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1  Main Area and Open Discussion / Living Room / Re: Recommend some music videos to me! on: July 24, 2015, 01:08:34 AM
Hey! I am not sure if any of you guys are familiar with the Demoscene, they make some wicked cool stuff if you're into the whole abstract graphics aesthetic. These are just some random ones I grabbed off of Pouet or remembered off the top of my head:
Is That a Demo in Your Pocket?, a Game Boy Demo
Backscatter, a more modern 40k (meaning the executable is 40kilobyte or less) demo
Batman Forever, a Armstrad CPC demo.
8088mph, a demo running on a IBM 5150 PC.

While some of these aren't big in the demoscene , they show off the variety in my opinion while also showing some common traits. I love the aesthetic so much that I convinced my brother to help me produce this last christmas. Even if some of what you see might not look that impressive, thinking about the limitations of hardware or resources really makes me sit there with a sense of awe thinking about the weird stuff they had to pull off to do some of this stuff.
2  Main Area and Open Discussion / Living Room / Re: Your favorite cartoons of yesterday and today? on: July 23, 2015, 11:45:24 PM
Maaaaaan, don't get me started on cartoons! I goddamn love cartoons, everything from the older Disney to modern french surreal cartoons. I can't get enough of them! Also one thing I learned to throw out the window pretty early is that demographics weren't that important. Something I kind of forgot until quite recently, I'll get into that later.

As some of you know I am a huge sucker for the modern reboot of the My Little Pony cartoons (MLP:Friendship is Magic), and while it might not be understandable from the outside, or hell, even the inside. It's a really good show with nice colors, animations and decent enough story arcs, while also being just generally entertaining. I mostly got into it for the lulz, as they say on the internet back when it was a huge fad. But I actually liked it in the end, it wasn't until later that I found out the some of the people working on it were also on the team that made The PowerPuff Girls, another cartoon I liked a lot as a kid, which is definitely not marketed to dudes.

There's also Sheep in the Big City, something that I only watched younger when it was dubbed in Danish, which made me loathe it. It's slow, looks bad and the story is non-sensical in a very unfunny way. BUT, I watched it YEARS later in English and figured out why some people liked it. It's entire premise is a series of puns and stupid wordplays, while the story can be overanalysed into being EVERYTHING. Something that you can't really enjoy as a kid. It also breaks the fourth wall in ways I find pretty funny, even if shoehorned in.

I don't think I saw anyone mention it either, but there's also Regular Show. A slice of life cartoon about two goofballs trying to do as little work as possible without getting fired from their park maintenance jobs. This doesn't sound very interesting, but every episode completely derails about halfway through into occult crazy stuff or the like. A lot of the time without all that much warning, which in it's absurd formularity makes it goddamn hilarious to me. You could see it as a bit of a stoner cartoon, but it's really good even if you are not intoxicated, at least in my opinion.

Edit:
Speaking of the french, there's Wakfu, which is pretty standard in terms of plot and characters. But it is beautiful for a flash cartoon, at least I think so. It took some time getting into it though and the French dubbing with English subs really put me off for a while. But character design is a breath of fresh air for cartoons in my opinion, because pretty much everyone is exaggerated in ways you wouldn't see in most mainstream cartoons. For example Evangeline who is pretty sexualized, something that may put some off as her and her love interest in the series is supposed around 16-18 or so IIRC.

MOVING ON, anime.
If you haven't seen Cowboy Bebop, DO SO NOW. It's basically Firefly before Firefly, a wild west space thriller/comedy/action thing with a ship and it's motley crew of not entirely good do-gooders. Neon Genesis Evangelion is also pretty good, but I haven't had the chance to watch it since I got older. Never saw it till the end, but it is filled with metaphors, symbolic imagery and entirely mindfuck visuals at some points. From what I read/remember a lot of the story, plot and imagery is purposefully made to mess with peoples expectations.

Edit edit:

Oh man, and I completely forgot about Samurai Jack, which Cartoon Network ran back in the day. It was slow paced as all hell with lots of establishing shots. Which only helped emphasize the fantastically choreographed action scenes. I don't remember that many of the episodes off the top of my head, but one thing ran through them all, it was damn beautiful and filled with subdued humour and lots of quirky character design.

I also bolded all the cartoon names in case anyone wants to just take the TL;DR route. Also I haven't slept today, in case I am rambling too much and that bleeds through into the post.
3  Main Area and Open Discussion / Living Room / Re: What is the logic of bezier curves? (for Illustrator pen tool) on: December 16, 2014, 01:30:41 AM
So, I am gonna pop in a make a small necro.

