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Main Area and Open Discussion / General Software Discussion / Re: Splinter
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on: May 16, 2013, 12:26:20 PM
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I had not seen this thread till now and I have read it from beginning to end completely absorbed.
Splinter is a program that I would never use but I can think of many people that probably would, as an exercise in creativity if nothing else.
From the original concept to the present outcome I find the enthusiasm with which it has been/is being developed remarkable.
Now I need to try and catch up with all the things I should have been doing while I was reading t
Thank you for the post, I very much appreciate it. 2 months ago, I would have been inexplicably offended that you would say u would never use Splinter. rather than appreciating the infusium and positive comments you made. I'm slowly getting a grasp on Aspergers and how to handle correspondence. truth is your comments were some of the best I've ever heard. it is a great compliment to say that you would never use it but you see how others can. thank you thank you thank you
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Main Area and Open Discussion / General Software Discussion / Re: Splinter
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on: October 21, 2012, 06:32:58 AM
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Thanks, Curt, I appreciate it. As far as the image size, I agree it is large. The "problem" , if you look at the image below, is that when compressed that much there is noticeable loss of quality. And since it is the more visually appealing, recent splinterfaces that are getting it the attention it deserves, finally, I am more concerned with the screenshots being actual quality than the extra time it takes for someone to view the image...
However, I live in Northern CA, and my internet pipeline is a ridiculous 20Mbps fiber network through Comcast. So an image this size opens "instantly" on my end. I suppose it may be a relatively "large" file for some "third world" locations? Is that why you recommended it?
I may have to figure out a middle ground between the two images, if this is the case.
Thanks, again
[attachimg=1]
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9
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Main Area and Open Discussion / General Software Discussion / Re: Splinter
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on: October 20, 2012, 11:07:52 AM
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Itchin Edition Splinter (WIP, kinda).
This is a good example of "spli-stacks". Splinter allows for a new type of "stack" "docklet". Stacks are no longer restricted by location or imagery. Spli-stacks can take any form, allowing them to seamlessly blend into the desktop environment, by appearing as conventional objects "in" the background wallpaper image.
Several spli-stacks are not visible in this image
[attachthumb=#1]
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11
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Main Area and Open Discussion / General Software Discussion / Re: Splinter
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on: September 16, 2012, 08:12:30 PM
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auto-hiding / auto-pop-out toolbars / buttons on the sides of the screen - just like any toolbar will offer?
Hi. Thanks again for the reply. Yes, absolutely, splinter can do exactly what you ask, it just does it "differently". I would gladly create/show how/or anything else for ANY specific request or question, it just needs to be asked.
And as I see Splinter and "spli-space" so vividly and "uniquely", perhaps, I see ALL of it, everything that Splinter can do, which is "EVERYTHING" that any and "all" other desktop interface "type" software can do, as simple and without question because it, Splinter, is THE most simple programming "language" on the planet.
When you start to see Splinter as "nothing" more than an imagery based double and sometimes triple binary system, with the triggers either shown or hidden, the splicons either open or closed, and whether you are or are not on a particular page (wallpaper), each NOTHING more than a 1 or a 0, a fully imagery based binary, with the ability to "drag and drop" these triggers and splicons INTO their "animations"(openings), and the ability to, both hotlink by drag and dropping files or folders onto ANY image within a splinterface and "hotlink" by running ANY of the objects within a splinterface through THE most simplistic, yet insanely powerful scripting language, spli-script, which consists of ONLY SIX simple commands that need to be learned in order to create everything I have done and an infinite amount more, "you" "can" no longer believe that ANY limitations WITHIN the desktop environment, now exist.
I have also, I believe, done everything you ask about in several tuts, but will need to know specifically what you mean by each, as I could make "many" different types of EACH of those things you listed, with Splinter, easily
I mean just think of ANYTHING specific that you would want Splinter to do or show you and I will do it, I "guarantee" it. Im a po white guy so I don't guarantee it with bread, just my name and my software's rep. Neither of which are anything stellar to anyone but me, at this point.
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13
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Main Area and Open Discussion / General Software Discussion / Re: Splinter
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on: September 16, 2012, 12:07:37 PM
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At first I wanted to test your program, because I like to test programs..., but then I changed my mind because of all the "desktop" references... I NEVER go to my desktop; I have nothing to use it for, and the icons are hidden. But this leaves me in the dark, regarding Splinter, I don't know what I may be missing! So please tell if you think your program then can be of interest to people like me who doesn't use the desktop?
-------- Also, I don't want to go to rapidshare. I agree, DeviantArt has made a big mistake!
