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51  Main Area and Open Discussion / Living Room / Re: Kidney stones and Beer! on: July 26, 2014, 04:13:01 PM
The two best things you can do for kidney stones is stay hydrated and avoid eating too much spinach and salt.  I had a 2.1mm kidney stone and it felt like I had been stabbed with an elephant tusk.  It may be that some by-product from fermentation in wine and beer have an effect on kidney stone formation, but I'd like to see more research, especially as there are a few different types of stones you can get.

I don't imbibe, so I just keep myself well-hydrated.  Thmbsup
52  Main Area and Open Discussion / Living Room / Re: Capacitor plague on: July 26, 2014, 04:08:38 PM
I have successfully revived two flat-screen monitors by re-capping.  All it takes a little finesse with screwdriver and soldering iron.  Cheap too, because I used recycled caps from old stereos.  The "Elmers" will tell you don't do that, but I've done it enough times to spot a bad cap in the first place, and my success rate speaks for itself. Thmbsup
53  Main Area and Open Discussion / Living Room / Re: Director wants his film on The Pirate Bay, pirates deliver… on: July 26, 2014, 03:44:38 PM
If you had printed the money, and nobody wanted to exchange it anymore, then yes, that would be a closer analogy.
54  Main Area and Open Discussion / Living Room / Re: silly humor - post 'em here! [warning some NSFW and adult content] on: July 25, 2014, 01:23:22 AM
The Comcast customer service disconnection call that went viral:


Comcast responds: "He did what we trained him to do"


55  Main Area and Open Discussion / Living Room / Re: Printer's Ink on: July 25, 2014, 01:14:52 AM
I've been thinking about printing out the internet.


Dude, wait... What?


56  Main Area and Open Discussion / Living Room / Re: silly humor - post 'em here! [warning some NSFW and adult content] on: July 24, 2014, 07:24:14 PM
Reminds me of the April 1st spoof one of the British TV channels did a few years back. It was a nature documentary about the penguins assembling in preparation for their annual migration - just as they started to fly to a warmer climate for the winter.

I remember that quite fondly.  I'm a little embarrassed to admit, but I did get a little wet-eyed when those little guys began to flap, lift, then soar.  I managed to breathe out "... look at 'em go!..." before I totally choked up.  The very idea of such gravity-bound creatures having 'slipped the surly bonds of earth' was, at that moment, overwhelming.

Well, that and well-chosen background music...  embarassed

<a href="http://www.youtube.com/watch?v=9dfWzp7rYR4" target="_blank">http://www.youtube.com/watch?v=9dfWzp7rYR4</a>
57  Other Software / DC Gamer Club / Re: Extra Credits: Propaganda Games & Why Games Do Cthulhu Wrong on: July 22, 2014, 01:50:19 AM
FWIW, I guess I'm saying the idea that madness is the inevetibale end is Lovecraft's belief - and doesnt have to be our's, or the game makers'.

Well sure, I'll agree to that, but don't call it a Cthulhu game if you do, that's all I'm saying.  I'm not opposed to "Making defeatable bosses out of unnameable horrors" per se; it is probably fine for any game that requires it.  But if you want to stay true to the Cthulhu mythos at all, you really shouldn't do that, because that's simply not what it's about.

From the man himself:
Now all my tales are based on the fundamental premise that common human laws and interests and emotions have no validity or significance in the vast cosmos-at-large. To me there is nothing but puerility in a tale in which the human form—and the local human passions and conditions and standards—are depicted as native to other worlds or other universes. To achieve the essence of real externality, whether of time or space or dimension, one must forget that such things as organic life, good and evil, love and hate, and all such local attributes of a negligible and temporary race called mankind, have any existence at all. Only the human scenes and characters must have human qualities. These must be handled with unsparing realism, (not catch-penny romanticism) but when we cross the line to the boundless and hideous unknown—the shadow-haunted Outside—we must remember to leave our humanity and terrestrialism at the threshold.

— H. P. Lovecraft, in a note to the editor of Weird Tales, on resubmission of "The Call of Cthulhu".

Wow, I'm getting WAAAAY too passionate about this subject...  Sad embarassed
58  Main Area and Open Discussion / Living Room / Re: silly humor - post 'em here! [warning some NSFW and adult content] on: July 20, 2014, 03:20:19 AM
Edvard was here.


