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126  Main Area and Open Discussion / Living Room / Re: Cute jokes' thread on: January 21, 2014, 07:21:22 PM
the lifeguard was in advance already fulfilling every one of the doctor's recommendations, but that made him sick ~ the cure already made him the patient.

I'm not sure where you got that from. What about being a lifeguard would cause bronchitis? Without the context of what caused the ailment, or without hearing the rest of the doctor's recommendation for the cure, how were we supposed to know that? Maybe he was supposed to spend his summer in a "marine place" but not actually get in the water.

The main point of that joke is the arrogance of the doctor and his useless therapy.

To me it sounds the patient was indeed very rude and arrogant. The doctor asked nicely if he could finish, but the patient kept interrupting him before he could finish his instructions.
127  Main Area and Open Discussion / Living Room / No More Candy on: January 21, 2014, 02:25:06 PM
I'm probably breaking the law in making this post, since candytm is now trademarked.

While the joys of Candy Crush Saga have only reached the PC in the form of a Facebook app, the implications of one of the worst decisions by the US trademark office affect developers on all platforms. They have, as of last week, decided it’s perfectly reasonable for owners King to trademark the word "candy". And they’re trying to get “saga” too.

So it is that Gamezebo reports developers are now receiving threats that they must remove their apps or games if they have had the temerity to use this oh-so rare word in their product name. It’s the "edge" fiasco all over again, except this time with actual legal muscle behind it.

What to do?

Candy Jam
Ooops sorry, 'Sweet Jam'
Fight trademark trolling - make a game.

Why?
Because trademarking common names is ridiculous and because it gives us an occasion to make another gamejam :d

Rules:
Make a game involving candies.
Consider using the word "candy" several times, also "scroll", "memory", "saga" and "apple" might give bonus points.

Deadline:
3rd of February
128  Main Area and Open Discussion / Living Room / Re: Cute jokes' thread on: January 21, 2014, 01:59:25 AM
Patient: "Doctor, I was trying to say that I am a lifeguard..."

I don't get it. huh
129  Main Area and Open Discussion / Living Room / Re: email provider for multiple accounts on: January 21, 2014, 01:57:27 AM
or an alternative email (which I don't want to give)

http://mailinator.com/

unfortunately these are blocked like hell

Even the alternate domains?

Quote
Did you know...
Hundreds of other domains point at mailinator too... Here's one now
@mailtothis.com
All email that goes to that domain ends up at Mailinator!   No sorry, we don't give out the full list - that would be dumb. But, you can point your OWN domain to mailinator too! Read more!
130  Main Area and Open Discussion / Living Room / Re: Net neutrality is dead. Bow to Comcast and Verizon, your overlords (AKA DOOOOOM) on: January 19, 2014, 02:26:12 AM
There was a post about this on The Verge, but the real beauty was in the comments:

There's a great discussion/argument between AntarcticOutpost and (eventually) Joao Sousa starting about here:

Quote
You can’t have everyone in the world simultaneously streaming Netflix, just as you can’t have everyone in the world simultaneoudly charging their electric car.

Actually, yes you can, and yes you can. Here’s why:

For this scenario, I’m going to use Pandora as the example of the content producer. Donno why, probably just because I feel like it.

So you and Pandora are on opposite sides of the street. You and Pandora are both already paying for your electricity, plumbing, etc. everything you need to make sure you can run at optimal efficiency. Now you want to connect to each other. Here is where your ISP comes in. You want to connect to Pandora, yes, and consume their content, but the flow is not one way. For every request there is an ack. Pandora also wants to connect to you.

So Pandora, obviously, being a big company and all that, wants to buy a corporate grade bandwidth pipe, with Gigabits of bandwidth. They pay the monthly fee for that, and with that money the ISP upgrades their infrastructure to connect them up to their network. But that’s just one half of the equation. You also pay for your own, somewhat lesser of course, connection to that network. Let’s imagine the comparison between these bandwidths:

Pandora You
| |
| |
|
|
|
|
|

So of course, whatever bottleneck occurs is because you haven’t paid enough for more bandwidth.