HA. Absolutely!!!!! THAT is Splinter's 'purpose'. IF by you mean "use the desktop' as in for purely file access functionality. And do NOT mean desktop as in the LOCATION of the desktop environment. That is 100% why I designed it. To allow for ANYTHING to "occur"/happen/etc on the desktop. Like interactive stories, games, educational presentations. All interactive and in real-time. PLUS have the ability to load purely utilitarian functionality if you so choose. To be honest, I am JUST like you. I dont have a single icon on my desktop, I do everything through the start menu. I am an MCSE and a hard-core admin user. The latest "icon based" splinterfaces are in no way something that I personally would run. But they are EXACTLY what the majority of end users I have come across, want, and so I had to show the diversity and ability. If you notice, the first three YEARS of splinterfaces were in NO way anything that was icon based or purely desktop utility oriented. I ONLY did the recent ones cause the majority of users either didnt see how, if Splinter could do complex interactive hotlinkable imagery that did such in depth things as tell stories and educate people, that it could EASILY accomplish such "trivial" tasks as hotlinking standard looking icons that only opened up files and folders. I LOVE your question. ESPECIALLY, since so many poeple have commented JUST the opposite to it. THAT is Splinter's "power" and breadth of depth. It is completely flexible and completely viable for any and all "types" of things that you would want to do in an interactive media presentation. The KEY about it being a "desktop interface", is that everything can be hotlinked in ways and have imagery "appear" in ways that cannot occur "anywhere" else. The desktop INTERFACE, not the "other aspects" of the computer, IS, THE most powerful and capable medium, on the planet, due, SOLELY to its hotlink and imagery abilities, basically allowing you to bring the ENTIRE internet and all of its data/info/media, to YOU, rather than having to go OUT to "search" for it. And games and "movies" and stories and informational presentations do not simply have to run "over" your desktop environments anymore, they can be far more powerful and diverse by having that game or story actually BE the desktop interface. It takes a leap of conceptual "understaning" of how hotlinking EVERYTHING to ANYTHING means that ANYTHING can now happen/occur/take place in the new universe of "spli-space". It is SO simple, once you start looking at hotlinking things the right way. "Everything" you do on a computer when clicking something, is more or less a hotlink. You could even say that the things you "click"/shoot/etc while playing a video game is a type of hotlink. You are pressing something and something is occurring. The internet is the same way. The world is run by clicks, nothing more. And Splinter "only" adds the ability to click more things, in new ways. And allows them to be linked to create more complex sequences of "clicks". Nothin to it, "technically" Also, and you can call it whatever you want, it doesn't "matter" to me, but I want to be clear and say that it isn't a "program". Or at least not 'just" a program. It is the literal dictionary definition of a new visual programming "language", so it is easier to "see" what it is potentially able to do when you look at it that way. What could possible be created with C#? Almost "anything", right? Any type of "anything". That is what I believe Splinter allows for the creation of. It is just a glorified and visual binary system with hotlinks, nothing more. And the DA comment, thanks, and nice to hear it wasn't just me that thinks it is so foolish!
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Main Area and Open Discussion / General Software Discussion / Re: Splinter
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on: July 20, 2012, 09:35:20 PM
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I "hate" to 'waste" any of your time by posting this, as I know that there are many people subscribed to this thread. But I feel I must, as many people still haven't realized that NOTHING you see within a splinterface is "animation" There is no animation with Splinter. There is ONLY a STILL PNG IMAGE OPENING. It opens from one set of variables to another. It is called "splanime". Using the three sets of variables, you are able to make a still image opening appear as though it is pre-recorded / frame by frame animation.
This is key for two reasons. One, it means that everything is always and forever editable, simply by changing out the image or adjusting how it opens. Two, because since they are "just" still images, they are no different than any other "icon" (either standard desktop icons or a 3rd party dock icon). Meaning that they are able to be hotlilnked just like any other "image"/icon
Again, sorry to waste your time with this
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Main Area and Open Discussion / General Software Discussion / Re: Splinter
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on: June 25, 2012, 12:17:14 PM
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30 Minutes Step by Step tutorial of how to create the Mario Page within Addition Edition Splinter. Not the best audio recording. Best bet is to turn down the bass and up the treble. Feature / functions run through:splicon creation splanimation toggle button with triggers Splicon sequences (multiple splanimations linked together in an internal script) showing and hiding of triggers hot linkingBasically a "from scratch" to finished product tut. A better one will come later this week when I have more time. [attach=1]
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Main Area and Open Discussion / General Software Discussion / Re: Splinter
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on: June 05, 2012, 04:13:29 PM
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All splinterfaces are their own "tutorial". Since everything within Splinter is ALWAYS editable and addable, the process to alter or add to must be available to the end user. Every bit of what I have done is right there where you can see all of the steps, commands and splanime.
To see the splanimation for any given splicon, you simply have to right click its associated trigger and select splicon. You will then have the ability to check the visualize button and see how my beginning and ending positions stand.
To see how I link splanimes in spli-scripts, called splicon sequences, simply right click the script trigger and go to properties and then to the script tab. All steps for that splicon sequence are listed in that tab.