I remember a sign in an aquarium on the Oregon coast when I was around 6 years old that said "Unattended children will be fed to the sharks".  
I stayed very close to my mother that visit.  Cry
59  Other Software / DC Gamer Club / Re: Extra Credits: Propaganda Games & Why Games Do Cthulhu Wrong on: July 20, 2014, 03:09:15 AM
I'm not saying that the Cthulhu stories don't feature vast forces so large that they are beyond our control.. I'm just saying that I don't read that as the key, core element.  Madness seems the key to me.

Well... I don't think your opinions are so different from the video's author, really.  I mean, it's not so broad a jump from here to there, is it?  The natural result of facing the situations he described would be utter insanity in the face of them, no?  That IS the crux of many stories by Mr. Lovecraft. 
They often start out somewhat benignly in that the main character has come across some peculiar phenomenon and will explore further.  Then as a result of his (many times dangerous and/or foolhardy) investigations, discovers forces beyond his control or comprehension that brutally exposes his own smallness in the face of the vastness of what he observes.  This, in turn, drives him stark raving mad and/or drives him to pen an entry in a letter or diary warning the rest of us not to tread the path he forged.

You've actually got a pretty good grasp of the argument, as madness IS the inevitable end, and I think you'd agree with the author's opinion that any game based on the Cthulhu mythos would be better served by NOT making defeatable bosses out of unnameable horrors.  I mean really...
60  Other Software / DC Gamer Club / Re: Extra Credits: Propaganda Games & Why Games Do Cthulhu Wrong on: July 19, 2014, 01:30:57 PM
it doesn't really explain why they keep doing Cthulhu wrong

I sort of agree, but they kinda did in their examples.  Apparently, it's WAAAY easier to design a game around a "boss", and what bigger boss can you ever offer than an insane elder god?  And what's the point of a boss if it isn't defeatable?  That's the catch, and where they get it wrong.  Cthulhu is more of a concept than a thing, and it's obviously easier to design a game around things rather than concepts.  More popular, at least.  Not that the game designers are lazy, but it seems to me the creative process required for designing around conceptual content requires a different kind of genius.

That said, I think games like Amnesia got it more right by making the game winnable, but without the ubiquitous "overcome bad guys by force" element.  You were meant to hide and run away from the creatures (they were indestructible anyway), and the ever-encroaching insanity as you searched for a !@#$%& box of matches was an even worse enemy.
61  Main Area and Open Discussion / Living Room / Re: Recommend some music videos to me! on: July 19, 2014, 12:09:10 AM
I need a little taste of smooth cool jazz to go with these hot summer nights we've been having.

Y'know, I've followed you so far, even when going deep into prog territory, even when you invoked the infernal name of Windham Hill, but this is the line in the sand.  Obviously great musicians, tight as the pocket they're playing in, but... I just can't follow you into Smooth Jazz territory.  The best I can match that with is the incredible Wes Montgomery:

<a href="http://www.youtube.com/watch?v=HldQ6-RZr5g" target="_blank">http://www.youtube.com/watch?v=HldQ6-RZr5g</a>

It's jazz for sure, and it couldn't get any smoother if you put butter on it, but I can't call it "Smooth Jazz" to save my soul.
Enjoy!  Thmbsup
62  Main Area and Open Discussion / Living Room / Re: Interesting "stuff" on: July 17, 2014, 11:13:57 PM
<a href="http://www.youtube.com/watch?v=8Gv0H-vPoDc" target="_blank">http://www.youtube.com/watch?v=8Gv0H-vPoDc</a>

I'm still waiting for "Tacky" to show up on Youtube.