Now imagine suddenly that 5 more people want to connect up to Pandora. So the ISP uses their monthly fees to hook up the requisite routers and switches to make sure that they can all connect up to Pandora. But, whoops, now Pandora does not have enough bandwidth to provide them all with full-speed service for every customer (assuming every customer uses the maximum bandwidth). That’s actually Pandora’s problem. They need to pay more for more bandwidth.

Obviously things change as we move away from simple “across the street” analogies. However, the principle does not change. Every person pays to hook up to each other via their monthly ISP fee. This fee goes into expanding the infrastructure such that it can support at the very least that bandwidth connection to the rest of the network, if not more.

Want to see some proof that what I’m talking about is not actually happening? Try looking at the massive profit margins that these ISPs are generating. I’m not the first to point this out either. Further proof? The fact that when Google Fiber comes into town with Gigabit bandwidth, suddenly and almost instantaneously, competing ISPs are capable of transmitting at up to 3x the speed they were currently providing for no additional cost to the consumer.

The evidence is overwhelming. Data caps don’t make sense. ISPs are creating an artificial scarcity of bandwidth and then attempting to commoditize the flow of data to justify their lack of infrastructure investment.

There's some back and forth and more explanation and debate. I thought it was a good discussion.

And that bit near the end where he mentioned suddenly transmitting 3x the speed for no additional cost? I recently experienced that myself. I was paying $50/mo to my Cable company for 5 Mbps down and 0.5 Mbps upload speeds. For years it's been those speeds and those prices, and that the only rate/plan they offered. Just last Fall a DSL provider in the area installed some fiber cables and offered me a deal of about 15Mbps down & 1Mbps upload speeds for about $40/mo for the first sixth months, at which time it would go up to somewhere in the $60s I think.

So I called my Cable company and asked them to suspend my account (vacation hold) for 3 months so I could test out the new ISP without cancelling my current one. And after a month I felt satisfied with the speeds and reliability of my new ISP, so I called the Cable company to cancel my account. They told me I could get 50Mbps download speeds for $50/mo or I could get 15 Mbps download speeds (which is what the competing ISP offered) for only $35/mo (which was a.

So how come they could suddenly provide me with 3x the speed for $15 less, or 10x the speed for the same price I'd been paying them for years just because a new ISP came into town?
131  DonationCoder.com Software / N.A.N.Y. 2014 / Re: NANY 2014 Release: Blasteroids on: January 19, 2014, 02:02:48 AM
Nicely done! I don't know if I've gotten a score that high in that release. I may not even have gotten that high of a score in the development version which grants many more points per asteroid! I think you're probably a pro.
132  Main Area and Open Discussion / Living Room / Re: silly humor - post 'em here! [warning some NSFW and adult content] on: January 19, 2014, 01:58:39 AM
It will never become popular, it isn't washable!

What about edible underwear?

Ah, but the fashion-wise (and cheese connoisseurs) know that when it gets old enough, it will turn bleu.
133  Main Area and Open Discussion / General Software Discussion / Re: What's thrashing my hard disk? on: January 19, 2014, 01:56:01 AM
Don't worry. It's just the NSA cataloging your hard disks.
134  Main Area and Open Discussion / Living Room / Re: silly humor - post 'em here! [warning some NSFW and adult content] on: January 18, 2014, 12:20:39 PM
Looks like bunk to me. I pretty much never write a letter the same way twice. (e.g., sometimes my Os are open, sometimes they're closed.) I can't be bothered to get a certain style down.

And other than writing a check or jotting down a few things on a sticky note (usually numbers; for programming), I'm not sure when was the last time I really wrote anything in my own hand (not counting typing). . . undecided
135  DonationCoder.com Software / N.A.N.Y. 2014 / Re: NANY 2014 Release: Blasteroids on: January 18, 2014, 03:24:53 AM
Well got my highest score in a while -- but the new scoring wasnt implemented yet in the online version.

