Welcome Guest.   Make a donation to an author on the site April 23, 2014, 06:11:13 AM  *

Please login or register.
Or did you miss your validation email?


Login with username and password (forgot your password?)
Why not become a lifetime supporting member of the site with a one-time donation of any amount? Your donation entitles you to a ton of additional benefits, including access to exclusive discounts and downloads, the ability to enter monthly free software drawings, and a single non-expiring license key for all of our programs.


You must sign up here before you can post and access some areas of the site. Registration is totally free and confidential.
 
View the new Member Awards and Badges page.
   
  Forum Home Thread Marks Chat! Downloads Search Login Register  
  Show Posts
      View this member's profile 
      donate to someone Donate to this member 
Pages: [1] 2 3 4 5 6 ... 15 Next
1  Main Area and Open Discussion / Living Room / Re: Breaking madden - fun video game experiment on: February 02, 2014, 01:16:37 AM
I don't think console commands are a "real" part of the game. TES:Morrowinds alchemy and enchantment mechanics where really poorly thought out though, alchemy especially. Because it allowed you to temporarily increase your alchemy skill by using it. Allowing a positive feedback loop that could "temporarily" increase your other stats for so long that it was practically permanent.
2  Other Software / Developer's Corner / Re: Koding.com and the great 100TB giveaway on: January 31, 2014, 03:59:01 AM
Still, both parts of the referral deal get 1gb of free space, so no probs. I did, enjoy the extra gb Deo!
3  News and Reviews / Mini-Reviews by Members / Re: Reus Mini-Review on: January 13, 2014, 04:33:25 PM
I recently nabbed an extra copy of Reus through a humble bundle and I am willing to give it to anyone with at least 30 posts. First come first serve basis.

AAAAANNNNND TAKEN
4  DonationCoder.com Software / N.A.N.Y. 2014 / Re: N.A.N.Y. 2014 pledge: Some sort of game on: December 30, 2013, 05:20:25 PM
I wouldn't count it as finished, but yeah. It would probably be a good idea to update the opening post.
5  DonationCoder.com Software / N.A.N.Y. 2014 / Re: N.A.N.Y. 2014 pledge: Some sort of game on: December 30, 2013, 03:58:36 PM
Decided to spend the time between christmas and new years with my girlfriend instead of finishing my NANY. For the people that want to check out what I made you can download the current version here

Controls are WASD for movement, H for jumping, J for useless batting action. O for showing collision detection debug boxes and escape for quitting to the menu.

Was fun, slightly burned out halfway through. But that's alright, still learned a lot and I'll be back next year!
6  Main Area and Open Discussion / Living Room / Re: Let's Make a List: How to Live Life to the Fullest on: December 11, 2013, 11:23:04 AM
4. Learn to cook, it's goddamn invaluable being able to create delicious food from very few ingredients and a few spices. Also experiment and find out what works for you after you achieved basic proficiency.

7  DonationCoder.com Software / N.A.N.Y. 2014 / Re: N.A.N.Y. 2014 pledge: Some sort of game on: December 11, 2013, 08:34:05 AM
<a href="http://www.youtube.com/watch?v=cSHVJhcisDg" target="_blank">http://www.youtube.com/watch?v=cSHVJhcisDg</a> <a href="http://www.youtube.com/watch?v=hFnJ3sPaCuU" target="_blank">http://www.youtube.com/watch?v=hFnJ3sPaCuU</a>

Started building a level, not using the platforms I created in the previous video, although something like that will definitely be used for more generic platforms later. Right now I am just working on creating an intro level.
8  DonationCoder.com Software / N.A.N.Y. 2014 / Re: N.A.N.Y. 2014 pledge: Some sort of game on: November 25, 2013, 11:54:34 PM
Yeah, they most definitely are temporary. Just there to check if it works.
9  DonationCoder.com Software / N.A.N.Y. 2014 / Re: N.A.N.Y. 2014 pledge: Some sort of game on: November 25, 2013, 01:52:25 AM
<a href="http://www.youtube.com/watch?v=RFOKVwG1mls" target="_blank">http://www.youtube.com/watch?v=RFOKVwG1mls</a>

Added level functionality, now to figure out a way to build levels effectively. This is made by manually plotting different platforms into a grid and then adding that to the gamestate.
10  DonationCoder.com Software / N.A.N.Y. 2014 / Re: N.A.N.Y. 2014 pledge: Some sort of game on: November 19, 2013, 03:06:15 AM
Ah, sorry. I frequently post on another forum where bumping your own threads with double posts is looked down on.

edit:

<a href="http://www.youtube.com/watch?v=1E2L6V2O0DM" target="_blank">http://www.youtube.com/watch?v=1E2L6V2O0DM</a>