That was awesome!
"Irony is not coincidence" <--- that one line just made my entire week.  Year.  Decade.  Do you know the frustration of trying to explain how Alanis Morrisette's catchy but !@#$%& WRONG song about irony is like, totally, absolutely wrong in it's definition of the word? 
63  Main Area and Open Discussion / Living Room / Re: Interesting "stuff" on: July 17, 2014, 10:56:04 PM

Pet Cats to Get Food From Robots Using Facial Recognition Technology

from aGupieWare Blog
64  Other Software / DC Gamer Club / Re: Extra Credits: Propaganda Games & Why Games Do Cthulhu Wrong on: July 17, 2014, 08:16:18 PM
Why Games Do Cthulhu Wrong

Nailed. It.
65  Main Area and Open Discussion / Non-Windows Software / Re: NIX: KDE anyone? First thoughts. on: July 09, 2014, 05:59:33 PM
It's in /home/user/.config/xfce4/xfconf/xfce-perchannel-xml/xfwm4.xml

[copy or print]
<property name="easy_click" type="string" value="Super"/>

I found out by watching what files changed when I changed that setting, making a copy, changing it back and diff'ing the two files.  Thmbsup
66  Main Area and Open Discussion / Non-Windows Software / Re: NIX: KDE anyone? First thoughts. on: July 08, 2014, 11:45:34 PM
67  Other Software / Found Deals and Discounts / Re: free galileo board from MS on: July 08, 2014, 01:18:53 AM
So, what's the catch?  Are you required to do something with it and the tools provided, to be sent to Microsoft for approval?  Or can you just get it and tinker away, possibly trying to boot something other than Windows on it?  I'd sign up, but oh, the paranoia. Cry
68  Main Area and Open Discussion / Living Room / Re: Animal Friends thread on: July 05, 2014, 07:00:36 PM
Do you have any capability to take video?  That would be fun to see.
69  Other Software / Developer's Corner / Childhood games on: July 03, 2014, 03:45:17 AM
I wish I could find my old notebooks, I'd do the same...
Mexico City, 1984. There and then I was 12 years old, dreaming of creating computer games. I already knew how to program in BASIC, but I didn't have a computer. So I just took a pencil and a notebook, and wrote down my games.
Almost 25 years later, I re-discovered the old notebook with my first hand-written games. It was dusty but still readable (unlike the floppy disks). Thrilled by this encounter, I decided to write new games based on those original ideas.

Anybody here ever tried to do the same?

from RunMe.org
70  Main Area and Open Discussion / Living Room / Re: Facebook plays with your mind on: July 03, 2014, 01:05:14 AM
Facebook's Sandberg gives us a classic non-apologyw:


71  Main Area and Open Discussion / Living Room / Re: Microsoft Steals 22 Domain Names from NoIP on: July 03, 2014, 12:48:35 AM
18 have been returned:

As partial justification for the request, Microsoft lawyers argued No-IP didn't follow security best practices.
Some defenders of Microsoft's actions have claimed that the consequences of the domain confiscations were limited to administrators who should know better than to rely on dynamic DNS hosting to make their networks work.

72  Main Area and Open Discussion / Living Room / Re: Remember Alice's restaurant? on: July 03, 2014, 12:06:47 AM
Heh.  For the clueless:


<a href="http://www.youtube.com/watch?v=m57gzA2JCcM" target="_blank">http://www.youtube.com/watch?v=m57gzA2JCcM</a>

73  Main Area and Open Discussion / Living Room / Re: BitPay introduces "BitAuth" - New authentication technology on: July 02, 2014, 08:26:18 PM
Nice.  Now if it would take the place of Oauth 2.0, I know a few people who would be a lot happier...
74  Main Area and Open Discussion / Living Room / Re: Recommend some music videos to me! on: July 01, 2014, 07:34:34 PM
^^ Classic, man, classic.  As much as I appreciate this song, I have to admit my favorite is the first version I ever heard.  Shimmy Disc label head and creative whirlwind Kramer, and performance artist Ann Magnuson in their band Bongwater.  It's got a cool 'aaaalmost creepy' vibe to it, and the bit of spoken word at the end gives it a neat little twist.  All other versions I've heard since this one sound a little too 'sweet' to my tastes, but... well... ignore the video and listen to the tune:

<a href="http://www.youtube.com/watch?v=Asb4l5thyM8" target="_blank">http://www.youtube.com/watch?v=Asb4l5thyM8</a>
75  Main Area and Open Discussion / Living Room / Re: Switzerland-based ProtonMail, yet another secure email service on: June 30, 2014, 11:56:02 PM
Wellllll... now we know of at least one more company that is securely in the spook's pocket.  I mean, they wouldn't ask if it weren't a concern, right?.  And it wouldn't be a concern unless... tellme

I'll let you flip on that light bulb yourself.  Wink
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