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Main Area and Open Discussion / General Software Discussion / Re: A call to all game design afficionados. Framework for making simple games?
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on: February 05, 2012, 01:14:52 PM
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It still feels to me that these game frameworks are aiming at 'arcade' or 'point and shoot'-type games.
Yep. That's what game frameworks are. They're to do the 2D/3D stuff that you need to build a game. As the stuff besides the 2D/3D stuff is already available with the core libraries. Apart from dragging and dropping things, writing an answer to a question is the most common behavior. The time pressure component is important, but so is the collaboration (or competition) in real time
So, you don't need a game framework. You are just building a standard application, a.k.a. a business application. Nothing in that description is specific to games and thus would not require a game framework. So I would contend that you are looking for one of two things. Either a purpose-built application that creates the type of "multimedia" application you want or a visual programming tool like 40Hz linked to avoid building it in a text editor. That said, I would suggest taking the things you have already built (with the tools you had) and finding the common elements of those designs and then solicit the various universities and such to find students that are willing to create such an application as an open source project. If such a tool would be of aid to people learning a topic, I am sure the universities will be interested. But, if you are now thinking, "Well, yeah... That is what I am asking for. i.e. an application to build these 'games' quickly. So you are just saying, in order to build it you must build it." Then I would say that in the most basic form you are asking the general question "How do I make custom programs quickly with the least effort and not having to learn some new programming stuff?" And the answer I would reply with is do exactly what you are doing. Namely just use the stuff you already know how to use to McGyver up some prototypes that are good enough to determine if the project is worth "spending more resources" on. If it is, then hire/find a programmer that can build stuff for you quickly.
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Main Area and Open Discussion / General Software Discussion / Re: A call to all game design afficionados. Framework for making simple games?
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on: January 28, 2012, 12:23:43 PM
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Of course doing things in html 5 would be great, as they are web-ready directly.
GameMaker:HTML5 will allow you to build them directly in HTML. I have used GameMaker 7 & 8, but not the HTML5 version. It is what I would actually recommend as my first choice for what you want. It is the easiest to work with if you don't want to program but need to "program" behavior into the game. It has the building blocks that you need to do drag and drop development. One thing that would probably otherwise be off the radar for most people answering this question is... Zillions of GamesIt is a very simple way to make parlor-type games. Games where you basically just need to build a virtual game board and pieces. Lots of the other suggestions listed here are great for making games, but they will require you do to programming, which I believe you are trying to avoid.
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Main Area and Open Discussion / Living Room / Re: Elvis Sighting
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on: December 14, 2011, 07:41:55 AM
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Howdy y'all. Thought I would get a head start on one of my new year resolutions to write more stuff that contributes to spreading my knowledge and experience to others who are getting started programming. I also hope to reestablish some dormant friendships. And I figured there was no better place to get started than here. I continue to be busy, overwhelmed actually, with work I want to do, however, one of my projects that I plan on writing about is how I plan to get myself organized once and for all through prioritization, automation, and just plain giving up on some things. I hope to both offer advice and learn from others here at DC. I'm looking forward to getting reacquainted with you folks over the course of the new year. And maybe restart the python programming school lessons. 
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Main Area and Open Discussion / Living Room / Re: Tech Talk: Linus Torvalds on git
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on: August 03, 2010, 02:13:52 PM
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Off Topic or On Tangent. Not sure which this is, but...
RE: Linus' attitude. At the risk of pissing you off, let me say that I believe it's a matter of perspective and that, in my case, the attitude is a plus for git. First of all, remember the venue: Very smart people with opinions and focused domain knowledge at Google invite other very smart people with opinions and focused domain knowledge to enlighten them quickly. Every one at Google can read "unbiased" reviews like everyone else, but they have the *privilege* of being able to have the combination pep-rally and firehose-fed education session quickly and unburdened with "social graces" and "distorted marketing fluff". Taken as the example, a bunch of very smart people at Google use Perforce and probably know it very well - to the point that they know its limitations. If they have work to get done they go straight to the source (pun intended) and get somebody like Linus to explain why they should switch now, quickly, and without looking back. Kind of.
And here is the part that will piss some of you off (based on your comments about Linus' presentation)...
I'm intelligent, more so than your average person. (Why should I deny it or hide it?) And I have been doing what I do for a living for many years. And I do it well. And I am very busy. If you want me to present on a topic I know, I will expect you to know the basics and some of the intermediate topics as a minimum. I will expect you to have focused experience in a related topic. I expect you to have opinions on that related topic and using it to infer things about the topic I am presenting on. I also assume, since I am busy, and you have convinced me to present, that you want an "intense" session because you will do your homework first. You are not there to be complimented, but to be educated. And if I know you have a preference/tendency/opinion in direct or partial conflict with mine, you have asked me to present because you want me to give it my best shot at convincing you are wrong, and stop you from wasting your time on your current path, or further convincing you that you are correct and save you from taking the time to explore my position/path/etc.
Unless, of course, you are British. Then I expect you to be civil and courteous even as you are scolding me and calling me an idiot.
So, in short, when you get intelligent people together that share a common domain, the best conversations/lectures/presentations are controversial and opinionated.
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Other Software / Found Deals and Discounts / Warfare $3.99 @ Dirvect2Drive (80% off) Worth Buying
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on: June 05, 2010, 11:45:31 AM
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Built by the Russians, it is off a bit in places in its English translations (i.e. a tank in flames is marked as "Inflammation"  ) but it is a fun Modern Warfare RTS. It has some nice touches like vehicles being able to button up. (And for an M113, for example, that means no commander's MG to fire.) The missions are tough and you will probably have to save and restart several times, but it is not aggravating, just tough. Well worth the $4. [attachthumb=#]
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Other Software / Developer's Corner / Re: Geographical Heat Map
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on: June 02, 2010, 11:57:17 AM
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IIRC that person has posted to the Google Maps group several times and has said that the code he has posted there is free for your use. Maybe search the old v2 and the current v3 API groups for links to that stuff.
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Other Software / Developer's Corner / Re: Recommend a general purpose IDE
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on: May 31, 2010, 07:21:22 AM
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Cross-platform general purpose (GUI - to me, that is what is implied by) IDE? Eclipse and NetBeans is about all there is.
Otherwise there is emacs and vi(m) of course. These are editors only to those who don't know how to use them. IDEs to those who do.
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