Added sounds, with them being handled by the TEsound library to make it easier to keep track of large amounts of sounds. Also changed a few things and added a jump animation (or static image or whatever)
11  DonationCoder.com Software / N.A.N.Y. 2014 / Re: N.A.N.Y. 2014 pledge: Some sort of game on: November 18, 2013, 03:29:56 PM
Kind of hit a bit of a hitch where I can't quite decide what to do next. I think I'll set up sound though.
12  Main Area and Open Discussion / Living Room / Re: ‘Biohacker’ Implants Massive Computer Chip In Forearm on: November 03, 2013, 06:44:44 PM
I am personally not sold on either the idea of the sanctity of being human or the awesomeness of being transhuman. But I gotta admit, I find what he is doing pretty interesting. Even if the device is pretty bulky and a bit silly from my point of view.
13  DonationCoder.com Software / N.A.N.Y. 2014 / Re: N.A.N.Y. 2014 pledge: Some sort of game on: October 30, 2013, 09:42:11 AM
Possibly, that puts more emphasis on creativity and the ability to tell a story. I'd rather make a mostly gameplay driven game as that would allow me to keep programmer art and doesn't require a very well thought out story. ANYHOW, in the same vein as my SHMUP thread I will post video updates when I create features or otherwise feel like it.

<a href="http://www.youtube.com/watch?v=ZyCvc5DL1xw" target="_blank">http://www.youtube.com/watch?v=ZyCvc5DL1xw</a>

Relatively smooth resolution change with scaling of graphics and added view range if the aspect ratio exceeds 1.33.

edit: OH GOD, that video messed up. sec, let me fix that

edit edit: fixed

edit edit edit: Pretty much done with the options screen, now to figure out what game to make.



The options menu takes the 20 largest fullscreen resolutions and lists them for the user to pick, it also saves the options in a text file so that they persist.

edit edit edit edit: started working on some actual game stuff. Decided on 2d platformer. We'll see how it goes. Spent an all nighter coding and listening to the wonderful soundtrack from Bastion, which I accidentally recorded while making the below video

<a href="http://www.youtube.com/watch?v=_oiGSar3lnQ" target="_blank">http://www.youtube.com/watch?v=_oiGSar3lnQ</a>


edit edit edit edit edit: Got some basic animation working using Spritebatches and Quads to help optimize the drawing of graphics.

<a href="http://www.youtube.com/watch?v=5AbB4NpZOzo" target="_blank">http://www.youtube.com/watch?v=5AbB4NpZOzo</a>
14  Main Area and Open Discussion / Living Room / Re: Confessions of a drone warrior on: October 28, 2013, 12:41:43 PM
That was a strikingly human perspective on drone warfare. It didn't really change my opinions of drones at all, but goddamn. It was a pretty emotional explanation of what the operators go through and their thought processes.
15  DonationCoder.com Software / N.A.N.Y. 2014 / N.A.N.Y. 2014 pledge: Some sort of game (Didn't get it done :( ) on: October 28, 2013, 12:11:29 PM
NANY 2013 Entry Information

Application NameUnnamed
VersionPre-alpha
Short DescriptionA platforming game, with adventure elements.
Supported OSesWindows 7 (Probably older and newer as well)
Download Linkhttps://dl.dropboxusercon...ing/NANY2014/nany2014.rar
System Requirements
  • Keyboard
  • Mouse
  • Windows


Description
I set out to create some sort of game, and the basic framework is almost done. Most of the work was based on what I learned and did in my SHMUP, a Löve2d story game. I ended up making a platformer which was suppose to have adventure'esque elements, but didn't get around to that.

Features
Jumpin' 'n' runnin'

Planned Features
I am hopefully going to get around to creating some levels and actually finishing it at some point after new years.

Screenshots
[attach=1]

Usage
Installation
Unpack and run the executable

Using the Application
S and D for movement
H for jumping
J for hitting stuff with a bat (Which does nothing at the moment)
O to show collision boxes for debugging

Uninstallation
Delete the game, it also puts a small plain text file in %appdata%\LOVE\nany2014

Tips
Any tips for using it?

Known Issues
The position of the character goes haywire if you move the window around, I am not sure what's up with that


-- Original post --
16  Other Software / DC Gamer Club / Re: UBER-CRYPTO CURRENCY COOLNESS! FOR GAMES! on: October 15, 2013, 08:28:04 AM
If I recall correctly something like this was tried a few years back with a quake clone. Didn't last long, however, with bitcoin I could easily see it garnering a small dedicated fan base.
17  Main Area and Open Discussion / Living Room / Re: Movies or films you've seen lately on: October 15, 2013, 07:51:30 AM

I cannot agree more, Primer is a fantastic movie.
18  Other Software / Developer's Corner / Re: SHMUP, A Löve2D story on: October 08, 2013, 08:28:54 PM
This might kind of suck, but I have decided to stop working on this here project. The game bugged down at the point I am at now and it would render the game unplayable in the long run. I have tried to fix some of the stuff and come to the conclusion that it would be a waste of time trying to fix things. Some of the optimizations I should have done in SHMUP needed to be done earlier and with more forethought to be effective which is why I decided that it wasn't worth it. The entire ordeal hasn't been a waste though, as I've learned a lot about Löve2D and general programming things. With this knowledge I should be able to complete my NANY project not just faster but also more cleanly and bug free.