I recently tried actually programming some bezier curves, and to me that gave me a quite a bit better understanding of it. Not much on a mathematical level, or super intuitive level. But it really helped me actually understand what a bezier curve is (A series of control points to use in a parametric function). Even if it is pretty obvious from the various "pen" tools. The difference between bezier paths and higher order bezier curves was pretty cool to learn about. As I said, I recently programmed a bezier curve thing in Löve2d. Using this (really helpful) blog post to work off. And it was pretty fun and if you haven't done anything similar I highly recommend trying it out.

[attachthumb=1][attachthumb=2]

The moving ball represents t going from 0 to 1 in the formulas for bezier curves.
4  Other Software / DC Gamer Club / Re: A couple games to giveaway: Insurgency (Steam) and Witcher 2 (gog) on: December 03, 2014, 04:49:32 PM
I could go for some insurgency
5  Main Area and Open Discussion / Living Room / Re: Scratch - A Game Programming Language For Children on: October 05, 2014, 03:17:13 AM
Oh man, scratch! I remember using that in high school for a multimedia class thing. It's actually a lot more powerful (albeit pretty slow) than you'd think at first.

We made this sort of hybrid puzzle/adventure/platform game:
<a href="http://www.youtube.com/watch?v=ZOSW9HJjYoc" target="_blank">http://www.youtube.com/watch?v=ZOSW9HJjYoc</a>

Some of it works really badly (Of course not the parts I was responsible for!), but overall I think it's pretty interesting how much we got out of it considering only one of us had any kind of coding experiences

Small platformer:
<a href="http://www.youtube.com/watch?v=Q6bhb9sLqvY" target="_blank">http://www.youtube.com/watch?v=Q6bhb9sLqvY</a>

I put this together using the experiences I got from the first thing in about 30-40 minutes. So you can also have decently fast paced games.
6  Main Area and Open Discussion / Living Room / Re: DoCo...I need your help! on: October 02, 2014, 04:18:49 PM
Sweet! Feels good to help out. Even if money is a bit tight at the moment, I would probably have just spent it on beer anyhow. So at least it's going to something a bit more productive than my inebriation!
7  Main Area and Open Discussion / Living Room / Re: DoCo...I need your help! on: October 02, 2014, 03:57:50 PM
Did you get enough to move on out and go to the funeral? I hope my small contribution at least did a bit!
8  Other Software / Developer's Corner / Re: Random electronics projects on: September 30, 2014, 05:41:54 AM
Yep, that's the exact oscilloscope I am using. It's working out well so far. The controlling software is a bit slow, but once you set everything up it works flawlessly.
9  Other Software / Developer's Corner / Re: Random electronics projects on: September 30, 2014, 02:02:37 AM
I am personally using Digilents Analog Discovery, it's a USB oscilloscope, arbitrary waveform generator and 5v power supply. It also has like 12 16 I/O ports. It's a bit expensive though, but thinking about how expensive most normal oscilloscopes are, it's pretty affordable.
10  Other Software / Developer's Corner / Random electronics projects on: September 29, 2014, 04:11:33 PM
So, I recently started Uni and have been doing a bit of this and that with my Atmel prototyping board using a AtMega32 µC. One of things I made with some of the assignments we've gotten so far is a small simple square wave synthesizer like thing. Has anyone else done similar small electronics projects? I am correctly dabbling in buying 6 5X8 LED dot matrixes to redo the charlieplexing display I made in high school. So yeah, any of you guys done similar things?

The small synthesizer like thing I made using the Uni-required STK500 prototyping board (An exercise in assembly):
<a href="http://www.youtube.com/watch?v=Gnco3IvyUh8" target="_blank">http://www.youtube.com/watch?v=Gnco3IvyUh8</a>

My old charlieplexed 8x7 LED display (Written in terrible amateur C):
<a href="http://www.youtube.com/watch?v=7IZT2XLVnX0" target="_blank">http://www.youtube.com/watch?v=7IZT2XLVnX0</a>
11  Main Area and Open Discussion / Living Room / Re: DoCo...I need your help! on: September 17, 2014, 02:28:21 PM
Dropped a bit your way. Good luck Stephen!
12  Other Software / Community Giveaways / Re: Orcs Must Die 2, Crusader Kings 2 (+2 pieces of DLC) and Terraria Giveaway on: August 29, 2014, 03:24:11 AM
It's the African and Russian unit pack.
13  Other Software / Community Giveaways / Re: Orcs Must Die 2, Crusader Kings 2 (+2 pieces of DLC) and Terraria Giveaway on: August 28, 2014, 04:33:42 PM
Oh jesus, Cthorpe. That joke was cringe worthy. So, what do you want? All of them or anything specific?

