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Messages - Reid [ switch to compact view ]

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Accessibility Game Contest / Re: Games[CC] recruiting programmers
« on: January 31, 2007, 10:09 AM »
Thanks for the quick replies tinjaw, mouser and Gothi[c]. I'll should be able to post more later tonight after work, though it's going to be a long day.

2
Accessibility Game Contest / Games[CC] recruiting programmers
« on: January 31, 2007, 01:10 AM »
Hi everyone,

Congrats on a successful contest in Game Accessibility. I work with Michelle Hinn in the IGDA Game Accessibility SIG, specifically dealing with closed captioning in games for the hearing impaired. I have a moderate to severe hearing loss and have worked in the games industry since 2003, with experience on 7+ games. Currently I'm at LucasArts as a designer. Aside from my professional work, I am looking for programmers who would like to assist me in the creation of tools and middleware software to aid developers in creating closed captions for games.

I designed the Doom3[CC] mod which was nominated for an award during the Independent Games Fesitival's 2006 Modding Competition. The mod adds closed captioning to Doom3 in English, French, Spanish, Portuguese and German. It also features a visual sound radar to show sounds as blips representing a sounds location in the world. Here's a video of the mod in action.

Screenshots of Quake4[CC] to get an idea of what captions look like in game without downloading the video.

Video of me explaining what closed captioning in games is all about

I've got some great ideas to take closed captioning to the next level but I can't do this alone. If you are a programmer with experience in C++, XNA and databases this could be a fantastic project for the both of us. We can set THE standard for closed captioning and help ensure that everyone can experience games in full no matter what level of hearing they have.

Thanks for your time and game on!

-Reid
Games[CC]


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