Things I've learned:

  • Basic idea and execution of object oriented programming
  • How to hopefully keep things manageable by breaking tasks up into chunks
  • That I need a game plan at the beginning rather than doing stuff that feels fun


Short list of things I need to remember:

  • Don't calculate stuff constantly that could be calculated once and saved
  • Don't use expensive math functions if possible, even if they are more convenient
  • Make use of functions for drawing that speeds up the process (Quads, spritebatches, and canvas's)
  • Try to plan out the general framework ahead of time instead of doing it as you go along (Don't go overboard though)
  • Try to minimize feature creep, do one thing at a time and then move on to the next.


With that said, I am open for ideas relating to what kind of game I could finish for a NANY as I am not very imaginative.

edit: Also found out that there are löve2d builds made with LuaJIT which apparently speeds up math calculations a lot
19  Main Area and Open Discussion / Living Room / Re: Recommend some music videos to me! on: October 05, 2013, 07:21:22 PM
That idea of mellow and upbeat at the same time reminds me of The Flashbulb. He has made a few tracks that feature a similar feeling, at least to me. Planet Th is not quite as mellow as Autumn Insomnia Session though. Both also have somewhat interesting music videos accompanying them.

<a href="http://www.youtube.com/watch?v=_mEnl2LJFHw" target="_blank">http://www.youtube.com/watch?v=_mEnl2LJFHw</a><a href="http://www.youtube.com/watch?v=xrXwy5a3oqE" target="_blank">http://www.youtube.com/watch?v=xrXwy5a3oqE</a><a href="http://www.youtube.com/watch?v=v7rr7VHBg2Y" target="_blank">http://www.youtube.com/watch?v=v7rr7VHBg2Y</a>
20  Other Software / Developer's Corner / Re: SHMUP, A Löve2D story on: September 30, 2013, 09:57:45 AM
<a href="http://www.youtube.com/watch?v=ZYOVtylKQ64" target="_blank">http://www.youtube.com/watch?v=ZYOVtylKQ64</a>

After a short hiatus I am once again back with an update.

Levels now take advantage of object oriented programming features, customization screen updated with keyboard controls and the ability to sell weapons and mirror them on the ship.
I've also fixed the weird flipping when adding stuff to the ship in customization after creating the video.

edit: also just added the ability to change starting direction for swiveling guns

edit edit: Added a bit more to the level

<a href="http://www.youtube.com/watch?v=QfFZeiVBEhE" target="_blank">http://www.youtube.com/watch?v=QfFZeiVBEhE</a>

edit edit edit: Added rockets and other minor tweaks, starting to experience some slow down. From what I've gathered by asking Löve2D enthusiasts, I should be able to speed it up immensely by changing the way I draw my sprites. I also need to fix some math in the rockets.

<a href="http://www.youtube.com/watch?v=VJB9VBIXKEs" target="_blank">http://www.youtube.com/watch?v=VJB9VBIXKEs</a>
21  Main Area and Open Discussion / Living Room / Re: Recommend some music videos to me! on: September 30, 2013, 02:57:03 AM
I am not sure, but it seems like a parody or satire of modern music. Personally I prefer TommyVFs remix/cover of it (The video is also pretty good)

<a href="http://www.youtube.com/watch?v=4KxM3b755XU" target="_blank">http://www.youtube.com/watch?v=4KxM3b755XU</a>

Long mix
22  Other Software / Developer's Corner / Re: SHMUP, A Löve2D story on: September 24, 2013, 07:51:04 PM
Games like Audiosurf and Beat Hazard do this, so it is definitely possible. Whether or not I have the skills to make it happen is another thing all together. At the moment I am still trying to get the basic systems down for the game to work off.

edit:

<a href="http://www.youtube.com/watch?v=FTopjWKH-38" target="_blank">http://www.youtube.com/watch?v=FTopjWKH-38</a>

Pretty much done adding the basics of the customization system between levels. Also thought a bit about advanced gameplay. At the moment players are awarded additional statpoints to level up if they save score or money between levels. The score they keep between levels is also added to the total score pool, which would give a better highscore at the end of the game. I've also added a fire velocity upgrade after this video. It should also be noted that the first short thing it goes to after starting a new game is a debug level that awards a large amount of score. I also uploaded a new version if anyone wants to test it out, download link is in the opening post.

