say adblock plus is eating bandwidth, some say its just a reporting problem..

That link led to this one, which may be a major contributor to the issues I'm noticing:

I installed Adblock Plus yesterday before watching some streaming video in MxPlayer on the bus ride home. After seeking a few times to get to my place in the video, I was able to watch a few minutes of video, but was running into major buffering issues. I got through maybe 5 minutes of video over 15-20 minutes. After, I stopped watching the video, I noticed that Adblock Plus was still downloading.

When I got home, I saw that Adblock Plus had used 550MB of data, over the half hour that I had it installed. The entire video would have been around 200MB. I'm wondering if there is an issue with Adblock Plus not terminating connections, and that it continued to download the different parts of the video stream after I had seeked to a different position. This would explain the bandwidth usage and the buffering issues. There were no other applications installed that would have been using that much data. After uninstalling Adblock Plus, the issue went away.

It seems Adblock may not terminate the connection when dealing with streaming video, so if you do any seeking, the video will continue to download to completion from where you were before seeking, as well as to the place you were after seeking. And if you seek multiple times, you're creating multiple simultaneous download streams that eat up data like crazy!

FWIW, I use AdAway which updates the hosts file to loopback any ad servers - probably not as all-encompassing as ABPfA is supposed to be but then it doesn't use any CPU cycles or data unless I'm running it to update the hosts file.

I've used AdAway and AdFree in the past, but for some reason I can't get them to block ads anymore, so that's why I installed ABDfA. In fact, I still have AdAway and Adfree installed. Yet nothing seems to block ads on my Nexus 7 2013 so I guess I might as well uninstall it all.
132  Other Software / Developer's Corner / Source 2 (Engine by Valve) will be free for content developers on: March 04, 2015, 06:41:19 PM
And now an announcement by Valve that the next version of their game engine, Source 2, will be free for developers:

Valve’s sudden entry into the engine race, with an official announcement of Source 2, seems to have put them right up front alongside frenzied rivals Unity and Unreal. (Poor old Crytek, eh?) Meeting with studio founder Erik Johnson today, I learned that when they say Source 2 is “free”, they mean it. Unlike Unity’s (much lowered) subscription rates (for larger teams), and Epic’s revenue cut of successful projects, Valve won’t be asking for any money at all. Well, sort of… They just require that the game be launched on Steam, along with anywhere else you might want to sell it.

That’s pretty huge. But it’s important to point out it’s also pretty smart. In real-terms, it does mean Valve are going to be getting – in fact – 30% of your revenue, as is standard for anything sold on Steam. However, and crucially, developers are going to be free to also sell their game anywhere else, which means you can also use stores that take far lower cuts. Use Source 2, put your game on Steam and take advantage of Steamworks, the community features, and so on, but direct all your customers to your Humble store where only see 5% won’t reach you.


from Rock, Paper, Shotgun
133  Main Area and Open Discussion / General Software Discussion / Re: Avoid AdBlock Plus for Android! on: March 04, 2015, 05:57:51 PM
I suppose that if it is something like what mouser explained, it's not that the bandwidth was counted wrong. I compared the bandwidth on certain dates with my router's bandwidth log and they match up. But perhaps the bandwidth on my tablet was attributed to the wrong source? I suppose it's possible that the majority of that bandwidth belongs to the Netflix app, as my wife does like having Netflix going while she's doing other things.

But I still don't understand how it could do that. First of all, the Netflix app doesn't have any ads. Secondly, she has a separate user account on my tablet, so it calculates her bandwidth separately than mine. Additionally, AdBlock Plus isn't installed for her on her account, so it shouldn't be filtering her Netflix app anyway.
134  Main Area and Open Discussion / General Software Discussion / Avoid AdBlock Plus for Android! on: March 04, 2015, 01:34:29 PM
Hi folks,

Today my mom asked me how to check how much data she was using on her phone, so while I was walking her through the process, I followed the steps on my own tablet and came to a shocking discovery:

AdBlock Plus has consumed almost 60GB of data in the past 30 days since I installed it:

[attachimg=#]

The two apps that follow behind at 10.5GB and 2.75GB are (in reverse order) Titanium Backup, which backs up my device and uploads the backup to cloud storage, and Sync, which syncs the backups to my PC. And the only reason Sync used up so much was because when I downgraded from 2.0 yesterday, I had to re-sync all the files again (about 6GB) to my devices.

In other words, the rightfully most bandwidth heavy apps only used ~2.75GB and 4GB (under normal circumstances) of data in the past 30 days. Yet for some reason an app that is supposed to be saving me bandwidth by stopping ads from downloading at all is somehow using nearly 60GB of data!

And it would be nice if it even worked. But I still have ads on my device.