Yeah, the fixed high score stuff isn't available just yet. I've got a niggling issue with something I'm still working on (for the Android port) and then I'll update itch.io (and the web player version) with all the downloads. That will probably be sometime next week, but definitely before the end of the month.

Will have to download the version for windows (is a donation preferable via dc or through the itch.io site - or is it all the one?)

If you download/purchase through itch.io and create an account, you get the convenience of having the game linked to your account for easy future download. But as far as receiving the payment is concerned, it's pretty much all the same to me between DC and itch.io. They both take no cut of the donation/payment, so it's only the relatively small PayPal fees that are taken out of whatever you choose to donate.
136  DonationCoder.com Software / N.A.N.Y. 2014 / Re: NANY 2014 Release: Blasteroids on: January 16, 2014, 09:46:07 PM
As I've been working on the Android port for this game, I realized that somewhere along the way I accidentally removed the part that made smaller asteroids harder, which affected the number of points you got for them.

So now that I've fixed that, you'll find it is a lot easier to get higher scores on earlier levels (the highest score you could have after clearing level 1 used to be 78, now it's 258), but the overall difficulty may have been increased a bit.

137  DonationCoder.com Software / Post New Requests Here / Re: Login in Facebook on: January 15, 2014, 03:03:53 AM
Google Chrome allows for multiple users to be signed into the browser at the same time. Each user has their own cookies, etc. You could use this to set up multiple profiles, each having their own Facebook logins.
 (see attachment in previous post)

Firefox lets you too be logged in two or more gmail accounts. But for some google services you have to decide what is the only active account, like google drive.

That is not what I said. I said you can have multiple Chrome profiles. This is not the same as being logged into multiple Google/Gmail/Calendar/Drive/whatever accounts. That's why I included a screenshot of what I was talking about, so you could see that I didn't mean switching Gmail accounts.
138  News and Reviews / Official Announcements / Re: NANY 2014 - OFFICIAL ROUNDUP OF ALL ENTRIES on: January 14, 2014, 06:04:45 PM
Nice job to everyone who entered an application in this year's NANY. There are some very useful new programs in the world, thanks to you folks. (c:
139  DonationCoder.com Software / Post New Requests Here / Re: Login in Facebook on: January 14, 2014, 05:57:46 PM
Google Chrome allows for multiple users to be signed into the browser at the same time. Each user has their own cookies, etc. You could use this to set up multiple profiles, each having their own Facebook logins.

[attachimg=#]
140  Main Area and Open Discussion / Living Room / Re: email provider for multiple accounts on: January 14, 2014, 02:12:18 PM
or an alternative email (which I don't want to give)

http://mailinator.com/
141  DonationCoder.com Software / Post New Requests Here / Re: Login in Facebook on: January 14, 2014, 02:05:53 PM
What's so hard about logging out of your currently signed-in profile and then logging into your other profile? huh

[attachimg=#]
142  Main Area and Open Discussion / Living Room / Re: DonationCoder & Cody themed art compilation thread. on: January 14, 2014, 01:24:35 PM
I found a link to the NANY 2011 Mugs and added that to the original post.
143  Main Area and Open Discussion / Living Room / Re: The Amazing Video for Bob Dylan's "Like a Rolling Stone" on: January 12, 2014, 06:27:44 PM
I'm not impressed. It's just a bunch of videos playing simultaneously that you can switch between at your leisure. Not at all mind-blowing and amazing as it was made out to be in the months previous, IMO.
144  Main Area and Open Discussion / Living Room / Re: Interesting funding discussion regarding JayIsGames.com on: January 12, 2014, 04:15:40 PM
What makes you think so few JayIsGames visitors are using adblockers?