edit: Fixed annoying small bug with Swivel Machine Guns

edit edit: Fixed bug with hitboxes being active before they were meant to

Also, PEW PEWS

<a href="http://www.youtube.com/watch?v=MKeAaT3OBWA" target="_blank">http://www.youtube.com/watch?v=MKeAaT3OBWA</a>
23  Other Software / Developer's Corner / Re: SHMUP, A Löve2D story on: September 24, 2013, 07:15:45 PM
<a href="http://www.youtube.com/watch?v=VBoAn-UwKSs" target="_blank">http://www.youtube.com/watch?v=VBoAn-UwKSs</a>

Added sprites to the guns, some nonplaceholder stuff to the options menu as well as a clunky level system.

The enemies all need to be placed by a level author, but with levels being objects by themselves, you could have randomly placed enemies as well if you so desire, I've also added functions for placing formations of enemies and it would be possible to use these functions to "paint" a level or something further down the line.

edit: Bonus video showing off hitboxes.
<a href="http://www.youtube.com/watch?v=KkYsGdF5EZg" target="_blank">http://www.youtube.com/watch?v=KkYsGdF5EZg</a>
24  Other Software / Developer's Corner / SHMUP, A Löve2D story on: September 22, 2013, 08:35:31 PM
So, in order to get my game on for NANY2014 I decided to get cracking and learn some programming. To do this, I decided to make a game using Löve2D. Löve2D is a framework that allows you to build 2d games fairly quickly using Lua. Since Lua pretty much is the only language I've had a bit of experience with it seemed like a good place to start.

Anyhow, the purpose of this thread is to chronicle the progress on this training project. Since I haven't really saved any versions yet (I plan to when I've hit some milestone, like getting the basics down) I will start from my current build and work my way forward with each new post, explaining what I've done and possibly what went wrong. With this I can look back at what I made and hopefully learn more than I did while doing it. Anyhow, lets get on with it.

These first few videos are from the early stages when I wasn't really doing much but trying to set up the basic framework to build my game on.

<a href="http://www.youtube.com/watch?v=RUvlaZ8U1mE" target="_blank">http://www.youtube.com/watch?v=RUvlaZ8U1mE</a> <a href="http://www.youtube.com/watch?v=fb4Kw9k8SWw" target="_blank">http://www.youtube.com/watch?v=fb4Kw9k8SWw</a>



This video showcases projectiles and an enemy. Both were terribly done as I had mocked about in a stupid way with all the rotation and positions of the entities, this was later fixed. Even though the effect is minimal, it's always nice to do things the right way.

<a href="http://www.youtube.com/watch?v=GGP3EU6D08k" target="_blank">http://www.youtube.com/watch?v=GGP3EU6D08k</a>



Gave the projectiles sprites and added different effects to the game. Including the randomly placed twinkling stars in the background.

<a href="http://www.youtube.com/watch?v=N8ZAzAEczuQ" target="_blank">http://www.youtube.com/watch?v=N8ZAzAEczuQ</a>



This is where the fun begins, I changed the actual firing of projectiles from being hardcoded into the playership into objects that can be attached in arbitrary number to the ship. This way I can have powerups and upgrades without going through too many hoops. I also added some damage indication to the enemy ships as well as more stats to calculate damage. In the second video I got sound working and added some temporary sounds to the game, I don't own the rights to the music though and I plan to change it to something I can legally use later, so far it serves as a placeholder however.

<a href="http://www.youtube.com/watch?v=52aC62APIUc" target="_blank">http://www.youtube.com/watch?v=52aC62APIUc</a> <a href="http://www.youtube.com/watch?v=OOjZKs7Lt2s" target="_blank">http://www.youtube.com/watch?v=OOjZKs7Lt2s</a>


In case you want to try it out, the latest compiled version can be found here. I have no idea what is needed to run it, but from what I gather it runs best under either windows 7 or 8.

Controls are the arrow keys for movement, space for shooting and p for pause

Updates:
Update1
Update2
25  Other Software / Programming School / Organizing projects larger than what you can have in your head on: September 18, 2013, 08:43:17 PM
So, I am kind of messing around in Löve2D in the hopes of getting good enough at it to make a small game or something for NANY2014. But, I've run into the problem of it very quickly getting too large to be able to handle inside my head at once. So, my question is how to organize such a project. Both in terms of what to get done when, but also codewise. I've tried to cut things up into manageable portions. But my limited coding knowledge and  experience, even with relatively basic concepts makes the whole thing really messy.
Pages: [1] 2 3 4 5 6 ... 15 Next
DonationCoder.com | About Us
DonationCoder.com Forum | Powered by SMF
[ Page time: 0.046s | Server load: 0.12 ]