So I've uninstalled it, and I'm putting out the warning to others in case they are using it, not realizing the potential damage it could have on their data plans.
135  Main Area and Open Discussion / Living Room / Re: $15,000 bounty for a Mark One 3D printer on: March 03, 2015, 10:34:16 PM
Unless it's illegal, I don't see why this isn't going to happen soon.
136  Main Area and Open Discussion / General Software Discussion / Re: BitTorrent Sync 2.0 Sucks! on: March 03, 2015, 10:25:29 PM
Thanks to Lanux128 in the IRC channel for pointing out that you can manually type in the version number in the URL to get older downloads:

http://syncapp.bittorrent.com/1.4.110/

Though oddly enough I can't get BTSync to work (yet) since attempting to uninstall 2.0 and downgrade to 1.x...

Got it working again. Thmbsup
137  Main Area and Open Discussion / General Software Discussion / BitTorrent Sync 2.0 Sucks! on: March 03, 2015, 09:15:27 PM
Does anyone have the installer for version 1.x? I want to revert my installation. I hate the new "improved" 2.0.

It went from a great, flexible, powerful sync application to a simple, "idiot-proof" application by taking away all the features I liked (such as being able to choose where you sync your files to instead of everything having to be in a monolithic folder structure like Dropbox).
138  Other Software / Developer's Corner / Unity 5 now free for everyone! on: March 03, 2015, 01:29:44 PM
Unity has had a model of a free version vs. a Pro version where many of the nicer features of the engine were available only to folks who owned a license for the Pro version. But today Unity has announced the launch of the latest version of their engine, Unity 5, along with a new license, which can be summed up in an image:

[attachimg=#]

The free version is now being called the Personal edition, but all Unity 5 engine features are available for free until you make over $100,000, at which point you must buy a Professional license ($75/mo subscription or $1,500 (about 1.5% of $100,000)) but never any royalties.

<a href="http://www.youtube.com/watch?v=AJ6Mkx1KEns" target="_blank">http://www.youtube.com/watch?v=AJ6Mkx1KEns</a>

More details can be found here:
http://blogs.unity3d.com/...015/03/03/unity-5-launch/
139  Other Software / Developer's Corner / Unreal Engine 4 is now free* for everyone! on: March 03, 2015, 01:15:40 PM
Unreal announced yesterday that Unreal Engine 4 is now free* for everyone. What this means is that you can download and use the software to make a game for free. The only time you have to pay them money is if you are successful, paying 5% gross if you make more than $3,000 per quarter.

Unreal Engine 4 is now available to everyone for free, and all future updates will be free!

You can download the engine and use it for everything from game development, education, architecture, and visualization to VR, film and animation. When you ship a game or application, you pay a 5% royalty on gross revenue after the first $3,000 per product, per quarter. It’s a simple arrangement in which we succeed only when you succeed.

This is the complete technology we use at Epic when building our own games. It scales from indie projects to high-end blockbusters; it supports all the major platforms; and it includes 100% of the C++ source code. Our goal is to give you absolutely everything, so that you can do anything and be in control of your schedule and your destiny. Whatever you require to build and ship your game, you can find it in UE4, source it in the Marketplace, or build it yourself – and then share it with others.

Read more about it here:
https://www.unrealengine.com/blog/ue4-is-free
140  Main Area and Open Discussion / Living Room / Re: Sorry, Ebooks. These 9 Studies Show Why Print Is Better on: March 02, 2015, 06:14:46 PM
I prefer digital for reading and especially for making notes.

I feel like I'm destroying something when I write in a paper book. But in a digital book I feel free to make all the notes and highlights I want. Not only am I no longer restricted by margin space, but I also won't lose my notes due to the book getting worn out and/or destroyed.
141  Other Software / DC Gamer Club / Re: GOG insomnia sale- with a twist! on: March 02, 2015, 04:50:50 PM
For those who are slightly more lazy than I am:

http://www.gog.com/
142  News and Reviews / DonationCoder.com Newsletters / Re: Super-sized Newsletter for Mar 2, 2015 - Codename: Freezing Feathers on: March 02, 2015, 02:23:37 PM
Thanks for putting together the newsletter!

Doing these newsletters makes me realize that Skwire has been on fire updating his apps lately!

If by lately, you mean the past couple of years (or longer), I agree with you. Thmbsup
143  Main Area and Open Discussion / General Software Discussion / Re: finding all the sites pinterest uses on: February 28, 2015, 04:45:34 PM
If you're using OpenDNS, you can try to access Pinterest and then when it doesn't work, take a look at the recently blocked domains and it should give you some clue as to which CDNs or other domains Pinterest is attempting to use.
144  Main Area and Open Discussion / General Software Discussion / Re: Why won't my laptop run Firefox? on: February 28, 2015, 04:25:22 PM
One change was the introduction of SpiderMonkey 24 JavaScript engine! (Exclamation mark because I all along have said, without KNOWING, there were some "Java problems", and now it seems I may have been right.)