Thanks for some extra chuckles Deo. Always appreciated
14  Other Software / Community Giveaways / Orcs Must Die 2, Crusader Kings 2 (+2 pieces of DLC) and Terraria Giveaway on: August 28, 2014, 01:46:41 PM
I recently got some bundle overlap and I am giving away the games. To spice things up, the games goes to whoever can tell me the worst/best joke, rather than first come first serve.
15  Other Software / DC Gamer Club / Re: Risk of Rain 4-pack on: June 21, 2014, 02:06:07 AM
Risk of Rain is really great, you really should play it with friends though. While it is pretty good by itself, it is only REALLY REALLY good if played with friends. It's also a goddamn chaotic mess when played with four players (in the good way). The soundtrack is also really good. Also I just wrote a bunch of small statements that all basically said the same, but yeah. For 2 dollars you can't go wrong.
16  Main Area and Open Discussion / Living Room / Re: Donation gamer: Games to give on: June 04, 2014, 02:30:42 PM
I have a spare copy of Syberia 2 if anyone wants it
17  Main Area and Open Discussion / Living Room / Re: Breaking madden - fun video game experiment on: February 02, 2014, 01:16:37 AM
I don't think console commands are a "real" part of the game. TES:Morrowinds alchemy and enchantment mechanics where really poorly thought out though, alchemy especially. Because it allowed you to temporarily increase your alchemy skill by using it. Allowing a positive feedback loop that could "temporarily" increase your other stats for so long that it was practically permanent.
18  Other Software / Developer's Corner / Re: Koding.com and the great 100TB giveaway on: January 31, 2014, 03:59:01 AM
Still, both parts of the referral deal get 1gb of free space, so no probs. I did, enjoy the extra gb Deo!
19  News and Reviews / Mini-Reviews by Members / Re: Reus Mini-Review on: January 13, 2014, 04:33:25 PM
I recently nabbed an extra copy of Reus through a humble bundle and I am willing to give it to anyone with at least 30 posts. First come first serve basis.

AAAAANNNNND TAKEN
20  Special User Sections / N.A.N.Y. 2014 / Re: N.A.N.Y. 2014 pledge: Some sort of game on: December 30, 2013, 05:20:25 PM
I wouldn't count it as finished, but yeah. It would probably be a good idea to update the opening post.
21  Special User Sections / N.A.N.Y. 2014 / Re: N.A.N.Y. 2014 pledge: Some sort of game on: December 30, 2013, 03:58:36 PM
Decided to spend the time between christmas and new years with my girlfriend instead of finishing my NANY. For the people that want to check out what I made you can download the current version here

Controls are WASD for movement, H for jumping, J for useless batting action. O for showing collision detection debug boxes and escape for quitting to the menu.

Was fun, slightly burned out halfway through. But that's alright, still learned a lot and I'll be back next year!
22  Main Area and Open Discussion / Living Room / Re: Let's Make a List: How to Live Life to the Fullest on: December 11, 2013, 11:23:04 AM
4. Learn to cook, it's goddamn invaluable being able to create delicious food from very few ingredients and a few spices. Also experiment and find out what works for you after you achieved basic proficiency.

23  Special User Sections / N.A.N.Y. 2014 / Re: N.A.N.Y. 2014 pledge: Some sort of game on: December 11, 2013, 08:34:05 AM
<a href="http://www.youtube.com/watch?v=cSHVJhcisDg" target="_blank">http://www.youtube.com/watch?v=cSHVJhcisDg</a> <a href="http://www.youtube.com/watch?v=hFnJ3sPaCuU" target="_blank">http://www.youtube.com/watch?v=hFnJ3sPaCuU</a>

Started building a level, not using the platforms I created in the previous video, although something like that will definitely be used for more generic platforms later. Right now I am just working on creating an intro level.
24  Special User Sections / N.A.N.Y. 2014 / Re: N.A.N.Y. 2014 pledge: Some sort of game on: November 25, 2013, 11:54:34 PM
Yeah, they most definitely are temporary. Just there to check if it works.
25  Special User Sections / N.A.N.Y. 2014 / Re: N.A.N.Y. 2014 pledge: Some sort of game on: November 25, 2013, 01:52:25 AM
<a href="http://www.youtube.com/watch?v=RFOKVwG1mls" target="_blank">http://www.youtube.com/watch?v=RFOKVwG1mls</a>

Added level functionality, now to figure out a way to build levels effectively. This is made by manually plotting different platforms into a grid and then adding that to the gamestate.
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