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20
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Main Area and Open Discussion / General Software Discussion / Re: Splinter
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on: June 05, 2012, 02:59:08 PM
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Splanime Tutorial - splinterface download below the imageTHIS SPLINTERFACE MUST BE RUN IN 1920X1080 SCREEN RESOLUTIONDownload the file, launch it from the Splinter task tray icon. Click the trigger above the "start" image and follow the directions. Click the closest trigger to each arrow. A couple of extra pages with some pre-made splanimations are also in the splinterface. One is a demonstration of how to create graffiti like splanimes and the other is a layered scene with many objects. This layered scene page's splicons have not been put into scripts [attach=1] Direct DownloadDownload Page
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Main Area and Open Discussion / General Software Discussion / Re: Splinter
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on: June 02, 2012, 06:07:08 AM
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This shows how Splinter can be used for educational purposes. The same steps used to create the dock stack and office icons in the video above, were used to create the Jupiter page within Eternity Edition Splinter. SPLINTER IS "NOTHING" BUT A HOTLINKER. So there AREN'T "different" things that it can do. It just takes thinking about what should link to what in order for things to happen. "MY" "definitions" of "hotlinks" A trigger initiating a splicon (every splicon is initiated by a trigger, even if you dont see the trigger) Files dropped onto triggers and splicons (for example, the narration is done by dropping an audio file onto a script trigger. When the script starts, so does the narration) Splicons linked together within spli-scripts (the stuff that appears to be "pre-recorded animation" is actually a bunch of real-time still images that are run one after the other in a script) Still imagery and audio that are linked together in various ways, allows for things such as this to occur without any "real work" or "skill" required.
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22
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Main Area and Open Discussion / General Software Discussion / Re: Splinter
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on: June 02, 2012, 05:06:01 AM
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The images below show context menus and configuration windows and the definition and functionality of the buttons. Any advice on how to resize the images which can then be clicked for the larger image? Tasktray Icon Properties
[attachimg=1]
Trigger Properties
[attachimg=2]]
Splicons and Splanime
[attachimg=3]]
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Main Area and Open Discussion / General Software Discussion / Re: Splinter
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on: June 02, 2012, 12:53:38 AM
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EDIT----I will leave the video up, but I am going to create a better one. This will show you the basics of trigger use and linking splicons in scripts to create animated sequences. Very basic Splinter stuff. Nothing advanced. This does NOT provide enough info to make "complex" splinterfaces, as I state below. Disregard, generally everything below, in red. A video NOT for "weekend warrior" / less motvated potential Splinter users. 28 mnutes long If you watch it you "should" have the necessary understanding of Splinter functionality and ways to link things to create very in depth splintefaces[/b]
This is a step by step from first launch to an entire page creation with multiple splicons and splicon sequences set up through scripts.
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Main Area and Open Discussion / General Software Discussion / Re: Splinter
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on: May 29, 2012, 06:29:19 PM
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C'mon Tao. Make me sweat. Throw down the gauntlet. Challenge me, as before. Truth is, as I just said to Oblivion, I had never thought to use Splinter in exactly the same way you used it. That was the best part about it.
Shoot me another "something" that you want to have the ability to do or you want done. As far as DIRECT dialogue, you are one of, maybe 5 people, in the past year, that has shown me that they can begin to see the desktop environment the "way it truly is". I doubt that it is a coincidence that, for many years, I had a black desktop and standard icons as well. I think it is something fundamental about how we see it. As JUST, and ONLY utilitarian.
I dont see the "artsy" type splinterfaces as "artsy" I see them as nothing but utilitarian that is SO utilitarian that it allows for art to conform around its purpose. I think that most "desktop customizers"(the people, I mean), look at utility after their customization areas. Wrong route. For both them and the software.
NOW, i say this because you came up with several different ways to use Splinter, by initial understanding. And I believe that the only way that could have occurred is if you understood the completely utilitarian ability of hotlinking and function blending that would allow those other things to happen. See what I mean?
It is the understanding of utility functionality that LEADS to the understanding of "what is possible"...
And, while it MAY be true that this is understood by many on here, you are the only one that has given me really well thought out and valuable feedback and questions and requests (other than Oblivion. But he is more like the big meany head making me do all the boring stuff like eat my veggies aka do documentation so that "everyone" can understand or enjoy it. He is right, of course. But it doesn't mean that broccoli tastes good)...
So, Tao, cmon................You said "curses, round one goes to the developer". Well, I think I got round two, three, and four, also. Let us go 10. Every round I win only benefits you, so..................
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Main Area and Open Discussion / General Software Discussion / Re: Splinter
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on: May 29, 2012, 02:43:49 AM
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okay, if I understood well, Splinter can do anything in regards to user-GUI interaction
can I close windows by clicking their taskbar buttons with right click and open the relevant context menu (which normally pops up when right clicking on taskbar buttons) by holding control and right click?
Hi. Splinter does not interfere with the Windows shell, at all So it does not have anything to do with the function you ask about. It, more or less, acts as a front end for Explorer (and the net). It "only" hot links files, folders, apps, etc to triggers and splicons and then links triggers and splicons to each other and pages. (wallpapers)
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