Not to be pedantic, but JavaScript and Java are two very different things. Calling JavaScriptw "Javaw" is like calling hamburgerw "hamw" (c:
145  Other Software / DC Gamer Club / Re: Far Cry 4 was amazing on: February 27, 2015, 06:32:28 PM
NSFW:

<a href="http://www.youtube.com/watch?v=lkVj1JniLXQ" target="_blank">http://www.youtube.com/watch?v=lkVj1JniLXQ</a>
146  Other Software / DC Gamer Club / Re: Dying Light on: February 27, 2015, 05:48:55 PM
NSFW:

<a href="http://www.youtube.com/watch?v=GbVlTDoO3Ic" target="_blank">http://www.youtube.com/watch?v=GbVlTDoO3Ic</a>
147  Main Area and Open Discussion / Living Room / Re: silly humor - post 'em here! [warning some NSFW and adult content] on: February 27, 2015, 05:19:44 PM
Quote
three letters of recommendation from yourself.

I, I, and I.
148  Main Area and Open Discussion / Living Room / Re: Pick a number between 1 and 10 on: February 27, 2015, 05:04:56 PM
Far be it from me to inject a real question into this thread, but here is a real question:
In our normal base 10, we have a protocol for SPEAKING large numbers, so 154 is "one hundred and fifty four".
Using the same logic, what would be the generic method for similarly SPEAKING large numbers in other bases?

IMO writing and speaking are two different things. Words don't mean anything, except the meaning we give them. Spoken words are sounds that represent ideas. Written words are symbols to represent ideas. Neither spoken nor written language has any inherent meaning. Otherwise we wouldn't have to learn how to speak/write other languages. "15" does not mean "fifteen" just as it doesn't mean "0x0F". However, from a mathematical point of view, when talking about the numbers these symbols/sounds represent, 15 is equal to fifteen is equal to 0x0F. Therefore they can be used interchangeably. Since (to the best of my knowledge) nearly all humans use base-10 when speaking numbers, it would be correct to pronounce 0x0F as the base-10 equivalent (15) in the language you are speaking.

It's all just a different way to say the same thing. We encounter the same issue in spoken languages as well. I might say "fifteen" but someone who doesn't speak English will have no idea what I'm talking about. Or even if someone does understand English, but the rest of the conversation is happening in French, someone would be understandable confused if I suddenly said "fifteen" using a different language.

In other words, use the language you will be understood in, as determined by context and requirements (obviously you should say/write 0x0F if you're talking about a computer data type that must be in hex) of the overall conversation.

Of course, part of the point of a riddle is to be tricky. And saying "ten" when you're talking about "10" in binary is intentionally misleading, not to mention technically incorrect. That's why it works better as a written riddle/pun. Because you're not giving yourself away that you really mean "two", e.g.,:

There are 10 kinds of people in this world: Those who understand binary, and those who don't.
149  DonationCoder.com Software / Screenshot Captor / SOLVED: Automatic border selection cutting into window on: February 25, 2015, 05:11:48 PM
I was trying to capture a window using the fullscreen capture, relying on the automatic border selection so I could just press the crop button and have an image of just the window. But I was running into a problem where the automatic border selection was cutting into the edges of the window, erasing some of the image I wanted to keep when I pressed the crop button.

[attachthumb=#]

This was annoying because it meant I had to manually grab the borders of the selection in order for it to become a rectangle. But I looked in the SC settings and found a few solutions.

The first solution I found was in Window Capturing 1. I just enabled the box that said "Restrict this operation to a rectangular region" which worked fine for my purposes:

[attachthumb=#]

Even though the above solution worked just fine for me, in the end, I decided that at the moment I didn't need to be capturing any of the Aero Glass effects. So I unchecked that in Window Capturing 1 and also unchecked the option to "Try to detect (active) window transparent/rounded borders using dark backgrounds" (which was probably the root of the problem) in the Window Capturing 2 section.

Now capturing is working very well:

[attachthumb=#]

Just thought I'd post about it here in case anyone else has a similar problem and needs help with a solution. Thmbsup
150  Main Area and Open Discussion / Living Room / Re: Multimeters are indispensable when working with any electrical apparatus. on: February 25, 2015, 02:59:59 PM
I'd love to hear DC members' recommendations for a particular model/brand of multimeter, as I've been playing with the idea of purchasing one for myself, but don't really know what sort of features/quality to look for.
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