Admittedly, most people I know don't use them, but they're not the kind of people who would be visiting sites like JayIsGames anyway.
145  Main Area and Open Discussion / Living Room / Re: Programming/Coder humor on: January 11, 2014, 04:08:42 PM
Users:

[attachimg=#]
146  DonationCoder.com Software / N.A.N.Y. 2014 / Re: NANY 2014 Release: Blasteroids on: January 11, 2014, 01:26:59 PM
It's a lot harder now to break the 10k mark. (But I done it - eventually...)

If you play perfectly (without dying) I believe that you should clear 10k points on Level 7.

I have had the experience a couple of times lately where the brand new ship gets killed before I can even start - i.e. the 'repulse' effect doesnt work - this is hard when it's your last man ship Sad - could that be because I dont have the mouse button fully pressed (dont think so but I'm not sure).

This is an intended feature of the game. It's a bit unfun to experience as a player, but it adds a little bit of "luck" factor in there. The "repulse effect" (as you call it) greatly reduces the chance of this happening, but it does still happen sometimes.

It happens when the asteroids are too close to the new ship when it first appears, there is then no replulse effect -- ship dead before it can even get going.

It should be noted that the repulse effect still happens (and you'll probably notice the asteroid start to spin wildly due to it), it's just that due to the proximity of the asteroid, it's not able to effectively push it away and the ship respawns in the same location that the asteroid is currently occupying.

On another note - I'm curious how the scoring works:
one time I got to level #9 with only 6.5k points - my highest score is over 12k - but only at level #8 (?)

Points are awarded based on three factors:

1. What size of an asteroid is destroyed.
2. What level you're on.
3. How many extra lives you have.

The reasons for this are:

1. The smaller asteroids are harder to hit, so they give more points than the larger ones.
2. The further you progress in the game, the more you're rewarded.
3. The better you play the game (i.e. the less you die), the more you're rewarded.

So in your case where you got to level 9 with only 6.5k, you probably died a couple of times in the first few levels, greatly reducing your score. When you got over 12k on level 8, you probably played a nearly perfect (no deaths) game up until level 7 or 8.

I think I've mentioned it before in this thread, but if you play a perfect game, you should reach just over 7k points when you start level 7.
147  Main Area and Open Discussion / Living Room / Re: YouTube finally forces creation of google+ A/C to comment on: January 10, 2014, 06:17:36 PM
Google is today making a change to Gmail that will further bake in Google+ to its webmail product in a way that’s actually somewhat practical, though also potentially invasive. Going forward, you’ll now be able to directly email your Google+ contacts from Gmail, even if you don’t know their email address. And by default, anyone on Google+ will be able to email you as well, thanks to this new option, if you don’t adjust your settings.

Actually, it's kind of cool. Now I can get people to email me without giving out my e-mail address and risk them including it in a mass-forwarded-whatever, spreading it out even further into the recesses of the internet for spambots to find.

People who I have already screened (by adding them to my circles) and who want to e-mail me can send me a message without me taking on any risk associated with giving out personal information. And I can easily block them from sending me more messages. What's not to like about that?
148  Main Area and Open Discussion / Living Room / Re: PSA: Using OAuth on apps and sites on: January 10, 2014, 06:02:45 PM
Thanks. I removed a bunch of apps that were authorized to access my Twitter account that I haven't used or touched in quite some time. Thmbsup
149  Main Area and Open Discussion / Living Room / Re: YouTube finally forces creation of google+ A/C to comment on: January 10, 2014, 02:12:01 PM
It's easy to operate multiple Google/Gmail accounts on one device.

But of course when you buy/install something on the Play Store it is linked to only one account. Otherwise you could put all your friends accounts on your device and buy an app/movie/album and everyone would have free access to it.
150  Main Area and Open Discussion / Living Room / Re: Why George Orwell wrote 1984 on: January 09, 2014, 04:46:02 PM
Very intriguing. Thanks for sharing.

You don't happen to have the source(s) for those James Madison quotes, do you?
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